Finally Sharing My OGL Gothic Romance RPG

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clavis123
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Finally Sharing My OGL Gothic Romance RPG

Post by clavis123 »

Hello! Some of you may remember me from the Gothic and medieval folklore material I posted on these forums several years ago. Some of you may also remember that I promised to create a complete OGL game for Gothic roleplaying. That game is finally ready to share.

Ghastly Affair is an OGL Role Playing Game where players portray typical characters from Gothic fiction, set in the delirious years between 1765 and 1820. It utilizes a simple “roll-under-ability” system, with a loose play style that emphasizes high drama and immersion. Its intended to be a game where defending yourself against vicious slanders in High Society is as important as combating the demons possessing the bodies of your spouse and children. While not necessarily combat-centered, there are certainly opportunities for destroying the forces of evil. Or for becoming them...

If you want to...
  • rescue hapless prisoners from the clutches of an ancient vampyre
  • steal the money (and hearts) of decadent aristocrats
  • confront a howling ghost in a long-abandoned chamber
  • wander the lonely moors, seeking your lost love
  • plot revolution in a dark coffeehouse, wary of royal spies
  • defend your village from the depredations of a werewolf
  • pursue scientific truth beyond the bounds of morality
  • bargain with a witch for wealth and fortune
  • attend lavish masquerades where reputations are destroyed with flicks of a lady's fan
then Ghastly Affair is for you!

I wrote Ghastly Affair primarily because it's the game I wanted to run with my diverse group of Players. It has its roots, of course, in material that I posted here and on my old blog, “The Engine of Oracles”. I decided, however, to create my own game designed to better emulate the Gothic genre. I'm sharing it for the benefit of those who might want to play a Gothic Romance RPG, with minimal pick-up time. The game is also almost entirely Open Game Content.

Ghastly Affair can be downloaded at http://engineoforacles.wordpress.com/downloads/. Enjoy!

Note: Ghastly Affair includes some potentially disturbing material drawn from pre-Victorian Gothic literature and late eighteenth-century history. Although the game can support a variety of play-styles from darkly comedic to action-packed, the text is intended for mature readers.
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.

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Re: Finally Sharing My OGL Gothic Romance RPG

Post by Treebore »

Hmmmm... several goodies on your DL page...
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Re: Finally Sharing My OGL Gothic Romance RPG

Post by Tadhg »

Sounds very interesting to me.

I'll guess that you've read Bram Stoker's Dracula . . among others.

So, would you compare this to Masque of the Red Death (Ravenloft)?

Thanks for sharing!

Rhu. :)
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Re: Finally Sharing My OGL Gothic Romance RPG

Post by clavis123 »

Something that distinguishes Ghastly Affair is that its default time period is pre-Victorian, not Victorian. The society (and especially morals) of the period before 1830 were very different from what came later. Many Victorian painters, for example, wouldn't even paint accurate representations of women from the year 1800, because the later generations considered the clinging, semi-transparent dresses their mothers and grandmothers once wore to be obscene! English Victorian society was largely a reaction against the perceived immorality of the Georgian and Regency periods. London had an 40% illegitimacy rate in 1800. That's not a typo. 40%.

Ghastly Affair does not need to be set in our real world, however. The background information is written in such a way that you can also use it to create an imaginary world set in an age equivalent to Earth's 1765 to 1820 period. The rules are meant to be something of a “toolkit” for Gothic Romance roleplaying.

The game doesn't assume that the players are good guys fighting the forces of evil. The Demon Hunter class certainly allows for that playstyle, but the game can handle a wide variety of other themes that fall under the “Gothic” umbrella. For example, an Affair could revolve around a group of desperate Bandits whose leader is romantically entangled with the local baroness, be a dark comedy about the misadventures of some enterprising Grave Robbers, or depict the intrigues and scandals of a circle of amoral Libertines. There are rules for playing Vampyres and Werewolves of course, but they are cursed individuals descending into their own personal hells.

There are already a lot of games that do Victorian Horror/Steampunk, so I wanted to do something different. In Ghastly Affair, experiencing Romantic situations (in both the amorous and literary senses) is as important as surviving horrifying ones. Its a great game for groups with some gender diversity, since it was originally written (and is being played by) a gaming group that is about half men and women. That group wants both deep, emotional role-playing and thrilling action, so I was forced to make a game that equally supports both!
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.

