Rather than clog up the House Rules thread further with this discussion, I moved my reply here and will comment further. To take the example above, if you play it by straight D20 System rules, here's what you would do: the weakling gets a -2 Str mod, the big bruiser gets a +3 for a net difference of +5. That's considered a large modifier, but then you realise it's modifiying d20s. Only if the difference between the rolls is 5 or less does it matter that the big bruiser is much stronger: the other three quarters of the time, it's irrelevant, only the dice decide. This means the weakling actually wins roughly one in three arm wrestling matches, when you'd really be looking for it be about one in fifty or a hundred, given the extreme difference in strength.TensersFloatingDisk wrote:I cut or burn myself in the kitchen from time to time, but that doesn't mean I ingest the food or get any of it into the cut, which is what you'd have to do to poison yourself. For a real world comparator, how many fugu chefs actually poison themselves rather than their customers? I appreciate that game balance is the motivation, it's just that it results in a very weird world. Lately I've tended to get annoyed with game systems of any sort that lead to a lot of wacky randomness where the the Str 6 weakling beats the Str 16 big bruiser at arm wrestling because the dice say so and say so with a ridiculously high frequency.Treebore wrote:With Feather Edged swords and Vorpal weapons I WANT them to cut off their own body parts. It keeps them from using the darn things all the time. Yes, they get to add level on the DEX check. As for the poisons, you've just been very lucky. I've seen plenty of professional cooks with plenty of cuts or scars from cuts on their hands. Heck, in the 22 years we've been married, my wife gave herself a nasty cut on her thumb, twice. IE going to the hospital and getting stitches type of nasty.
So it does happen, hence my rules.
For this reason, these days I tend to look to rolling a pool of a few dice to get a "bell curve" result where weirdness is less likely or rolling, say, a d6 or d10 rather than a d20 so that there is less extreme variation. Do other people feel the same, or do you feel that the wackiness of the dice rolls just adds to the fun of playing?