Post Apocalyptic Fantasy
- Julian Grimm
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Post Apocalyptic Fantasy
Maybe it is due to my Fallout obsession but, I have been thinking about what a campaign set in a post apocalyptic fantasy world would be like. Instead of a nuclear war you would have a unrestrained release of magic (a mage war perhaps?) that would have caused widespread destruction and not a few mutations in the aftermath. Settlements would range from shanty towns to some attempt at rebuilding cities, there would be environmental damage and large groups of bandits and raiders to contend with. Not only would that be a problem but there would be the rise of new creatures mutated by magic and brought in from extra-planar sources.
While I think this would be doable, I am not sure how to get it all together to make enough sense not to be cheesy. I know that to begin you would need a small town and explorable area, something like a hex crawl, and I would like to go a bit on the sandbox/open world idea with it.
Suggestions?
While I think this would be doable, I am not sure how to get it all together to make enough sense not to be cheesy. I know that to begin you would need a small town and explorable area, something like a hex crawl, and I would like to go a bit on the sandbox/open world idea with it.
Suggestions?
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Re: Post Apocalyptic Fantasy
Look over Piers Anthony books for ideas.Julian Grimm wrote: Suggestions?
Re: Post Apocalyptic Fantasy
Though Dark Sun is arguably a lot more Barsoom, it's a good model for such things.
I don't have to have everything perfect... just good enough that the seams don't show on the monkey suit. -Me
I like that. Not going to use it because I like mine better, but I do like that idea. -Treebore, summing up most home designers' philosophy
I like that. Not going to use it because I like mine better, but I do like that idea. -Treebore, summing up most home designers' philosophy
Re: Post Apocalyptic Fantasy
Check out Desolation, http://www.desolationrpg.com, you can probably convert it to C&C pretty easy...
- Sir Aaron Gwyn
- Skobbit
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Re: Post Apocalyptic Fantasy
Rifts, by Palladium Books. It's a post apocalyptic game. It has a lot of magic, mutants, psionics, and technology. It could give you great ideas.
Sir Aaron Gwyn
Re: Post Apocalyptic Fantasy
Yep, I've been thinking about converting Rifts to the SIEGE engine, and so far I think it would be pretty darn easy to do.Sir Aaron Gwyn wrote:Rifts, by Palladium Books. It's a post apocalyptic game. It has a lot of magic, mutants, psionics, and technology. It could give you great ideas.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Post Apocalyptic Fantasy
Sort of odd and a bit of waste is Guardian's of the Flame Series (The sleeping dragon was first) by Joel Rosenburgh. Another surprising "waste" or in decline but no one really knows it for a while is the Instrumentality of the Night three books by Glen Cook of the Black Company series... all on ABEBooks.com for likely a buck or three..
Why not just close your eyes and do it all from the heart, I bet you got it in yah..
Cap K
Why not just close your eyes and do it all from the heart, I bet you got it in yah..
Cap K
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
- Go0gleplex
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Re: Post Apocalyptic Fantasy
http://www.fantasyflightgames.com/edge_ ... ?eidn=5027
check these out. you can pick your apocalypse.
check these out. you can pick your apocalypse.
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
Re: Post Apocalyptic Fantasy
Watch out for flying cease-and-desist orders if you put it on the web.Treebore wrote:Yep, I've been thinking about converting Rifts to the SIEGE engine, and so far I think it would be pretty darn easy to do.Sir Aaron Gwyn wrote:Rifts, by Palladium Books. It's a post apocalyptic game. It has a lot of magic, mutants, psionics, and technology. It could give you great ideas.
I don't have to have everything perfect... just good enough that the seams don't show on the monkey suit. -Me
I like that. Not going to use it because I like mine better, but I do like that idea. -Treebore, summing up most home designers' philosophy
I like that. Not going to use it because I like mine better, but I do like that idea. -Treebore, summing up most home designers' philosophy
- Sir Aaron Gwyn
- Skobbit
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- Joined: Thu Oct 09, 2014 9:46 pm
- Location: Indianapolis, Indiana
Re: Post Apocalyptic Fantasy
As long as he is only getting ideas from it and not quoting is word for word, he should be fine. Leave the Coalition out of it and just take ideas from all the world books that the RPG has.Mark Hall wrote:Watch out for flying cease-and-desist orders if you put it on the web.Treebore wrote:Yep, I've been thinking about converting Rifts to the SIEGE engine, and so far I think it would be pretty darn easy to do.Sir Aaron Gwyn wrote:Rifts, by Palladium Books. It's a post apocalyptic game. It has a lot of magic, mutants, psionics, and technology. It could give you great ideas.
Sir Aaron Gwyn
- Buttmonkey
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Re: Post Apocalyptic Fantasy
It seems to me there are two issues for putting something like this together:
1. What rules system will you use? I suggest taking Mutant Future and merging it with C&C a al the Mutants & Mazes rules in the MF rulebook (those allow you to mix Labyrinth Lord (essentially B/X) with Mutant Future). They should merge very easily and allow you to use the SIEGE engine.