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Re: Finally Sharing My OGL Gothic Romance RPG

Post by Relaxo »

Clavis, Ghastly Affair is very impressive!
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Re: Finally Sharing My OGL Gothic Romance RPG

Post by Tadhg »

Thanks for the info, Clavis. This might be exactly the game that could get my wife to try an RPG!! :P
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Re: Finally Sharing My OGL Gothic Romance RPG

Post by Tadhg »

Wow, this is a prodigious effort. Heh, it will take a bit to read and digest, but I look forward to it. Excellent section at the bottom ~ literary inspiration material!!
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Re: Finally Sharing My OGL Gothic Romance RPG

Post by Lurker »

clavis123 wrote:
Hello! Some of you may remember me from the Gothic and medieval folklore material I posted on these forums several years ago. Some of you may also remember that I promised to create a complete OGL game for Gothic roleplaying. That game is finally ready to share.

...

Clavis, Actually, I've been wondering where you've been hiding. I enjoyed your gothic & folklore work. Soooooo I'm sure this will be a good game.

At the very least, I like your setting refocus from the generation before Victorian England.

Thanks for hanging it here for us!
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Re: Finally Sharing My OGL Gothic Romance RPG

Post by clavis123 »

Lurker wrote: Clavis, Actually, I've been wondering where you've been hiding.!
In the darkest tower of my ancestral castle of course, fearing the wholesome light of day!
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.

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Re: Finally Sharing My OGL Gothic Romance RPG

Post by dachda »

Looks like a fun game. Love the period you chose. Hope I can find somebody to give it a whirl with me. Thought about a kickstarter to get some art for it?

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Re: Finally Sharing My OGL Gothic Romance RPG

Post by clavis123 »

dachda wrote:Looks like a fun game. Love the period you chose. Hope I can find somebody to give it a whirl with me. Thought about a kickstarter to get some art for it?
Certainly! Producing a quality, illustrated book is the goal. I'm well aware of the economics involved, however. One could easily sell 1,000 copies (or get 1,000 backers) of an rpg book for $40 a piece, and still barely break even after all expenses. And that's assuming you even sell 1,000 copies. Art is expensive, because art is difficult, time consuming, and freelance illustrators live an economically precarious life.

In my fantasy world, I could summon the spirit of Edward Gorey to do the illustrations for Ghastly Affair. In the real world, the art for a 300 page book can easily cost over $20,000, and that's assuming black and white interior pieces done by relatively unknown illustrators. For now I'd like to get the game into as many hands as possible, and then have some idea whether there is a demand for an illustrated and professionally laid-out version. I certainly want to own that book for myself!
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.

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Re: Finally Sharing My OGL Gothic Romance RPG

Post by clavis123 »

The Ghastly Affair Character Record Sheets are now available as a separate file in the Downloads section of my blog. The PDF contains the Player Character Record, Secondary Player Character Record, and Non-Player Character Record. Enjoy!

https://engineoforacles.wordpress.com/downloads/
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.

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Re: Finally Sharing My OGL Gothic Romance RPG

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Ok, I’ve flipped through & read some – not all but some, I only have soooo much time.

I’ll start by saying I love the idea of it. So I beg, take the rest as friendly debate not an attack …

I’ll also say I am probably an oddity with this. Looking for good as faith in a ‘gothic’ setting. Because of that, I’ll self-admit too. I’m faithful but I do also have weaknesses faults and despite faith (or because of with faith) I read gothic & picture the good evil in the war of that setting. I wonder … where would I fit between libertine & true innocent and my asset and affliction, but I digress

What of/can be good … You make reference to innocents, power of virtue. But, I’d argue they don’t get the help they need nor is their power strong. If there is demonic, then the flip coin is angelic. What of them, what help can they offer to those that seek that path & it’s strengths ? Also, what of redemption and it’s process? (I’ll admit, I may have missed it in your rules as I haven’t read them all) Yes, a libertine may be drawn to innocent to corrupt them, but also isn’t an innocent also pulling the libertine toward good?

Now, I’ll admit this isn’t the normal path gothic take, but I’d argue it is a path that has a place. What is a better gothic story … the innocent in danger, or the innocent in danger for a reason and sacrificing for the reason. Isn’t a gothic stronger with the implied (even if it is veiled and in the background) hope for good and salvation .

Ok, for less weighty debates … I’m more drawn to enlightenment settings than the gothic / reign of terror times. How would you handle a generation or 2 earlier with the character classes? A soldier, a caviler,

Now for the dark side, what of a witch (looking at the dark side on this) how would you handle that class ?
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Re: Finally Sharing My OGL Gothic Romance RPG

