To preface, this campaign is my first attempt at integrating our nine year-old into the land of pen and paper gaming, alongside the spousal unit. So far so good, with the following dramatis personae: Spider, an elven wizard (yes, spider climb was the first choice of spells...clearly there's some sort of spider issue going on
The campaign opens in the city of Ersilbor, city of light and law, a bustling, walled metropolis that relies on rigid adherence to laws(Law?) to ensure peace, prosperity, and happiness. Our intrepid adventurers are enjoying none of this, as both Spider the Elven Wizard and Grunhilde the Dwarf Fighter find themselves incarcerated underground, awaiting trial by the Midnight Court. Through commiseration, the two discover each other's crimes. Spider was arrested after being found climbing a holy tree in the Sacred Grove of the Priest's Quarter. Grunhilde was hauled in for drunken combat in a local tavern, leaving several guards worse for wear, and Grunhilde with a broken nose.
Neb the Jailor, a man who enjoys his work a little too much, escorted Spider and Grunhilde through the winding tunnels underneath the city, that serve to prevent escape and to ensure the good citizen's lack of exposure to the criminal element. Nearly to the court itself, Grunhilde made a break for it. Neb, knocked prone by the stout Dwarf, could do little but chase after the fleeing fighter. Spider, was pulled into the court itself by a pair of guards, who held the Wizard fast, keeping any possible magical retribution at bay. Six guards chased after Grunhilde and, despite furious resistance on the part of the Dwarf, soon hauled her before the Midnight Court.
Justice was swift, the pair was to be exiled from Ersilbor just before dawn, never to be allowed to return. With threat of archers' arrows, the two were run out of town. Slightly roughed up, but at least alive. Shortly after getting out of eyesight of the city, the two heard a male voice shouting for help. The voice was from further down the road, past a bend that wound through the foothills. Upon arrival, they discovered a peasant with a cart, under assault by a pair of foul-tempered goblins. The peasant, seeing two brave adventurers, beseeched them for assistance. Before they could respond, the goblins turned on the adventurers, accusing them of meddling and stating that no one messes with the Black Thorn Gang. A short-lived battle saw the duo victorious.
After dispatching the monsters, the peasant introduced himself as Erath Nustgump and bemoaned the predations of the Black Thorn Gang, stating that they have been harassing traders going to and forth to Ersilbor and that the local villages are being ruined as a result. Earth described the gang as spread wide over the land, with a veritable army patrolling their territory, the Cairnsdrop Foothills, due South of the current location. Erath begged for help to end the tyranny of the Black Thorn Gang and Grunhilde immediately volunteered their services and promised to rid the land of the Gang and their ilk.
Finding little but wrecked wagons and crashed caravans, the heroes wandered through the remains of the victims of the Black Thorn Gang. But, there were signs of a stranger foe amidst the casual carnage. Some bones of victims seemed snapped in half. Great ruts were carved in the earth. And, there was a corpse, cocooned in a sticky substance. The body, despite being found amidst victims robbed of anything of value, still had coin aplenty. As the sun set, the two made camp for the night. While Spider found herself asleep amidst the grassy tufts, Grunhilde found a slab of exposed rock to guide her to sleep with dreams of her homeland.
The rocks served to warn Grunhilde when they were nearly ambushed in the night, a goblin and hobgoblin seeking to dispatch the heroes. Again, the battle was joined and amidst the rain of quarterstaff and hammer, the goblin was slaughtered and the hobgoblin leader, overpowered. Seeking to learn more of the nefarious group's plans, Grunhilde tied the subhuman up and interrogated the foul creature. The Hobgoblin seemed afraid, but not of his captors. Before any information of substance could be pulled from the panicked leader, from the dark a chittering spider of enormous size delivered the Hobgoblin across death's doors with an envenomed bite. Again, combat was joined, the giant predator harrying the adventurers. Despite the piercing mandibles' danger, the deadly bites did not bite through armor nor faster strike than Elven dexterity. With magical incantation, Spider shattered several of the beast's legs with missiles of magical force. Crippled, Grunhilde delivered the killing blow with her mighty hammer, splattering ichor in a gout of muck.
Victory was short-lived, as the reasons for the diminished numbers of the Black Thorn Gang was immediately apparent. The sound of more insectoid beasts hissed through the night, more eyes than could be counted seen shimmering in the night. Discretion, being the better part of valor, wound up being the order of the day. The two companions ran from the spiders, trying to avoid becoming the next prey for the true threat of the Carinsdrop Foothills. Soon hills gave way to swamplands, and running through the swamp, the heroes found themselves on the outskirts of a small town in the heart of the swamp. The curtains closed as the Elf and Dwarf walked onto dry land and to meet whatever might be their fate at the new port of call.