Verdant Rage ~fin

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slimykuotoan
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Verdant Rage ~fin

Post by slimykuotoan »

This game will be third level, and will include Fate points from the CKG, as well as the class + 1/2 and multiclass options from appendix A in the PHB.

Tonight 7:30-ish pm Mountain time via SKYPE
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage

Post by slimykuotoan »

Special note: this game uses the optional method 1 rule for Tertiary Attributes, as per table 15.3, as listed in the CKG.
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Re: Verdant Rage

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Vormir of The Eldwood
Race: Human
Class: Druid, half Wizard
Level: 4
Alignment: Neutral
BtH: +2
HP: 23/23
AC: 15
Fate Points: 10
XP: 23,623
Needed for Next Level: 27,401
Age: 30
Height: 5' 8", Weight: 175 lbs., Eyes: gray, Hair: auburn, long beard

Attributes
Str*** 10
Dex** 9
Con** 13
Int* 15
Wis* 16
Cha* 14

Languages: Common, Druidic, Fey
Secondary Skill:
Advantages:

Weapons: broadsword, short composite bow, 20 arrows, 12 silver arrows, wolf spear, dagger +1 / +3 vs. small creatures

Armor: none

Equipment: backpack, bandages (2 wounds), large belt pouch, small belt pouch, winter blanket, scroll case, chalk (3
pieces), flint & steel, ink (1 ounce), mirror (small, steel), flask of oil x3, parchment (10 sheets), quiver (score cap.),
quiver (dozen cap.), silk rope (50 ft.), sealing wax, sewing kit (needle, thread , etc.), string (50 ft.),
tinder box (10 fires), torch x3, waterskin (1 gallon), wolvesbane x3, whetstone, rations (7 days)

Magic Items:
potion of serious wounds x1
scroll: repel wood, pass without trace, sleet storm, calm animals, entangle
bag of holding Type IV
Liber Mortis (wrapped in a blanket, inside bag of holding)
found wizard's spellbook (1st: summon familiar, feather fall, burning hands, 2nd: knock, magic mouth, 3rd: clairvoyance, 4th: wall of ice)
200 gp in alchemical equipment
bracers of defense AC 15

Money: 1 pp, 102 gp, 19 sp, 7 cp


Wizard spells per Day 4/4
Spellbook:
0: detect magic, message, mage hand, dancing lights
1: read magic, unseen servant, sleep, comprehend languages, spider climb
Prepared:
0:
1:


Druid spells per day 4/4/3
Prepared:
0:
1:
2:


Animal Friends:

Owl ("Swoosh")
HD: 1d8 (4 hps)
Spd: 10 ft., fly 40 ft.
AC: 17
Attack: talons (1d4-3)
SQ: Low-light vision, Listen +14, Move Silently +17, Spot +6
Tricks known: seek

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Re: Verdant Rage

Post by slimykuotoan »

4d6 for attributes, taking the highest 3

Starting gold is per PHB x3

Hit points are full at first level, then roll for each additional level, rolling at least half on the die or roll again.

ex. 3rd lvl fighter: 10hp + 5+ + 5+

Setting is Aihrde, in the Kingdom of Kayomar: http://www.trolllord.com/downloads/pdfs ... _Ursal.pdf
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -all welcome

Post by slimykuotoan »

That was SO MUCH FUN.

We ended up with three players, one of which took the class and a half option, with one choosing to be multi-classed, and the player completely new to C&C, choosing single class.

The level was uped to 4th.

I'll post more about the actual game play in a bit, but I can honestly say that Verdant Rage has been one of my favorite adventures since having read it, and that opinion was strengthened tenfold after having used it in actual game play.

I kid thee naught: with thirty years of gaming under my belt, this module stands out as a fav. Thaaat's a big deal pour moi. :)

The characters are now roughly 2/3 way through the story...
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -all welcome

Post by slimykuotoan »

I'll be adding combat wastage rules to this game.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -you probably missed out

Post by slimykuotoan »

I'll also add advantages and secondary skills to this game.

Also, I really liked the options allowed by Fate Points last night, but will be tweaking the amount gained. So in future, the amount of Fate Points a character has will be as per the CKG, but with this addition: characters receive 1 Fate Point per session.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -you probably missed out

Post by DMMike »

Glad it was fun... I look forward to the synopsis of the game.

