Suggestions for a megadungeon

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Suggestions for a megadungeon

Post by Lord Dynel »

I'm looking for something different. Not wacky different, just different. I'm playing ToEE with my wife and kids, and it just started. I'd kind of like something with a little bit of a story, like ToEE has. I'm interested in the OSR/indie ones, but everyone and their cousin puts them out these days, it's hard to keep track of them - Dwimmermount (though I think this is still in limbo), Castle of the Mad Archmage, Barrowmaze, Stonehell, Anomalous Subsurface Environment, Rappun Athuk and probably another one or two I'm missing. Then there's the others, from bigger publishers - Rappan Athuk, Castle Zagyg, Undermountain, World's Largest Dungeon, Castle Whiterock...the lists go on.

As I said, I'm running ToEE, using C&C for the family, but we're playing in Greyhawk. Any suggestions for a megadungeon that would easily fit into a homebrew?
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

User avatar
Dracyian
Unkbartig
Posts: 877
Joined: Mon Mar 18, 2013 3:22 pm
Location: Eastern Wisconsin

Re: Suggestions for a megadungeon

Post by Dracyian »

There is always Castle Greyhawk or Castle Blackmoor

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Suggestions for a megadungeon

Post by Treebore »

Combining Necromancer Games Rappan Athuk with Tomb of Abysthor works well, and are easy to place anywhere, including GH. Plus with them being 3E, converting it to C&C XP awards opens them up for a lot of things to be added. So you could even add in connections to the other Dungeons you mention, like RA and ToA already have. Even using the new Swords and Wizardry version of EA still eaves lots of "room".
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
ArgoForg
Red Cap
Posts: 341
Joined: Thu Jan 14, 2010 8:00 am
Location: Indianapolis, IN
Contact:

Re: Suggestions for a megadungeon

Post by ArgoForg »

I've always been a fan of Castle Whiterock, myself. It's good and comparatively fairly cheap (at least as far as complete megadungeons go), and available in PDF at Drive Thru if you want to save even more (and don't mind digital). Although I have never seen Rappan Athuk, I have heard good things about it, too.

But it's hard to go wrong with TOEE.
- "I just happen to prefer games where the GM actually has final say on rules and is not just the wall to roll dice off to decide what happens."

User avatar
mgtremaine
Ulthal
Posts: 488
Joined: Tue Dec 16, 2008 8:00 am
Location: San Diego, Ca
Contact:

Re: Suggestions for a megadungeon

Post by mgtremaine »

I've run TOEE and Castle Whiterock under C&C both were great. I can drop my Whiterock tear sheets per level on you if decide to go that route. It might save you a little conversion time.

-Mike

User avatar
TensersFloatingDisk
Mist Elf
Posts: 29
Joined: Tue Aug 06, 2013 11:34 pm

Re: Suggestions for a megadungeon

Post by TensersFloatingDisk »

How big does a dungeon have to be to qualify as a "Megadungeon"?

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Suggestions for a megadungeon

Post by Treebore »

TensersFloatingDisk wrote:How big does a dungeon have to be to qualify as a "Megadungeon"?
I'd say at least 50 rooms/areas.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Julian Grimm
Greater Lore Drake
Posts: 4573
Joined: Thu May 11, 2006 7:00 am
Location: SW Missouri
Contact:

Re: Suggestions for a megadungeon

Post by Julian Grimm »

TensersFloatingDisk wrote:How big does a dungeon have to be to qualify as a "Megadungeon"?

My personal guideline is no less than 3 levels with no less than 50 rooms per level and must contain at least one sub-level of at least 20 rooms.
Lord Skystorm

Grand Knight Commander KoTC, Member C&CS

Donner Party Meats: We're here to serve YOU!

AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

User avatar
TheMetal1
Lore Drake
Posts: 1214
Joined: Thu Oct 04, 2007 7:00 am
Location: San Antonio, Texas

Re: Suggestions for a megadungeon

Post by TheMetal1 »

What about giving the Trolls' DA1 "Dark Journeys" a try. Good start for a classic dungeon with room to expand with your own ideas or connect to another.
Adventure Type: Dungeon
Level: 1-3
Party: 3-5 characters
Setting: Aihrde, Portable to Home-brew

http://www.trolllord.com/store/product_ ... cts_id=167

The goblin trail leads into the wilds, easy enough to follow; it offers little but a small reward. But as with many trails, it's not where it begins, nor where it leads one to, but where it ends that matters. And this one ends at the gates of an underground fastness, a hold of stone and iron; a dungeon-home to the goblins and their black hearted masters. But this is no simple goblin hole, nor a lair of some larger beast. Here, beneath the earth, lies a sprawling dungeon, built long ago by a wizard, for his own machinations.

