I was throwing some ideas around for a Pixie Cleric when thought I should jot some of these ideas down, then I decide I might as well share them.
First thought, 3rd edition had all kinds of rules for this that sadly I never got a chance to play. But the biggest detail seemed to the LA (Level Adjustment rating). Using that as a general scale might be useful to calculate the extra xp that should be required. (Throw the rest ofthe garbage out the window].
Second thought class and half has a cool table to blend hp, what if you use the monsters base hp and the class hp as the two input to the this table.
Third thought natural powers should be gained through the progress of the early levels.
These thoughts came to together like so for a PIxie Cleric class. Below the xp chart with the additional xp per first 4 levels. Also it show what racial powers they gain at what level. You can see some powers gain in strength, so instead of Improved Invis, they start with a blend like the psuedodragon, then regular invis, then finally improved invis. Same with their illusion power, starts weak gets better...
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Pixie Cleric Exp Chart: [Level Adjustment 4 levels]
1st 0 d6 Blend [1], Silent Image [3], Detect Thoughts, Dancing Lights, SR 1
2nd 3251 d6 Invisibility [1], Minor Image [3], Know Alignment, SR 2
3rd 7001 d6 Major Image [3], Change Self [2], Confusion 1rd/lvl [4], SR 3
4th 13001 d6 Persistent Image [3], Dispel Magic, SR 4
5th 26001 d6 Improved Invisibility [1], Polymorph Self [2], SR 5
6th 35001 d6 Permanent Illusion [3], Confusion [as Curse] [4], SR 6
Normal XP After This
SR 6
Improved Invisibility [1] at will
1/Day Powers
Polymorph Self [2]
Permanent Illusion [3]
Know Alignment
Confusion [as a Curse] [4]
Dispel Magic [@ 8th level]
Dancing Lights
Detect Thoughts
Sleep [10%]
-Mike