Monday Night Kingdoms of Kalamar Game

Join a game of C&C either through Play by Post, email or IRS Chat!
alcyone
Greater Lore Drake
Posts: 2727
Joined: Mon Oct 15, 2007 7:00 am
Location: The Court of the Crimson King

Re: Monday Night Kingdoms of Kalamar Game

Post by alcyone »

whose game tonight?
My C&C stuff: www.rpggrognard.com

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Aergraith wrote:whose game tonight?
Tree's.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

Rigon wrote:
Aergraith wrote:whose game tonight?
Tree's.

R-
Indeed. Tentatively titled, "The Great Canadian Blood Bath!"
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Treebore wrote:
Rigon wrote:
Aergraith wrote:whose game tonight?
Tree's.

R-
Indeed. Tentatively titled, "The Great Canadian Blood Bath!"
Are there any other kinds of baths?

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
Kayolan
Lore Drake
Posts: 1840
Joined: Sun Jan 20, 2008 8:00 am
Location: Green Dragon Inn

Re: Monday Night Kingdoms of Kalamar Game

Post by Kayolan »

Whose game is it tonight?

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

Kayolan wrote:Whose game is it tonight?
Should be Rigon's, unless he needs to cancel.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

I am going to miss tonights game. We are going out to celebrate finally closing on the selling of the house in Charleston. Which occurred earlier today. Feel free to use my character in any non intended combat manner, such as his using his Druidic Wildshape as a Gold Eagle to get in and out, or the spell he uses to change into any animal, etc... Pretty sure I updated my characcter sheet in Maptools last session.

Thief? What thief?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

What a crazy battle. I thought I had you guys for a few minutes, but you were able to pull it off. Now to scheme.. er, plan for the next thing.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
maximus
Ulthal
Posts: 755
Joined: Tue Feb 17, 2015 12:23 am
Location: North Carolina

Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Rigon wrote:What a crazy battle. I thought I had you guys for a few minutes, but you were able to pull it off. Now to scheme.. er, plan for the next thing.

R-
I was sure you had us... that fighter's 2 attacks for every one of Sarosious' made a huge difference. He did a ton of damage. Looking back over my sheet, I could have cast Barkskin before the battle, but those 30's would still have hit. I'm glad Sorley came to the rescue!

User avatar
Lurker
Greater Lore Drake
Posts: 4102
Joined: Thu Jan 18, 2007 8:00 am
Location: Oklahoma

Re: Monday Night Kingdoms of Kalamar Game

Post by Lurker »

maximus wrote:
Rigon wrote:What a crazy battle. I thought I had you guys for a few minutes, but you were able to pull it off. Now to scheme.. er, plan for the next thing.

R-
I was sure you had us... that fighter's 2 attacks for every one of Sarosious' made a huge difference. He did a ton of damage. Looking back over my sheet, I could have cast Barkskin before the battle, but those 30's would still have hit. I'm glad Sorley came to the rescue!
& that is why we pay the cleric ;)

Yeah, I was worried for a bit too. Especially when what I thought was a fighter turned into a bad ars cleric that shook off every spell. Plus when their MU made what 2 or 3 dex saves in a row ... kept him from the entangle and then the silence .... yeah, I was worried. I could see him raining down fire balls, lightning and MM on us and killing us all himself.

Now the fight is over, and I can afford to ask questions about my clerics spells ... would freedom of movement broken the hold spell on the dwarf? What about dispel magic? If dispel magic, would it have effected all his magic items or just break the hold spell ?
Rigon wrote:What a crazy battle. I thought I had you guys for a few minutes, but you were able to pull it off. Now to scheme.. er, plan for the next thing.

R-
Hmmmm, I re-read the history for Lupa ... I forgot how many plot hooks I put in there for you ... My gut says hunting pirates or freeing slaves would be what I/Lupa would like to do as the next adventure, but there are so many other things you could chose ... I know you said you don't like urban type story arcs, so I'd say anything you chose from his history outside the urban political would be good for Lupa.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Lurker, Freedom of Movement would have negated the Hold Person and a Dispel Magic would have required a check for all the magic effects that surrounded him. So you could have not removed the Hold Person, but the enchantment on his armor.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
maximus
Ulthal
Posts: 755
Joined: Tue Feb 17, 2015 12:23 am
Location: North Carolina

Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Not many plot hooks in Sarosious' history, but I'd still like to find out the history of the Giant Slayer. Maybe something there? I'd also be interested in a waterborne adventure.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

I'd like to do something Druid oriented. My backstory has to do with protecting the forests from being destroyed by over zealous encroachment of the humanoid races. Which wouldn't have to be much of an adventure. Unless, maybe the Hob Goblins are clear cutting the forests around them? Crafting huge amounts of iron, and dumping the slag into the steams, killing off lots of wild life down stream? That would give me more than enough reason to stick around and stop them.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Lurker
Greater Lore Drake
Posts: 4102
Joined: Thu Jan 18, 2007 8:00 am
Location: Oklahoma

Re: Monday Night Kingdoms of Kalamar Game

Post by Lurker »

Treebore wrote:I'd like to do something Druid oriented. My backstory has to do with protecting the forests from being destroyed by over zealous encroachment of the humanoid races. Which wouldn't have to be much of an adventure. Unless, maybe the Hob Goblins are clear cutting the forests around them? Crafting huge amounts of iron, and dumping the slag into the steams, killing off lots of wild life down stream? That would give me more than enough reason to stick around and stop them.