2. How are you going to build your campaign world? I assume you can steal ideas from all over the place. Take Rifts materials and use their ideas within the context of the C&C/MF rules. Take old Gamma World modules and convert them. There are lots of PA-themed resources out there.
1. What rules system will you use? I suggest taking Mutant Future and merging it with C&C a al the Mutants & Mazes rules in the MF rulebook (those allow you to mix Labyrinth Lord (essentially B/X) with Mutant Future). They should merge very easily and allow you to use the SIEGE engine.
2. How are you going to build your campaign world? I assume you can steal ideas from all over the place. Take Rifts materials and use their ideas within the context of the C&C/MF rules. Take old Gamma World modules and convert them. There are lots of PA-themed resources out there.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
- Julian Grimm
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Re: Post Apocalyptic Fantasy
Pretty much straight on C&C with possible rules for contamination from 'High Energy Magic'.Buttmonkey wrote:It seems to me there are two issues for putting something like this together:
1. What rules system will you use? I suggest taking Mutant Future and merging it with C&C a al the Mutants & Mazes rules in the MF rulebook (those allow you to mix Labyrinth Lord (essentially B/X) with Mutant Future). They should merge very easily and allow you to use the SIEGE engine.
The world will be a straight fantasy one that has had some form of apocalypse. Right now I am leaning toward a mixture of natural disaster mixed with potent magical use. This would effectively end the former civilization and create the landscape I am wanting. Outside of character generation equipment and weapons will be hard to find and scavenging will be a way of life. Money would be scarce so bartering will be the main trade. Nations and empires are gone being replaced by City-States and small settlements.2. How are you going to build your campaign world? I assume you can steal ideas from all over the place. Take Rifts materials and use their ideas within the context of the C&C/MF rules. Take old Gamma World modules and convert them. There are lots of PA-themed resources out there.
The effect of such high magic would have caused extraplanar rifts and mutations of certain creatures. As well you would have creatures bred by magic for use in the wars. These creatures now roam the landscape preying on the few survivors that have banded together.
In essence I want to combine certain themes of Earthdawn, Fallout and Dark Sun into a different type of setting for C&C. Basically a break from typical high fantasy to something different.
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
- Jyrdan Fairblade
- Unkbartig
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Re: Post Apocalyptic Fantasy
I read the section in Mutant Future on mixing it with Labyrinth Lord and have been wanting to run that every since.
For post-apocalyptic fantasy, I’d probably recommend Hiero’s Journey by Sterling Lanier most (not the least because of its appearance in Appendix N and its clear influence on Gamma World). It's a fun, strange read. How many books out there feature a psychic hunter-priest that rides a giant moose? Also, the movie Wizards naturally springs to mind.
I agree, starting small and building from there makes sense. Also, establishing the previous era’s tech/magic/society.
For post-apocalyptic fantasy, I’d probably recommend Hiero’s Journey by Sterling Lanier most (not the least because of its appearance in Appendix N and its clear influence on Gamma World). It's a fun, strange read. How many books out there feature a psychic hunter-priest that rides a giant moose? Also, the movie Wizards naturally springs to mind.
I agree, starting small and building from there makes sense. Also, establishing the previous era’s tech/magic/society.
Buttmonkey wrote:It seems to me there are two issues for putting something like this together:
1. What rules system will you use? I suggest taking Mutant Future and merging it with C&C a al the Mutants & Mazes rules in the MF rulebook (those allow you to mix Labyrinth Lord (essentially B/X) with Mutant Future). They should merge very easily and allow you to use the SIEGE engine.
Re: Post Apocalyptic Fantasy
Nope, no ideas.
Re: Post Apocalyptic Fantasy
Lies. Ruins & Radiation would've been cool, IMO.serleran wrote:Nope, no ideas.
*ducks*
Psalm 73:26
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
- Julian Grimm
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Re: Post Apocalyptic Fantasy
Zudrak wrote:Lies. Ruins & Radiation would've been cool, IMO.serleran wrote:Nope, no ideas.
*ducks*
Agreed.
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Re: Post Apocalyptic Fantasy
You might want to check out the Midnight campaign setting for some ideas. The basic premise is that the evil god has won- the good gods are gone (cut off) and the evil one is now surely but steadily crushing and destroying the world for his own gains.
It was designed for 3E, so shouldn't be too tricky to convert to C&C.
-Fizz
It was designed for 3E, so shouldn't be too tricky to convert to C&C.
-Fizz
Re: Post Apocalyptic Fantasy
That is so great!Go0gleplex wrote:http://www.fantasyflightgames.com/edge_ ... ?eidn=5027
check these out. you can pick your apocalypse.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781