M&T white dragon SR errata

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
User avatar
Arduin
Greater Lore Drake
Posts: 4045
Joined: Tue Sep 27, 2011 6:12 pm
Location: Granite quarry

Re: M&T white dragon SR errata

Post by Arduin »

Traveller wrote:The other dragons, along with all the other creatures in the book with a SR of greater than 1, I don't recommend changing at all.
If you don't bump them, they will have incorrect SR scores. So, if one doesn't care about lowering the scores, don't bother changing them back.
Old age and treachery will overcome youth and skill

House Rules

User avatar
Traveller
Greater Lore Drake
Posts: 2029
Joined: Tue May 02, 2006 7:00 am

Re: M&T white dragon SR errata

Post by Traveller »

Arduin wrote:If you don't bump them, they will have incorrect SR scores.
The Trolls don't agree, and neither do I. A creature with SR 1 HAS spell resistance, but that spell resistance is so weak that it's automatically defeated. That is not the same as having no spell resistance at all, but it seems the debate is centering on whether SR 1 is actually spell resistance or not (it is).

On a side note, changing the mechanic so only rolls greater than the spell resistance rating can affect the creature has one glaring flaw: a creature with a SR of 20. If the roll is not equal to or greater than the spell resistance rating, then creatures with a spell resistance of 20 are totally immune to magic. The d20 roll is an unmodified roll, and it's impossible to roll higher than 20 on a d20. Thus SR 20 is immune to magic, and the Mantle of Spell Resistance becomes far more powerful than it is now.

I hope that provides a rationale as to why the mechanics weren't changed, and I do hope that between my last post on the thread and this one it's a bit more clear why, with the exceptions noted previously, the SR numbers should not change.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: M&T white dragon SR errata

Post by Treebore »

Traveller wrote:
Arduin wrote:If you don't bump them, they will have incorrect SR scores.
The Trolls don't agree, and neither do I. A creature with SR 1 HAS spell resistance, but that spell resistance is so weak that it's automatically defeated. That is not the same as having no spell resistance at all, but it seems the debate is centering on whether SR 1 is actually spell resistance or not (it is).

On a side note, changing the mechanic so only rolls greater than the spell resistance rating can affect the creature has one glaring flaw: a creature with a SR of 20. If the roll is not equal to or greater than the spell resistance rating, then creatures with a spell resistance of 20 are totally immune to magic. The d20 roll is an unmodified roll, and it's impossible to roll higher than 20 on a d20. Thus SR 20 is immune to magic, and the Mantle of Spell Resistance becomes far more powerful than it is now.

I hope that provides a rationale as to why the mechanics weren't changed, and I do hope that between my last post on the thread and this one it's a bit more clear why, with the exceptions noted previously, the SR numbers should not change.
I would never allow a creature to be effectively 100% spell resistant, the best I will allow is an SR of 18. House Rules are a wonderful thing.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Arduin
Greater Lore Drake
Posts: 4045
Joined: Tue Sep 27, 2011 6:12 pm
Location: Granite quarry

Re: M&T white dragon SR errata

Post by Arduin »

Traveller wrote:
Arduin wrote:If you don't bump them, they will have incorrect SR scores.
The Trolls don't agree, and neither do I.
"The Trolls" already agreed with me when they made the change to "equal or greater" roll in 2012. ;)

In any event, math isn't something agreed or disagreed with. (either a spell has a 1 in 20 chance of failure or, it doesn't)
Old age and treachery will overcome youth and skill

House Rules

User avatar
Arduin
Greater Lore Drake
Posts: 4045
Joined: Tue Sep 27, 2011 6:12 pm
Location: Granite quarry

Re: M&T white dragon SR errata

Post by Arduin »

Treebore wrote: I would never allow a creature to be effectively 100% spell resistant, the best I will allow is an SR of 18. House Rules are a wonderful thing.
Remember back in 1st Ed the listed %'s were vs. an 11th level caster?. For every caster level higher it knocked 5% off of the resistance. The reverse was true for every level below 11th.
Old age and treachery will overcome youth and skill

House Rules

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: M&T white dragon SR errata

Post by Treebore »

Arduin wrote:
Treebore wrote: I would never allow a creature to be effectively 100% spell resistant, the best I will allow is an SR of 18. House Rules are a wonderful thing.
Remember back in 1st Ed the listed %'s were vs. an 11th level caster?. For every caster level higher it knocked 5% off of the resistance. The reverse was true for every level below 11th.
Yep, I remember.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Re: M&T white dragon SR errata

Post by serleran »

Ah, so glad that I had absolutely no input on this as it was one area where I was specifically told to not provide any numbers / conversion as, at that time, how SR worked was still in the air and debates raged about whether it would be a standard SIEGE check (or similar) or would remain a flat (static) type and break against the "rules."

Personally, I think it should work something like a regular SIEGE check. Base 11. Any creature with a listed SR adds to that. The caster adds their spell's level and their caster level but not attribute mod. So, something like d20 + spell level + caster level >= 11 + SR.

But that's just me.

User avatar
Arduin
Greater Lore Drake
Posts: 4045
Joined: Tue Sep 27, 2011 6:12 pm
Location: Granite quarry

Re: M&T white dragon SR errata

Post by Arduin »

serleran wrote:Ah, so glad that I had absolutely no input on this as it was one area where I was specifically told to not provide any numbers / conversion as, at that time, how SR worked was still in the air and debates raged about whether it would be a standard SIEGE check (or similar) or would remain a flat (static) type and break against the "rules."
Yes, that is evident. Monsters were ported straight over without adjustment for using the Siege Engine. Hence the now inaccurate (when comparing to original monsters) SR figures.
Old age and treachery will overcome youth and skill

House Rules

Post Reply