Quicky Xmas Game (semi spoiler)

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gideon_thorne
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Quicky Xmas Game (semi spoiler)

Post by gideon_thorne »

So, I invited my lady friend and her young folk over for Xmas yesterday, where the boy's were the happy recipients of a complete set of C&C books. Afterwards naught would do that they had to pester the old man here to run a game.

So I threw together an impromptu session of Rising Knight.

The three boys, who range between the ages of 9 and 17, put together an Elven Ranger, a Half elf/half orc druid and another elven druid/thief. All of first level

I took them through a few encounters to get them into the flavor of the game, all three have played D&D before, so it wasn't a big learning curve.

The long and the short of it is that they managed to get past encounters 1 and 6, but ended up pounded rather effectively at encounter 8 in the dungeons. Although the druid-thief managed to aquit himself better than the ranger vs a goblin encounter.

Funny how the dice can fall?

The sound thrashing at encounter 8, however, forced the half orcish-elfish druid to grab his two companions and run like a rabbit. Both the ranger and druid-thief ultimately ending up pincushioned by spears. Not dead, just close.

One thing I did note, however, even though I didn't take the party that far. There appears to be no encounter descriptions for the 2nd level of the dungeon.

So. Being inspired by the game I ran last night, I designed a new level and am in the process of designing a third level.

Expect to see these as an addendum to Rising Knight in the future. Also expect said dungeon levels to bump the difficulty of the module 2-3 levels.
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Post by Treebore »

Sounds excellent to me.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Omote
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Post by Omote »

Sounds like the game went well; congrats. Now an expanded version of the dungeon with all the nifty descriptions fully intact... niiiiice.

.............................................Omote

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Tadhg
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Re: Quicky Xmas Game (semi spoiler)

Post by Tadhg »

gideon_thorne wrote:
So, I invited my lady friend and her young folk over for Xmas yesterday, where the boy's were the happy recipients of a complete set of C&C books. Afterwards naught would do that they had to pester the old man here to run a game.

So I threw together an impromptu session of Rising Knight.

The three boys, who range between the ages of 9 and 17, put together an Elven Ranger, a Half elf/half orc druid and another elven druid/thief. All of first level

I took them through a few encounters to get them into the flavor of the game, all three have played D&D before, so it wasn't a big learning curve.

The long and the short of it is that they managed to get past encounters 1 and 6, but ended up pounded rather effectively at encounter 8 in the dungeons. Although the druid-thief managed to aquit himself better than the ranger vs a goblin encounter.

Funny how the dice can fall?

The sound thrashing at encounter 8, however, forced the half orcish-elfish druid to grab his two companions and run like a rabbit. Both the ranger and druid-thief ultimately ending up pincushioned by spears. Not dead, just close.

One thing I did note, however, even though I didn't take the party that far. There appears to be no encounter descriptions for the 2nd level of the dungeon.

So. Being inspired by the game I ran last night, I designed a new level and am in the process of designing a third level.

Expect to see these as an addendum to Rising Knight in the future. Also expect said dungeon levels to bump the difficulty of the module 2-3 levels.

Well done, Peter!
I think this will always be my favorite module, as it was my first Castles & Crusade adventure and our group really took to it. We utilized several NPCs and 1 is still with us.

On the random encounter issue, is the Dungeon Random Encounter table (5) on page 15 (download version) not to be used for level 2? I actually don't recall if I used it or not (have to check my notes), as I sometimes just pick and choose encounters.

8)
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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gideon_thorne
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Re: Quicky Xmas Game (semi spoiler)

Post by gideon_thorne »

Rhuvein wrote:
On the random encounter issue, is the Dungeon Random Encounter table (5) on page 15 (download version) not to be used for level 2? I actually don't recall if I used it or not (have to check my notes), as I sometimes just pick and choose encounters.

8)

Not that I am aware of. But I've already thought up 10 more encounters for level 2 anyhow. And I got on a cold med high and designed a level three that has 5 times as many encounters...
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"We'll go out through the kitchen!" Tanis Half-Elven

Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

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Re: Quicky Xmas Game (semi spoiler)

Post by Tadhg »

gideon_thorne wrote:
Not that I am aware of. But I've already thought up 10 more encounters for level 2 anyhow. And I got on a cold med high and designed a level three that has 5 times as many encounters...

That is excellent. I'm looking forward to the addendum. It would be fun for our group to revisit Malforten and then go into the dungeon of Baleon Nakt again!
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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