Demo time!
Demo time!
I'm working with the local comics & games store to run a C&C demo at the end of July. The demo will be for six pre-gen PCs of 2nd level. I'm crafting the adventure now and including elements of horror to (hopefully) make it more memorable than simply kicking down doors and taking loot.
Here is my tentative publicity blurb:
Player Introduction:
You and your companions arrived in the coastal village of Saltmarsh and found its inhabitants in a state of worry. A few days ago a persistent fog enveloped the village and the surrounding region. Of greater concern to the villagers is one of their own, a young shepherd, has gone missing and is presumed lost in the fog. Will you and your companions brave the mysterious fog and return with the lost shepherd… or will you find more than you bargained for?
Here is my tentative publicity blurb:
Player Introduction:
You and your companions arrived in the coastal village of Saltmarsh and found its inhabitants in a state of worry. A few days ago a persistent fog enveloped the village and the surrounding region. Of greater concern to the villagers is one of their own, a young shepherd, has gone missing and is presumed lost in the fog. Will you and your companions brave the mysterious fog and return with the lost shepherd… or will you find more than you bargained for?
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Grand Knight Commander
Grand Knight Commander
- finarvyn
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Re: Demo time!
Sounds like a nice intro blurb, and I like the concept of adding extra horror to make the demo more memorable and less "generic dungeon crawl" in nature.
The big thing for me is to have some nice pregen sheets with all of the important info easy to find and the C&C logo on it somewhere. And in color, if possible. And maybe include some sort of picture of each character. I find that stuff like this helps folks realize they aren't playing Pathfinder.
The big thing for me is to have some nice pregen sheets with all of the important info easy to find and the C&C logo on it somewhere. And in color, if possible. And maybe include some sort of picture of each character. I find that stuff like this helps folks realize they aren't playing Pathfinder.
Marv / Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Re: Demo time!
God luck with the game.
R-
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
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Re: Demo time!
Excellente.
One question . . . will there be any zombies in this adventure?
Hope it goes well!

One question . . . will there be any zombies in this adventure?
Hope it goes well!
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Re: Demo time!
The PC sheets will most definitely have the C&C logo on them. I'm not sure if I'll have pics of the PCs... but I will be using the CK Screens so the name of the game will be in front of the players at all times.finarvyn wrote:Sounds like a nice intro blurb, and I like the concept of adding extra horror to make the demo more memorable and less "generic dungeon crawl" in nature.
The big thing for me is to have some nice pregen sheets with all of the important info easy to find and the C&C logo on it somewhere. And in color, if possible. And maybe include some sort of picture of each character. I find that stuff like this helps folks realize they aren't playing Pathfinder.
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Grand Knight Commander
Grand Knight Commander
Re: Demo time!
Thanks, Rigon!Rigon wrote:God luck with the game.
R-
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Grand Knight Commander
Grand Knight Commander
Re: Demo time!
No zombies per se... but I am using a some nasties I call 'Skinless Men.'Rhuvein wrote:Excellente.
One question . . . will there be any zombies in this adventure?![]()
Thanks, Rhuvein!Rhuvein wrote:Hope it goes well!
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Grand Knight Commander
Grand Knight Commander
- Omote
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Re: Demo time!
Dang, I'd sign up for that game. The blurb screams classic fantasy RP!
~O
~O
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
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- old school gamer
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Re: Demo time!
Could you post the pregens? I would love to use them.
Re: Demo time!
Thanks, Omote!Omote wrote:Dang, I'd sign up for that game. The blurb screams classic fantasy RP!
~O
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Grand Knight Commander
Grand Knight Commander
Re: Demo time!
I have yet to create the pre-gens. I know they'll be 2nd level and will consist of a cleric, two fighters, a ranger, a rogue, and a wizard. I may create a bard as a reserve in case a PC bites the dust and the player wishes to continue. Demo games do not guarantee making it out alive.....old school gamer wrote:Could you post the pregens? I would love to use them.
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Grand Knight Commander
Grand Knight Commander
- old school gamer
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Re: Demo time!
Any good old school game doesn't guarantee survival
Re: Demo time!
Sounds like good fun Ancalagon. One or two dying will just whet their appetite for a "rematch". I still remember my 1st D&D game. 3 out of 8 died. I was one of them. Just makes success that much sweeter.
