Monday Night FR Mere of Dead Men Campaign

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Aramis
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Re: Monday Night FR Mere of Dead Men Campaign

Post by Aramis »

Rigon wrote:Aramids, here hare the spells in the spell book:

All 0 level spells
1st: charm person, burning hands, magic missile, change self, identify, sleep, shocking grasp, alter size, comprehend languages
2nd: detect thoughts, invisibility, for cloud, web, mirror image, scare, protection from arrows, shatter, rope trick
3rd: blink, fly, lightening bolt, tiny hut, stinking cloud, summon lesser monster, clairaudiance/clairvoyance
4th: charm monster, minor globe of invulnerability, confusion, hullo infantry terrain, polymorph, dimension door
5th: summon monster, wall of iron, animate dead, hold monster, secret chest
6th: globe of invulnerability, mass suggestion, antimagic shell, project image

R-
Thanks for the list Rigon

I will offer to trade "for cloud" and "hullo infantry terrain" (great name for a rock band) for a copy of stoneskin

;)

Re: weapon specialisation changes. Seeing as I suggested it, I would have to count myself for it

How do cleave and dominance work with ranged weapons? I assume the 5' becomes 5' from the victim, but pack the rabble in tight enough and that could be a pretty big number of victims for my rain of woody death. However, I am up for the challenge

How does cleave work with reach weapons?

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Rigon »

Aramis wrote:
Rigon wrote:Aramids, here hare the spells in the spell book:

All 0 level spells
1st: charm person, burning hands, magic missile, change self, identify, sleep, shocking grasp, alter size, comprehend languages
2nd: detect thoughts, invisibility, for cloud, web, mirror image, scare, protection from arrows, shatter, rope trick
3rd: blink, fly, lightening bolt, tiny hut, stinking cloud, summon lesser monster, clairaudiance/clairvoyance
4th: charm monster, minor globe of invulnerability, confusion, hullo infantry terrain, polymorph, dimension door
5th: summon monster, wall of iron, animate dead, hold monster, secret chest
6th: globe of invulnerability, mass suggestion, antimagic shell, project image

R-
Thanks for the list Rigon

I will offer to trade "for cloud" and "hullo infantry terrain" (great name for a rock band) for a copy of stoneskin

;)
Fog Cloud and Hallucinatory Terrain. No switchies.
Re: weapon specialisation changes. Seeing as I suggested it, I would have to count myself for it
I figured, but wanted to be sure.
How do cleave and dominance work with ranged weapons? I assume the 5' becomes 5' from the victim, but pack the rabble in tight enough and that could be a pretty big number of victims for my rain of woody death. However, I am up for the challenge

How does cleave work with reach weapons?
Cleave and CD work the same for ranged and reach weapons as they do for melee weapons. I perhaps need to clean up the language as Cleave applies to another opponent if they are within 5 ft of the one the fighter dropped.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Rigon »

Ok, so I decided to give this a try. I changed how extra attacks are gained.

Extra Attacks: The martial classes gain additional melee/ranged attacks each round as they advance in level.
-fighters gain extra attacks at levels 6 & 13 (3 attacks max barring cleave)
-rangers, barbarians, berserkers, paladins, and cavaliers gain an extra attack at level 8 (2 attacks max)


I also changed the fighters weapon specialization to work with weapon groups, changed when cleave is gained (1st level instead of 2nd), and changed how combat dominance works.

Fighter: As the PHB, with the following changes/additions:
Weapon Specialization: At first level, the fighter selects one weapon group to become an expert with. The fighter gains a +1 to hit and damage rolls. This bonus increases by +1 every 6 levels thereafter (+2 at 7th, +3 at 13th, etc) to a total bonus of +5. At 7th level, the fighter can select a second group of weapons to specialize in for a +1 to hit and damage. This second group’s bonus to hit and damage increases by +1 every 6 levels thereafter to a maximum of +3 at 19th level. At 13th level, the fighter can select a 3rd weapon group at +1 to hit and damage. This group's bonus never increases.
The following weapon groups may be selected:
Axes: battle axe, bearded axe, hand/throwing axe, piercing axe, 2-handed axe, hatchet
Bows: longbow, short bow, comp longbow, comp short bow
Clubs: club, light mace, heavy mace, morningstar, godentag
Crossbows: hight crossbow, heavy crossbow, hand crossbow
Flails: sap, hight flail, heavy flail
Hammers: light hammer, war hammer, maul
Heavy Polearms: bardiche, glaive, glaive guisarme, guisarme, halberd, lucerne hammer, pike, ranseur
Lances: light lance, heavy lance
Large Blades: 2-handed sword, bastard sword, falchion, great scimitar, flamberge
Light Polearms: bec de corbin, bill or billhook, fauchard, fauchard fork, military fork, partisan, voulge
Long Blades: broad sword, long sword, scimitar, nine ring broad sword
Picks: light pick, heavy pick, crowbill
Punching Weapons: brass knuckles, cestus, katar
Reaping Weapons: scythe, sickle, hafted hook
Short Blades: short sword, rapier, tulwar, hook sword, flatchet
Small Blades: knife, cleaver, dagger, dirk, main gauche, poniard
Spears: spear, long spear, wolf spear, staff, triden, man catcher, sleeve tangler
Throwing Weapons: harpoon, javelin, aclis, dart, slings, bolas
Whips: cat-o-nine-tails, whip

Cleave: If the fighter slays his opponent, he may make an immediate attack against another opponent that is within 5 ft of his original target.

