- Master Kan"When you can take the pebble from my hand, it will be time for you to leave."
A silly idea I had today was every third level, to gain the level you'd need to defeat your master (or some other rival of your rank) in one-on-one combat. Through some sort of special agreement, combat wouldn't take either combatant below 0 HP.
Nethack has something like this; your quest leader summons you, you quest for some artifact, and fight your quest nemesis, though this is a one-time thing.
These rivals and masters would need to be finely crafted to be appropriately challenging.
Upsides:
- It's cool.
- It's more fun than spending money and downtime on training.
- It's something you and the player can do between regular group sessions as a one-off.
- Coming up with masters, rivals, or quest monsters could be fun.
- Some players will dig it.
- The reward at 9th or 12th (or name, or max, etc.) level could be something special, individualized for that character or class.
Downsides:
- More work for everyone.
- You could lose, and you wouldn't get the level until some agreed upon time you could fight again. Though some Rocky or Van Damme style training for the fight would be awesome. Too bad C&C doesn't have musical cut scenes.
- Coming up with masters, rivals, or quest monsters could be a pain in the ass.
- Some players will hate it.
I propose a book of quest nemeses for the 13 classes in Aihrde; I'd buy that for a dollar.
You could also make it so it was positive only; not a requisite for leveling but some kind of trinket you get that makes you a little bit cooler or better.