- gabriellyon
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Re: Demo time!
Best of luck. I ran the free RPG day adventure for my FLGS this year and the reception was very encouraging. Lots of compliments on both the adventure (which I embellished a little) and appreciation for the speed and simplicity of the C&C rules.
Re: Demo time!
I've had some thoughts about tweaking the hell out of the Free RPG Day adventure and running it at some point. More on that later, perhaps.gabriellyon wrote:Best of luck. I ran the free RPG day adventure for my FLGS this year and the reception was very encouraging. Lots of compliments on both the adventure (which I embellished a little) and appreciation for the speed and simplicity of the C&C rules.
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Grand Knight Commander
Grand Knight Commander
Re: Demo time!
I had a good intro game with some newbies using B2 - Keep on Borderlands. A classic that keeps on giving.Ancalagon wrote:I've had some thoughts about tweaking the hell out of the Free RPG Day adventure and running it at some point. More on that later, perhaps.gabriellyon wrote:Best of luck. I ran the free RPG day adventure for my FLGS this year and the reception was very encouraging. Lots of compliments on both the adventure (which I embellished a little) and appreciation for the speed and simplicity of the C&C rules.
- Omote
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Re: Demo time!
Too true! I really, REALLY want to run this module again. Alas, my players have graduated from that kind of scenario and it's just not possible to run for my group.Arduin wrote:I had a good intro game with some newbies using B2 - Keep on Borderlands. A classic that keeps on giving.
~O
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
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Re: Demo time!
Due to scheduling issues with the local comic & game store my demo will now be run on Sunday, Aug. 4th. I've already had 3 players give verbal commitments with at least 3 more potentials. 
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Grand Knight Commander
Grand Knight Commander
Re: Demo time!
Pregen #1 - prime attributes are boldedold school gamer wrote:Could you post the pregens? I would love to use them.
Name: Eadgard
Race: Human
Class: Fighter, Level: 2nd, Alignment: LG
Sex: Male, Height: 6'0", Weight: 157
Hair: Brown, Eyes: Brown, Age: 20
Languages: Common
General Appearance: Very thin - needs to eat a little more! Average looks, moustache & goatee, shoulder length hair
Personality: Confident. Steadfast in the opinion that all evil beings should be crushed by the "Fist of God"
STR 16, DEX 14, CON 15, INT 10, WIS 11, CHA 11
AC: 17, Banded Mail + DEX mod
Grappling AC: 18
Touch AC: 11
Hit Points: 17
Weapons:
Heavy Flail (specialized, weapon is named "Fist of God")
Short sword
Equipment: (player may adjust within reason)
Backpack, rations, canteen, flask of oil, flint and steel, bandages, hooded lantern
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Grand Knight Commander
Grand Knight Commander
Re: Demo time!
Pregen #2 - prime attributes are bolded
Name: AELFGAR
Race: Elf
Class: Fighter, Level: 2nd, Alignment: NG
Sex: Male, Height: 5'6", Weight: 100
Hair: Brown, Eyes: Green, Age: 151
Languages: Elven, Common, Dwarf, Gnome, Goblin, Halfling, Orc
General Appearance: Very slender, long hair worn loose, garments colored dark green
Personality: Never hurries unless necessary, very rarely shows emotion, avoids idle chatter
STR 15, DEX 16, CON 13, INT 11, WIS 12, CHA 13
AC: 16, Mail Shirt + DEX mod
Grappling AC: 18
Touch AC: 12
Hit Points: 18
Weapons:
Composite Short Bow (specialized), 18 normal arrows, 2 silver arrows
Rapier
Main-gauche
Equipment: (player may adjust within reason)
Backpack, spare bowstrings, rations, canteen, flint and steel, bandages, blanket, torch
Name: AELFGAR
Race: Elf
Class: Fighter, Level: 2nd, Alignment: NG
Sex: Male, Height: 5'6", Weight: 100
Hair: Brown, Eyes: Green, Age: 151
Languages: Elven, Common, Dwarf, Gnome, Goblin, Halfling, Orc
General Appearance: Very slender, long hair worn loose, garments colored dark green
Personality: Never hurries unless necessary, very rarely shows emotion, avoids idle chatter
STR 15, DEX 16, CON 13, INT 11, WIS 12, CHA 13
AC: 16, Mail Shirt + DEX mod
Grappling AC: 18
Touch AC: 12
Hit Points: 18
Weapons:
Composite Short Bow (specialized), 18 normal arrows, 2 silver arrows
Rapier
Main-gauche
Equipment: (player may adjust within reason)
Backpack, spare bowstrings, rations, canteen, flint and steel, bandages, blanket, torch
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Grand Knight Commander
Grand Knight Commander
Re: Demo time!
