Suggestions for a megadungeon
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Lord Dynel
- Maukling
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Suggestions for a megadungeon
I'm looking for something different. Not wacky different, just different. I'm playing ToEE with my wife and kids, and it just started. I'd kind of like something with a little bit of a story, like ToEE has. I'm interested in the OSR/indie ones, but everyone and their cousin puts them out these days, it's hard to keep track of them - Dwimmermount (though I think this is still in limbo), Castle of the Mad Archmage, Barrowmaze, Stonehell, Anomalous Subsurface Environment, Rappun Athuk and probably another one or two I'm missing. Then there's the others, from bigger publishers - Rappan Athuk, Castle Zagyg, Undermountain, World's Largest Dungeon, Castle Whiterock...the lists go on.
As I said, I'm running ToEE, using C&C for the family, but we're playing in Greyhawk. Any suggestions for a megadungeon that would easily fit into a homebrew?
As I said, I'm running ToEE, using C&C for the family, but we're playing in Greyhawk. Any suggestions for a megadungeon that would easily fit into a homebrew?
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
Re: Suggestions for a megadungeon
There is always Castle Greyhawk or Castle Blackmoor
Re: Suggestions for a megadungeon
Combining Necromancer Games Rappan Athuk with Tomb of Abysthor works well, and are easy to place anywhere, including GH. Plus with them being 3E, converting it to C&C XP awards opens them up for a lot of things to be added. So you could even add in connections to the other Dungeons you mention, like RA and ToA already have. Even using the new Swords and Wizardry version of EA still eaves lots of "room".
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Suggestions for a megadungeon
I've always been a fan of Castle Whiterock, myself. It's good and comparatively fairly cheap (at least as far as complete megadungeons go), and available in PDF at Drive Thru if you want to save even more (and don't mind digital). Although I have never seen Rappan Athuk, I have heard good things about it, too.
But it's hard to go wrong with TOEE.
But it's hard to go wrong with TOEE.
- "I just happen to prefer games where the GM actually has final say on rules and is not just the wall to roll dice off to decide what happens."
- mgtremaine
- Ulthal
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Re: Suggestions for a megadungeon
I've run TOEE and Castle Whiterock under C&C both were great. I can drop my Whiterock tear sheets per level on you if decide to go that route. It might save you a little conversion time.
-Mike
-Mike
- TensersFloatingDisk
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Re: Suggestions for a megadungeon
How big does a dungeon have to be to qualify as a "Megadungeon"?
Re: Suggestions for a megadungeon
I'd say at least 50 rooms/areas.TensersFloatingDisk wrote:How big does a dungeon have to be to qualify as a "Megadungeon"?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Julian Grimm
- Greater Lore Drake
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Re: Suggestions for a megadungeon
TensersFloatingDisk wrote:How big does a dungeon have to be to qualify as a "Megadungeon"?
My personal guideline is no less than 3 levels with no less than 50 rooms per level and must contain at least one sub-level of at least 20 rooms.
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Re: Suggestions for a megadungeon
What about giving the Trolls' DA1 "Dark Journeys" a try. Good start for a classic dungeon with room to expand with your own ideas or connect to another.
Adventure Type: Dungeon
Level: 1-3
Party: 3-5 characters
Setting: Aihrde, Portable to Home-brew
http://www.trolllord.com/store/product_ ... cts_id=167
The goblin trail leads into the wilds, easy enough to follow; it offers little but a small reward. But as with many trails, it's not where it begins, nor where it leads one to, but where it ends that matters. And this one ends at the gates of an underground fastness, a hold of stone and iron; a dungeon-home to the goblins and their black hearted masters. But this is no simple goblin hole, nor a lair of some larger beast. Here, beneath the earth, lies a sprawling dungeon, built long ago by a wizard, for his own machinations.
Dark Journey is a dungeon adventure cast in the classic mold. Here the CK is able to present the players a network of inter-connecting halls, rooms, chambers, cellars and more. A wizard's old hold, it offers libraries guarded by strange monsters, laboratories, cellars, trapped chambers and more; here lies the wizard's forgotten wealth, his magic, his money, his artifacts. But the adventurer must be wary for wizard's do not idly set treasures down but that they are trapped or protected by guards and wards and monsters summoned from dark places.
Beneath the earth lies adventure, wealth, glory and more than the small reward for goblin raiders. Take the Dark Journey and began an adventure in a dungeon world.
Re: Suggestions for a megadungeon
I suggest Stonehell. I ran an OSRIC Stonehell game for close to three years, and we had a really good time with it. It uses the one page dungeon format, this makes it really easy to use in play since the room descriptions are on the same page as the map. I found there to be plenty of strange rooms and things that I could use to tie into my campaign world.
Re: Suggestions for a megadungeon
I picked up the Rapan Athuk S&S version and it is a very nice piece of work. I would grab this if you can, even if you pull it apart to use bits of it in another or your own mega dungeon.
I have tried my hand at some book binding in the past using printed sheets and PVA that worked very well. And now, after seeing them at GenCon but not wanting to shell out $300+ for one, want to try my hand at a leather bound book with traditional saddle stitching for the signatures. This tome will be 24x19 in size, and I intend to start work on a new mega dungeon, keeping to the one page dungeon format in it, while smaller levels and sub-levels may have more than one per page, and exceptionally large levels may span two pages. This concept has me very excited to start making my own mega dungeon! Imagine walking into your game session with a dungeon module that looks like nothing less than an ancient wizards spell tome!
I have tried my hand at some book binding in the past using printed sheets and PVA that worked very well. And now, after seeing them at GenCon but not wanting to shell out $300+ for one, want to try my hand at a leather bound book with traditional saddle stitching for the signatures. This tome will be 24x19 in size, and I intend to start work on a new mega dungeon, keeping to the one page dungeon format in it, while smaller levels and sub-levels may have more than one per page, and exceptionally large levels may span two pages. This concept has me very excited to start making my own mega dungeon! Imagine walking into your game session with a dungeon module that looks like nothing less than an ancient wizards spell tome!
Re: Suggestions for a megadungeon
I want pictures when your done. I can't be properly jealous without pictures.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Suggestions for a megadungeon
It shall done!Treebore wrote:I want pictures when your done. I can't be properly jealous without pictures.
Re: Suggestions for a megadungeon
Uh, Dark Journey?

- Julian Grimm
- Greater Lore Drake
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Re: Suggestions for a megadungeon
The Lost City of Barakus is another good title. I have yet to run it but I am trying to find a way to sneak it into my game.
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Re: Suggestions for a megadungeon
+1 on this! Either would convert well.Dracyian wrote:There is always Castle Greyhawk or Castle Blackmoor
Re: Suggestions for a megadungeon
I just splurged on Rappan Athuk and Stonehell hardbacks recently. I've barely scratched the surface (figuratively and literally) and I'm very impressed.