Alas, I couldn't try to play as I was busy grading midterms last night. :P

Mike, who would enjoy being a professor if it wasn't for all the damn students...!
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Re: Verdant Rage -you probably missed out

Post by slimykuotoan »

Lol

Yeah Mike, we totally love the mod, and there's a part 2 session coming up, so I'll 'put you in the know' as to the time beforehand, in case you're able to join us. :)
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -you probably missed out

Post by slimykuotoan »

Just as an aside DMMike, are you planning to write any more adventures? Verdant Rage really is an amazing little gem.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -you probably missed out

Post by Kayolan »

Had a lot of fun last night guys, looking forward to part 2 of the adventure!

Posted my character above Don.

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Re: Verdant Rage -you probably missed out

Post by slimykuotoan »

Yeah, that was the most fun I've had CKing in a long while.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage

Post by slimykuotoan »

Kayolan wrote:
Animal Friends:

Owl ("Swoosh")
Love it.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -you probably missed out

Post by DMMike »

Well, after Victorious gets up and running (finally!) I just might. TLG doesn't allow module writers to keep their copyrights anymore though... So while I still own Shadows of the Halfling Hall and Verdant Rage, any future modules would be TLG owned. Which isn't a deal breaker, but it does influence the amount of time I have to put toward such a project.

BTW, did the overall forest map ever make it into VR? I know the first print run had it missing and was a bit of a bother for some.


Mike
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Re: Verdant Rage -you probably missed out

Post by slimykuotoan »

Well, if you ever do write another, I'll be the first in line to pick it up.

I have the original version of Verdant Rage I believe, and have owned it for quite some time -I have a back log of modules needing to be run. :) It's a print copy and says 2006 on the first page. The only maps are the Town of Camraye, and the abode o' the druid.

That's no problem for me though; I use a very narrative style of CKing and rarely use a mapping program. Occasionally I'll send an image of a forest, etc. for flavour, but that's it.

So the planned encounters are occurring sequentially, when characters head 'that a way'.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -you probably missed out

Post by Aramis »

Image

Name:Veranus
Race: Elf
Alignment:NG
Languages: Fey, Elven, Common,Dwarf, Gnome, Goblin, Orc
Class/Level: Fighter/Druid 3
Exp:13172
God:Solonor Thelandira (God of hunting+wild places)
Description: a tall, thin elf


STR:13 +1 (P)
DEX:18 +3 (S)
CON:14 +1 (T)
INT:10 +0 (T)
WIS:16 +2 (P)
CHA:10 +0 (S)

HP:22
AC: 18 10+5+3
BtH:+3
# Atts:
Speed:30
Size:M
Fate: 8



Racial Traits:

Twilight Vision, Move Silent (Wilderness) (Dex), Resist Charm Sleep +10, Spot Hidden Doors (Wis)passive (+2 active), +1 with bow


Class Abilities:

Nature Lore (Wis), +2 elemental saves, Woodland Stride

Bow specialist

Secondary Skill: Hunter

Advantages:

Weapon Master Longbow (+2 to hit -1 all other weapons)

sharp shooter (+1 damage within 30 feet, can't hit allies even if fumbled)

[next choice at 6th level] silent stalker (move silently in non forest environments)


Weapons:

Composite Longbow (sp) (+3+3+1+1+2)=+10 1d8+2 (30 ft)

long sword +3+1-1=+3 1d8


Animal Companion:

Image

"Winnie"

Grizzly Large 6 HD 30 HP Mv 40 AC 15 Atk: 2 Claws 1d8 bite 1d12 saves P



Magic Items:


Potions

3 clw
1 csw


Spells 4 3 2




Equip:

masterwork Cuir Bouille
Tent
Back Pack
100 feet of Rope (two 50 foot lengths)
Pitons (10)
Flint and Steel
tinder box
whet Stone
10 days rations
Winter Blanket
Bedroll
chalk
5x bag flour
5x bag of marbles
extra bowstrings
fletching kit
2 quivers
40 arrows
10 silvered arrows
waterskin
small mirror
ink
parchment
pen
signet ring
sealing wax
whistle
mini bullseye lantern
4xoil
bandages
2 x belt pouches



Treasure
pp:
gp:45
sp:
cp:
gems:

Notes:

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Re: Verdant Rage -all welcome

Post by Aramis »

slimykuotoan wrote:That was SO MUCH FUN.

We ended up with three players, one of which took the class and a half option, with one choosing to be multi-classed, and the player completely new to C&C, choosing single class.

The level was uped to 4th.

I'll post more about the actual game play in a bit, but I can honestly say that Verdant Rage has been one of my favorite adventures since having read it, and that opinion was strengthened tenfold after having used it in actual game play.

