mbeacom wrote:[
I'm curious which is what C&C is doing for their optional rule?
I'm personally not a fan of either since what is already there works so well and improves greatly on the lack of variety within AD&D classes, but I'm curious which it is we're talking about so I can be clear. Thanks!
I don't know what is in Adventurer's Backpack because I haven't seen it.
The aforementioned thread ended up talking about two different things, one was making a distinction between Prime (that every class has) and Primary (the ones you choose.) The other bit was Steve talking about what Mac suggested which was that all of a class's special abilities would use the Prime for that class. So last we heard that was what Steve and Mac were thinking. Plus Steve's post in this thread that says the same thing. Not sure what you mean by C&C's optional rule, but if it had one I guess this would be it.
Treebore's house rules have the other one; temporarily upgrade a class ability to a primary, if you will, for the duration of the use of a class ability.
If you go with Steve/Mac's way you have to fight your mental aversion to deciphering script with dexterity. If you go with Tree's way you don't have that issue. Steve/Mac's way also increases the importance of making your Prime have your highest score, which is what most people will do anyway, but I don't always.
I personally think Tree's way makes more sense but I don't use it in my games because I think it is important for players to constantly doubt the choices they made when they rolled up their character, and regret them every time they fail, because, well, it cheers me up.
This is all really to help whiny rangers, who just should probably have a different Prime.