This was post thirty one in my thread on those boards and I puzzled about moving the future posts of our gaming of the forum boards at Frog God Games since the module is a Necromancer Games product but I just don’t see a home there for Castles & Crusades gaming.
That said, I hope to complete this here at the Troll Lord’s board. I’ve been away for too long and really have been missing writing these.
A bit of background is in order. This game is one I’m CKing at my work. My friend and assistant manager Paul along with a friend from Student Services, Chris, try to get together once a week to enjoy an hour of gaming over lunch. Due to scheduling I’ve dropped writing their adventures and am trying to catch up to what we are currently doing. Please feel free to chime in with comments.]
Spoilers Ahead!
Well after a very long time I’m going to try and catch this up. I’ve really enjoyed writing these posts and have lamented having to stop writing this thread as well as one I have over on Goodman Games.
Of course we finished this module quite some time ago, so the remaining writings will not have the immediacy of the preceding material. However, I will do my best, with the module at my side, to at least convey the high points.
This module, at least the first third of it, which is what we have concluded thus far, is worth taking your friends through.
Paul’s character is Mouse, a human class-and-a-half thief/magic-user (sorry AD&D is in my blood), I mean a rogue/wizard of levels two and one. Chris’ character is Sayid the Exile, an elf ranger of first level with plans on him becoming a class-and-a-half ranger/cleric.
There previous exploits in Chapter Two of the Coils of Set’s first adventure, The Shadow of Set, can be read here, for as long as the Necro boards remain active:
http://necromancergames.yuku.com/topic/ ... sades-game
They have rooted out the Ophidian Hand’s headquarters and just had nasty go at their leader, a strange man-dog creature named Imin. The players know they’ve got to get out alive and report their findings to Karranis, an underpriest at the Temple of the Eternal Sun. Both PCs are activally trying to find the Chalice of Aldren since it is the only item that can stem and cure a terrible disease afflicting the tropical city of Majoor (the name was changed since I had used a Goodman Game’s adventure set in Majoor first).
Being low on health and high on stealth, both players have their PCs carefully retrace their steps. Chris has Sayid dump the heavy armor by the body of the slain guard he took it from and redressed in his studded leather. They did not waste time in the Old City, moving to get out of here as soon as possible.
When they arrived back across the rope bridge they noticed lights and several of the Ophidian Hand members discussing what was going on, they could hear the concern in the voices of the thugs. Imin was deep within the accursed Old City, invaders had penetrated deep within the secret lair. What to do? Chris had this well in hand. I do remember this vividly. He told LBM to follow Sayid’s led.
Chris had Sayid rush into the room looking haggard, which the elf was, with Mouse right behind. Chris said that his elven ranger cried out that Imin was being attacked and he needs backup. Sayid and Mouse keep running towards the exit and Chris had the elf say something akin to, “We’ll be back for we have been sent to get more aid.”
Anyway, it left the remaining guards and thugs confused panicked, and several rushing out to the rope bridge in an attempt to reach Imin, wherever he might have been.
They got out of the Ophidian Hand’s secret lair in the Morass and Chris chuckled about how clever he had been for weeks after this session.