I kid thee naught: with thirty years of gaming under my belt, this module stands out as a fav. Thaaat's a big deal pour moi. :)

The characters are now roughly 2/3 way through the story...
Great stuff as usual Slimy. I was a bit worried with our all druids all the time party composition but the module was well suited to that party actually.

We started off helping a forlorn dryad find a rogue druid. But she left in a huff when our wizard tried to make her fall in love with him :lol:

We battled corrupted satyrs, as well as spiders as big as hogs, and wisely avoided trouble from the deranged treant and the flirtatious nymphs and pixies (although by the look in Kayolan's eye, I think he wanted to try to get them to fall in love with him ;) ).

Most of the combats were a wee bit dangerous for our meager trio, that is until Winnie the Pooh decided to kick a little butt and take a few names (on the down side, Kayolan may be scheming on how to make Winnie fall in love with him :lol: )

Nice to have a new player in the game. He did a fine job.

Excellent module, Mike

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Re: Verdant Rage -you probably missed out

Post by Aramis »

slimykuotoan wrote:I'll also add advantages and secondary skills to this game.

Also, I really liked the options allowed by Fate Points last night, but will be tweaking the amount gained. So in future, the amount of Fate Points a character has will be as per the CKG, but with this addition: characters receive 1 Fate Point per session.
Good ideas. I added secondary skill and advantages to my character. I took "hunter" as my skill even though that is not listed as it suits the character and the deity. Change that if you want

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Re: Verdant Rage -you probably missed out

Post by slimykuotoan »

Great posts Aramis!

With regards to your character, I'll assume that the hunter skill is already within the realm o' the druid class, so your character will already have it. So feel free to pick another secondary skill. :)
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -all welcome

Post by slimykuotoan »

Aramis wrote:We started off helping a forlorn dryad find a rogue druid. But she left in a huff when our wizard tried to make her fall in love with him...although by the look in Kayolan's eye, I think he wanted to try to get them to fall in love with him...on the down side, Kayolan may be scheming on how to make Winnie fall in love with him :lol: )
As can be seen from above, we have a purty randy Druid... lol
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -you probably missed out

Post by slimykuotoan »

Yeah, the druid class really shines brightly in this module fer sure.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -you probably missed out

Post by DMMike »

Glad to hear everyone has enjoyed the module. SKT, That's actually how I ran the forest as well... I had to put in the forest map as an afterthought for those who play more sandoboxy. I didn't sequence them, but as the party wandered through the wood I'd just check randomly if they made an encounter or not. Only the Druid's abode was in a "solid" locale.

I look forward to reading more about this adventure!

Mike
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Re: Verdant Rage -you probably missed out

Post by slimykuotoan »

Yeah I found the planned encounters too good not to include. The o'er random encounters I left random.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage -you probably missed out

Post by slimykuotoan »

Looking to run this tonight.
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Re: Verdant Rage -you'll probably miss it.

Post by Aramis »

quelle heure?

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Re: Verdant Rage -you'll probably miss it.

Post by slimykuotoan »

En quinze minutes.
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Re: Verdant Rage -you missed out again!

Post by Kayolan »

Had a freakin' blast tonight guys!

Don ran an excellent game.

We finished the adventure!

Mike, you really created something wonderful with this module, of one of the funnest modules I've played in.

Now if I can just figure out what I want to do with the Liber Mortis... hmmm... 8-)

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Re: Verdant Rage -you missed out again!

Post by Aramis »

You must not read from the book! :lol:

Great game again by slimy. Mike's module is excellent and offers a lot of different challenges. We played with just two players but we managed to get through it. I think our completely random decision to both be druids was hugely beneficial. Kayolan played very smart and I played tough, and it was (barely) enough to survive. Thank the gods for Winnie the Pooh, animal friend extraordinaire. There were a lot of tricky moments though, and we spent a good number of combats on the verge of instant death. At different points both Winnie and I were reduced to but a single HP.

We have decided to use the book to turn both Kayolan's character and my own into full blown liches. It should help with our survival chances in any future modules. ;)

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Re: Verdant Rage -you missed out again!

Post by slimykuotoan »

Lol. Yeah, both gaming sessions were excellent, excellent, excellent. :D :D :D
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Verdant Rage ~fin

Post by alcyone »

Well, if you finished a 24-page module in two sessions without taking the shortcut of killing both of your players, you must be running a smooth game. Hats off to you.
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