Combat Dominance: Beginning at 2nd level, a fighter can make one attack per level to opponents with half of the fighter’s hit dice. (ex: a 2nd level fighter can make 2 attacks against 1 HD opponent; 3 attacks vs 1 HD at 3rd level; 4 attacks vs 2 HD opponents at 4th level) Combat Dominance does not stack with extra attacks, but does stack with Cleave.


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Re: Monday Night FR Mere of Dead Men Campaign

Post by Rigon »

Just a reminder, I will not be able to run my game next week (5/26). I'll be working a concert at the park. Tree said he would run his game in place of mine, then I will be running a session on the 6/2.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Treebore »

I may need to start the game up to an hour late, due to needing to get farming work done today (Crops need to be in on time!), if so, and I see enough of you waiting, I'll run the game, we'll get right into it, no chatting this time. Things may go faster than I anticipate, but we've had to do some work on the tractor, and its taking longer than expected, but if the plowing, etc... goes fast, I will still be on time.

Plan on doing the temple of Loki first, I haven't taken the time to upload the Lolth Temple yet. Took me a while to find maps I was willing to use.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Night FR Mere of Dead Men Campaign

Post by rom90125 »

Is there a game tonight?
Achievement is the knowledge that you have studied and worked hard and done the best that is within you. Success is being praised by others. That is nice but not as important or satisfying. Always aim for achievement and forget about success.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Aramis »

rom90125 wrote:Is there a game tonight?
No. Both Treebore and Rigon are absent this week.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Treebore »

I am very likely to make tonights game.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Night FR Mere of Dead Men Campaign

Post by alcyone »

So, looks like the game has switched slots, and tonight is Rigon's game?
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Re: Monday Night FR Mere of Dead Men Campaign

Post by Treebore »

Aergraith wrote:So, looks like the game has switched slots, and tonight is Rigon's game?


OOPS! Never mind. Rigon, I am feeling crappy today, so I may not game. We'll find out come game time.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Rigon »

Hope enough of you make it to play tonight.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by rom90125 »

Rigon wrote:Hope enough of you make it to play tonight.

R-
I'll be there.
Achievement is the knowledge that you have studied and worked hard and done the best that is within you. Success is being praised by others. That is nice but not as important or satisfying. Always aim for achievement and forget about success.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Aramis »

Rigon wrote:Hope enough of you make it to play tonight.

R-
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Re: Monday Night FR Mere of Dead Men Campaign

Post by rom90125 »

As feared... Power brown out followed by flickering lights... I will try to jump on again in a moment.
Achievement is the knowledge that you have studied and worked hard and done the best that is within you. Success is being praised by others. That is nice but not as important or satisfying. Always aim for achievement and forget about success.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Rigon »

My game tonight.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Rigon »

Hey guys, I hate to do this on such short notice, but I'm feeling like crap. I'm going to take tonight off and get some rest.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Treebore »

Rigon wrote:Hey guys, I hate to do this on such short notice, but I'm feeling like crap. I'm going to take tonight off and get some rest.

R-
I can run mine if enough people show, IE 4 or more.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Aramis
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Re: Monday Night FR Mere of Dead Men Campaign

Post by Aramis »

Treebore wrote:
Rigon wrote:Hey guys, I hate to do this on such short notice, but I'm feeling like crap. I'm going to take tonight off and get some rest.

R-
I can run mine if enough people show, IE 4 or more.
As long as the 4 includes you as DM, we should be good ;)

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Re: Monday Night FR Mere of Dead Men Campaign

Post by alcyone »

I can play. Are we doing your normal game or 5e?
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Re: Monday Night FR Mere of Dead Men Campaign

Post by Treebore »

Aergraith wrote:I can play. Are we doing your normal game or 5e?
Normal, and we have 3 confirmed, and I bet at least Kayolan will also show, so we have my game.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Aramis
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Re: Monday Night FR Mere of Dead Men Campaign

Post by Aramis »

Aergraith wrote:I can play. Are we doing your normal game or 5e?
The players are using C&C. Treebore's monsters are using 5E. Careful, they cause damage even when they miss!

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Rigon »

I'm assuming I'm running my game this week. Tree, let me know if that is correct.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Treebore »

Rigon wrote:I'm assuming I'm running my game this week. Tree, let me know if that is correct.

R-
It is your turn. So unless you say otherwise, it is your game.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Rigon »

Treebore wrote:
Rigon wrote:I'm assuming I'm running my game this week. Tree, let me know if that is correct.

R-
It is your turn. So unless you say otherwise, it is your game.
Then prepare thyself to face the menacing ghost dragon of the Uth Tower. :twisted:

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Kayolan »

So far only Rigon, Treebore and I are present, where is everybody?

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Aramis »

Where the other players at?

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Re: Monday Night FR Mere of Dead Men Campaign

Post by alcyone »

Sorry, sleep caught up with me.
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Re: Monday Night FR Mere of Dead Men Campaign

Post by Rigon »

No worries guys. We spent the time chatting. I didn't want to advance the game without every one because of the chance for a TPK in the next few encounters.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Rigon »

My game Monday night. Hope everyone can make it. We should be wrapping up this little series.

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Re: Monday Night FR Mere of Dead Men Campaign

Post by Treebore »

Rigon wrote:My game Monday night. Hope everyone can make it. We should be wrapping up this little series.

R-
I'll be there. A lot less pain today. So far, at least.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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