MAking intel very important

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cleaverthepit
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MAking intel very important

Post by cleaverthepit »

So I was reviewing several house rules posted here and on dragonsfoot. A fairly common theme for grognards and 1e fans is an extra epp bonus for high scores (in primes). I think the idea has merit but i would work it around intelligence.

For a 16-17 int one gets a 10% bonus to epp

for 18 one gets a 20% bonus.

this make intel very important for all classes.

one could substitute wisdom in fact that is better.

DaVis chenault

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Post by Treebore »

I might adopt rules like that, but I am still sickened by the speed of advancement I/we experienced in 3E, so I am still enjoying the feeling of accomplishment my kids are experiencing with their level gains now.

Like they have said, they "feel" like a 4th level character in C&C, which never happened in 3E. Plus they are within 1 or 2 thousand xp's of 5th, and the thief just made it. They are waiting with great anticipation to finally get there. I like that.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Dee
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Post by Dee »

Quote:
A fairly common theme for grognards and 1e fans is an extra epp bonus for high scores (in primes)

I'm actually a little surprised that higher scores aren't used to give negative xp adjustments to offset the positives (to hit, damage, #spells, etc.).

Which gives greater experience; a character succeeding on a task with lower scores or one who can do it almost effortlessly?

Just seems to me as a proper way to have players happy with their stats all around.

Treebore
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Post by Treebore »

Actually my take is the more you "get", or understand, what you have experienced the more you get out of it (xp's).

Just think of all the people you have seen in your life who just never learn their life lessons. Keep shooting themselves in their foot at work, at home, at everything they do, and never figure out why the "world is out to get them" when they are the ones shooting themselves in the foot all along.

So I would have to hope that greater intelligence and greater wisdom would lead to greater understanding/experience and a better life in the real world and a higher level in the context of the game.

Anyways, if I ever do adopt such rules, that is why I would go with what Davis has suggested.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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miller6
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Post by miller6 »

Personally, I've never used experience bonuses except the ones I give out myself for superior tactics or role playing during game play.

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Coleston the Cavalier
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Post by Coleston the Cavalier »

serleran wrote:
I would simply provide an XP bonus based on the Prime of the class.

I agree with Serleran. If we are going to give experience % bonuses, it needs to be for the particular class's prime attribute. In addition, the bonuses should only be for an extraordinary prime attribute - which is not usually that easy to come by when rolling 3d6 for each attribute at character creation. I think that the suggested 10% bonus for a classs prime attribute of 16-17 or 20% bonus for 18 is acceptable as an optional rule for the Castle Keeper.
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Post by Rigon »

I go with a 10% bonus to EPP if the character has a 16 or higher in their Prime.

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Combat_Kyle
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Post by Combat_Kyle »

Those are interesting ideas, but I'm from the same school as Treebore, I give EPP bonuses for good roleplaying tactics etc.
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Post by Catweazle »

I like the system exactly as it is, although I have considered porting over the experience system from Alternity, since I adore that mechanic. However, it would need to be altered since not all classes in C&C have the same experience targets, which might well rob it of its usefulness.

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Post by PeelSeel2 »

Dee wrote:
Which gives greater experience; a character succeeding on a task with lower scores or one who can do it almost effortlessly?

Just seems to me as a proper way to have players happy with their stats all around.

I never thought of that! When a character rolls up a 'hopeless' character due to low stats, maybe I could incentive them to play besides to kill it by giving an XP bonus for playing a more 'challenging' character.

I always think of Blaster in Mad Max beyond thunderdome, or the wizard who cannot use his legs. Those would be hard to play as reflected in their stats. Most players would not want that challenge, but it would make for great gaming and great character development.

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Post by Colin Chapman »

If I was to give XP bonuses based on high attributes, I'd do the same as Serleran, but to be honest, I don't think giving such bonuses for high attributes is necessarily a good idea. High attributes are already their own reward and I don't see a need to mess with the simplicity and balance of class xp progression by giving further benefit to same.

cheers!

Colin

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Post by Tadhg »

I hesitate to give XP bonuses as I like the EPP so far to 3rd level for most of my players. Now as it's gets tougher on to 4th and 5th levels, I may look into extra XP. And, I think I'd be more inclined to give the bonuses to all classes for their particular abilities and not only for Int or Wis.
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Post by PeelSeel2 »

So far the only XP bonus I give is 10% to all human characters. In my house rules, all races have three primes, so humans had to have some advantage, so I gave them an XP bonus.

I will probably put a house rules in too for XP bonuses for a low stat'ed character.

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Post by Treebore »

Like I mentioned before I may change my mind about xp's for high stats, but bonus xp's for good RP and ideas, plus for completing the "goal", such as putting an end to the Winter Queens current mechanizations around Botkinburg/Ludensheim and rooting out the Red Caps in the AotBR and Slag Heap modules. Gives me more control of their rate of advancement.

Plus I vary how much xp they get for gold/treasure based on difficulty and how fast I want them to advance, plus how well they played the encounter also factors in to how generous I am.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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BASH MAN
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Post by BASH MAN »

Personally, I am in the Intelligence gives XP bonus camp. A smart fighter will learn sword techniques faster than a dumb fighter, even if the dumb fighter is stronger, faster, etc.

Maybe do it like this:

INT= 13-15 +5% xp

INT= 16-17 +10% xp

INT= 18-19 +15% xp
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