Anyway, I decided to utilize the Moat House from TOEE as the Gobo base - pretty much as is, but instead of the bandits it'll be Goblins.
The group scouted up and came to the moat/river on the west side (south side is where the moat bridge is and the road). I'm using the WOTC Dungeon Tiles and Paizo River Flipmap the tiles show a fallen log but submerged. Not seeing an easy way across in late autumn with horses and a pony, for some reason they decide to cast Entangle, causing all the plants - cattails, swamp grass, etc, would hold fast and rigid the players that entered the area. If they made their DEX save, they make it across with horses. If they failed, they're trapped, but a strength check will allow them to break free next turn. Here is the spell for reference:
It was creative thinking on the part of the newest player (C&C is the first RPG Game he's ever played). He just rolled up a Druid and thought it might work. Anyway, yeah I allowed it, and of course mid-crossing the Giant Frogs from the TOEE Moat house came calling. The Frogs nearly took out the party's Assassin, but they all made it across.Players Hand Book, 3rd Printing, page 72 wrote:ENTANGLE
This spell animates all plants in the affected area, causing them to attempt to
intertwine about and entangle any creature within, or moving through, their
location, holding them fast. A successful dexterity save means that the creature
manages to avoid becoming entangled for that particular round. An entangled
creature suffers a -2 penalty to attack, a -4 penalty to effective dexterity, and cannot
move, making the casting of spells with a somatic component impossible. Breaking
free requires a successful strength check. Each round, the plants once again
attempt to entangle all creatures who have avoided or escaped entanglement.
Area of effect is a 50’ diameter circle.
So, with all that in mind, what d you all think of the "Bridge" idea with Entangle?