I never thought of that as a focus of yours ... it makes since though .... now that I think of it, wasn't there a book back in the day where the servants of a dark god - giants ogres or something like that - were dumping slag and coal into a holy stream to injure the goddess that was tied to it ???
That would be the root of a good adventure.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

FYI, I added the Horsemanship ability to the paladin when they are mounted on their Divine Mount.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
Lurker
Greater Lore Drake
Posts: 4102
Joined: Thu Jan 18, 2007 8:00 am
Location: Oklahoma

Re: Monday Night Kingdoms of Kalamar Game

Post by Lurker »

I may be late tonight, I just remembered my girls have a make up soccer game tonight starting at 1800 and the place they are playing at is over an hour drive from my place ...
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Lurker wrote:I may be late tonight, I just remembered my girls have a make up soccer game tonight starting at 1800 and the place they are playing at is over an hour drive from my place ...
No problem L, I have to come up with something for you guys to do yet anyways.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
maximus
Ulthal
Posts: 755
Joined: Tue Feb 17, 2015 12:23 am
Location: North Carolina

Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

I'll be about 20 minutes late. Only 2 more weeks of basketball practice...

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

Don't know if I will make it. Doing 8+ hours of driving today to go up to Phoenix and pick up gear we need for our farm. I will join in if/when I can.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
maximus
Ulthal
Posts: 755
Joined: Tue Feb 17, 2015 12:23 am
Location: North Carolina

Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Rigon wrote:
Lurker wrote:I may be late tonight, I just remembered my girls have a make up soccer game tonight starting at 1800 and the place they are playing at is over an hour drive from my place ...
No problem L, I have to come up with something for you guys to do yet anyways.

R-
We could always go kill Krell and his little sneak Carruthers...

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Again, sorry about not having prepared last night. Though it was a good time shooting the poop. I'll have something prepared for the next session.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
maximus
Ulthal
Posts: 755
Joined: Tue Feb 17, 2015 12:23 am
Location: North Carolina

Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Rigon wrote:Again, sorry about not having prepared last night. Though it was a good time shooting the poop. I'll have something prepared for the next session.

R-
It's all good, we had a great conversation. Go with whatever flows for you, as long as it's not 4E... :D

Kidding aside, the Nentir Vale setting sounds interesting, as does Airde.

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

I found something that I think will be a challenge. Skimming it now.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Kayolan wrote:Name: Kelidor, Holder of the White Key, Warden of the East March
Race: half-elf
Alignment: neutral
Class/Level: cleric of The Riftmaster/wizard 3/3
ExP: 5,951/5,951
If you want to bring Kelidor back, you can. Just up him to the appropriate XP (should put you at 6/6 level). I'll have to come up with somethings for you to have to put you on a equal footing with the others.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

Rigon wrote:I found something that I think will be a challenge. Skimming it now.

R-
If you want published adventures I have a metric crap ton of them on my G Drive. Just ask Kayolan and Rom.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Treebore wrote:
Rigon wrote:I found something that I think will be a challenge. Skimming it now.

R-
If you want published adventures I have a metric crap ton of them on my G Drive. Just ask Kayolan and Rom.
I have a metric ton also, just have to find one that I like and that I think will be a challenge. But thanks for the offer.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
Kayolan
Lore Drake
Posts: 1840
Joined: Sun Jan 20, 2008 8:00 am
Location: Green Dragon Inn

Re: Monday Night Kingdoms of Kalamar Game

Post by Kayolan »

Rigon wrote:
Kayolan wrote:Name: Kelidor, Holder of the White Key, Warden of the East March
Race: half-elf
Alignment: neutral
Class/Level: cleric of The Riftmaster/wizard 3/3
ExP: 5,951/5,951
If you want to bring Kelidor back, you can. Just up him to the appropriate XP (should put you at 6/6 level). I'll have to come up with somethings for you to have to put you on a equal footing with the others.

R-
Thanks Rigon.

How should I handle any new spells Kelidor has learned since his departure?

Also, are there any restrictions on attribute bonus spells, do I choose one class over the other or do I get them for both classes?

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Kayolan wrote:
Rigon wrote:
Kayolan wrote:Name: Kelidor, Holder of the White Key, Warden of the East March
Race: half-elf
Alignment: neutral
Class/Level: cleric of The Riftmaster/wizard 3/3
ExP: 5,951/5,951
If you want to bring Kelidor back, you can. Just up him to the appropriate XP (should put you at 6/6 level). I'll have to come up with somethings for you to have to put you on a equal footing with the others.

R-
Thanks Rigon.

How should I handle any new spells Kelidor has learned since his departure?

Also, are there any restrictions on attribute bonus spells, do I choose one class over the other or do I get them for both classes?
New spells, take one for each level and then roll a d4+1 for new spells per level. Attribute bonuses apply to both appropriate class. So if you have a bonus spell for a high Wis it applies to cleric and a bonus for high Int it applies to wizard.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
Lurker
Greater Lore Drake
Posts: 4102
Joined: Thu Jan 18, 2007 8:00 am
Location: Oklahoma

Re: Monday Night Kingdoms of Kalamar Game

Post by Lurker »

You know we have an epic level cursed evil cloak that we need to destroy .... I bet Kelidor's god would be really grateful if he sacrificed it .... maybe happy enough to grant Kelidor an item that will give him more cure spells each day ... nudge nudge wink wink
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

Travelling home from St Louis, highly doubt I will get home to play for any amount of time. We do have contracts being signed for a house though!
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Post Reply