Dark Journey is a dungeon adventure cast in the classic mold. Here the CK is able to present the players a network of inter-connecting halls, rooms, chambers, cellars and more. A wizard's old hold, it offers libraries guarded by strange monsters, laboratories, cellars, trapped chambers and more; here lies the wizard's forgotten wealth, his magic, his money, his artifacts. But the adventurer must be wary for wizard's do not idly set treasures down but that they are trapped or protected by guards and wards and monsters summoned from dark places.

Beneath the earth lies adventure, wealth, glory and more than the small reward for goblin raiders. Take the Dark Journey and began an adventure in a dungeon world.

User avatar
rmckee78
Skobbit
Posts: 17
Joined: Sun Feb 27, 2011 7:34 am
Location: Alexandria, VA

Re: Suggestions for a megadungeon

Post by rmckee78 »

I suggest Stonehell. I ran an OSRIC Stonehell game for close to three years, and we had a really good time with it. It uses the one page dungeon format, this makes it really easy to use in play since the room descriptions are on the same page as the map. I found there to be plenty of strange rooms and things that I could use to tie into my campaign world.

koralas
Ulthal
Posts: 525
Joined: Sun Aug 26, 2007 7:00 am

Re: Suggestions for a megadungeon

Post by koralas »

I picked up the Rapan Athuk S&S version and it is a very nice piece of work. I would grab this if you can, even if you pull it apart to use bits of it in another or your own mega dungeon.

I have tried my hand at some book binding in the past using printed sheets and PVA that worked very well. And now, after seeing them at GenCon but not wanting to shell out $300+ for one, want to try my hand at a leather bound book with traditional saddle stitching for the signatures. This tome will be 24x19 in size, and I intend to start work on a new mega dungeon, keeping to the one page dungeon format in it, while smaller levels and sub-levels may have more than one per page, and exceptionally large levels may span two pages. This concept has me very excited to start making my own mega dungeon! Imagine walking into your game session with a dungeon module that looks like nothing less than an ancient wizards spell tome!

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Suggestions for a megadungeon

Post by Treebore »

I want pictures when your done. I can't be properly jealous without pictures.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

koralas
Ulthal
Posts: 525
Joined: Sun Aug 26, 2007 7:00 am

Re: Suggestions for a megadungeon

Post by koralas »

Treebore wrote:I want pictures when your done. I can't be properly jealous without pictures.
It shall done!

User avatar
AGNKim
Lord High Inquisitor
Posts: 1196
Joined: Fri May 04, 2007 7:00 am
Location: Sherwood Forrest

Re: Suggestions for a megadungeon

Post by AGNKim »

Uh, Dark Journey?

8-)

User avatar
Julian Grimm
Greater Lore Drake
Posts: 4573
Joined: Thu May 11, 2006 7:00 am
Location: SW Missouri
Contact:

Re: Suggestions for a megadungeon

Post by Julian Grimm »

The Lost City of Barakus is another good title. I have yet to run it but I am trying to find a way to sneak it into my game.
Lord Skystorm

Grand Knight Commander KoTC, Member C&CS

Donner Party Meats: We're here to serve YOU!

AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

User avatar
tadkil
Skobbit
Posts: 15
Joined: Tue Aug 20, 2013 5:48 pm

Re: Suggestions for a megadungeon

Post by tadkil »

Dracyian wrote:There is always Castle Greyhawk or Castle Blackmoor
+1 on this! Either would convert well.

User avatar
NJPDX
Hlobane Orc
Posts: 102
Joined: Sun Jun 09, 2013 5:39 am
Location: Portland, OR

Re: Suggestions for a megadungeon

Post by NJPDX »

I just splurged on Rappan Athuk and Stonehell hardbacks recently. I've barely scratched the surface (figuratively and literally) and I'm very impressed.

Post Reply