Pregen #3 - prime attributes are bolded
Name: Wynstan
Race: Human
Class: Wizard, Level: 2nd, Alignment: NG
Sex: Male, Height: 6'8", Weight: 175
Hair: Dark Brown, Eyes: Sky Blue, Age: 30
Languages: Common, Elven, Giant
General Appearance: Pale & unweathered, unkempt hair, piercing eyes, fingers are stained by ink, no facial hair growth
Personality: Generally curious, enjoys learning new info, fond of good pipe weed, will not overindulge in strong drink so as to not dull his wits, shaves daily any facial hair growth with dagger
STR 8, DEX 14, CON 12, INT 16, WIS 14, CHA 12
AC: 11, Clothing + DEX mod
Grappling AC: 15
Touch AC: 11
Hit Points: 7
Weapons:
Dagger
Club
Equipment: (player may adjust within reason)
Backpack, rations, canteen, flint and steel, scroll tube, 10 sheets of paper, ink pot, quill, pipe & weed, 2 flasks of oil, hooded lantern, Spellbook
0-Level spells: Detect Magic, Detect Poison, Ghost Sound, Light, Message
1st Level spells: Comprehend Languages, Magic Missile, Read Magic, Shield, Sleep, Spider Climb
Name: Wynstan
Race: Human
Class: Wizard, Level: 2nd, Alignment: NG
Sex: Male, Height: 6'8", Weight: 175
Hair: Dark Brown, Eyes: Sky Blue, Age: 30
Languages: Common, Elven, Giant
General Appearance: Pale & unweathered, unkempt hair, piercing eyes, fingers are stained by ink, no facial hair growth
Personality: Generally curious, enjoys learning new info, fond of good pipe weed, will not overindulge in strong drink so as to not dull his wits, shaves daily any facial hair growth with dagger
STR 8, DEX 14, CON 12, INT 16, WIS 14, CHA 12
AC: 11, Clothing + DEX mod
Grappling AC: 15
Touch AC: 11
Hit Points: 7
Weapons:
Dagger
Club
Equipment: (player may adjust within reason)
Backpack, rations, canteen, flint and steel, scroll tube, 10 sheets of paper, ink pot, quill, pipe & weed, 2 flasks of oil, hooded lantern, Spellbook
0-Level spells: Detect Magic, Detect Poison, Ghost Sound, Light, Message
1st Level spells: Comprehend Languages, Magic Missile, Read Magic, Shield, Sleep, Spider Climb
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Grand Knight Commander
Grand Knight Commander
Re: Demo time!
Finished the demo session a couple of hours ago. I had 7 players and an 8th one show up 10 minutes late after all seats were taken.
We played for 5 hours. The party consisted of 7 PCs, all 2nd level. There were 2 fighters, 1 ranger, 1 bard, 1 rogue, 1 cleric, and 1 wizard. The bard died after being swarmed by 3 ghouls and going down by paralyzation. He was more or less devoured after that. Two other PCs (a fighter and the cleric on 2 occasions) had turns of getting down to 1 hit point before the group prevailed. Lots of close calls and tension so pretty much a great intro to C&C for the players.
We played for 5 hours. The party consisted of 7 PCs, all 2nd level. There were 2 fighters, 1 ranger, 1 bard, 1 rogue, 1 cleric, and 1 wizard. The bard died after being swarmed by 3 ghouls and going down by paralyzation. He was more or less devoured after that. Two other PCs (a fighter and the cleric on 2 occasions) had turns of getting down to 1 hit point before the group prevailed. Lots of close calls and tension so pretty much a great intro to C&C for the players.
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Grand Knight Commander
Grand Knight Commander