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Lurker wrote:Ok, I’ve flipped through & read some – not all but some, I only have soooo much time.
I’ll start by saying I love the idea of it. So I beg, take the rest as friendly debate not an attack …
Don't worry. I appreciate the criticism. During the very early playtesting, I asked the players to tell me what they like most, and most importantly, what they DISLIKED the most. The game is very different now because of the things they told me! I am of the opinion that we learn more from our failures than from our easy successes.
Lurker wrote:I’ll also say I am probably an oddity with this. Looking for good as faith in a ‘gothic’ setting. Because of that, I’ll self-admit too. I’m faithful but I do also have weaknesses faults and despite faith (or because of with faith) I read gothic & picture the good evil in the war of that setting. I wonder … where would I fit between libertine & true innocent and my asset and affliction, but I digress
Goodness and virtue absolutely have a place in the game. I chose make playing immoral characters a perfectly viable approach, to make a broader-based game. There are definite advantages to remaining virtuous, however, starting with the ability to ward off creatures of evil with your Faith.
Lurker wrote:What of/can be good … You make reference to innocents, power of virtue. But, I’d argue they don’t get the help they need nor is their power strong. If there is demonic, then the flip coin is angelic. What of them, what help can they offer to those that seek that path & it’s strengths ? Also, what of redemption and it’s process? (I’ll admit, I may have missed it in your rules as I haven’t read them all) Yes, a libertine may be drawn to innocent to corrupt them, but also isn’t an innocent also pulling the libertine toward good?
The player who runs the True Innocent in my home game was in fact initially concerned that the Class seemed very weak. In play, however, the Class is quite strong. The pairing of the Demon Hunter and True Innocent has proved to be extremely effective in fighting the forces of darkness. More than once the True Innocent's Faith and Grace of Heaven have meant the difference between life and death for other characters. The True Innocent is a tremendous force magnifier for whatever group she's in – provided the others keep their Perversity low. The ability to Redeem others (reducing their Perversity) is also an important Special Ability of the True Innocent. The love of a True Innocent can redeem a Libertine, turning them back to the path of goodness. In fact, as written, a True Innocent can Redeem anyone who wants it, including Vampyres and evil spirits.

The consequence of choices and the price of power are two important themes of the game. During character creation, a player can choose to either roll 3d6 for an Ability, or just take the average score of 9. Every Level the player faces a choice – become more powerful by increasing an Ability score, or step back from the brink of total corruption by reducing their Perversity. Associating with a True Innocent (and absolutely avoiding corrupting behaviors) allows a character to both gain in Ability and reduce their Perversity. Characters who become Vampyres find out that gaining more powers comes at the price of increasing their need for blood, and suffering more of the traditional vampiric weaknesses.

I was originally going to include Guardian Angels in the Creatures chapter, but they got cut for space. I wanted the final illustrated version to be no more than 300 pages. There is in fact, an entire second book's worth of material already outlined!
Lurker wrote:Now, I’ll admit this isn’t the normal path gothic take, but I’d argue it is a path that has a place. What is a better gothic story … the innocent in danger, or the innocent in danger for a reason and sacrificing for the reason. Isn’t a gothic stronger with the implied (even if it is veiled and in the background) hope for good and salvation .
My home group is in fact two groups with intertwined stories – one with characters that range from troubled to downright nasty, and the other with characters bravely opposing the forces of darkness. The game is intended to both support games where players want to be immoral, and ones where they want to be the good guys fighting evil. Both approaches are valid under the rules, as well as the idea of ordinary people just trying to survive in horrific situations. In any case, keeping your Perversity score from increasing to 20 (indicating total mental and moral corruption) is a major challenge of the game. What happens when Perversity reaches 20? The game lets the Player and Presenter work together to come up with some suitably dramatic consequence, ranging from the curse of lycanthropy to debilitating insanity.
Lurker wrote:Ok, for less weighty debates … I’m more drawn to enlightenment settings than the gothic / reign of terror times. How would you handle a generation or 2 earlier with the character classes? A soldier, a caviler,
Actually, the game was originally supposed to default to a 17th century setting. There's no reason it can't be put back there basically “as is”. In fact, there would be even more Highwaymen and Pirates in the period before the Ghastly Age. Some items available in the game's default time period won't be available, but little else changes. The values of the coins are basically the same. As for the Classes, the Everyman Class basically lets you create most character for which there isn't already a Class. A soldier is an Everyman with “soldier” as their Profession.

I plan on eventually releasing sourcebooks covering different regions and historical periods in depth – Britain, France, Carpathian Mountains, Venice, Southern Gothic, 1970s Giallo, etc. First, however, I need to concentrate on getting Ghastly Affair known and published in hard copy!
Lurker wrote:Now for the dark side, what of a witch (looking at the dark side on this) how would you handle that class ?
A witch is a Magician whose spells are mostly expressed as Pacts. A Black Witch has mostly Pacts with infernal beings, while a White Witch has Pacts with Angels, and a witch whose Pacts are with the Fairy Folk is a Fairy Doctor.
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.

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Re: Finally Sharing My OGL Gothic Romance RPG

Post by Lurker »

Clavis thanks for the reply

Rgr on learning from failure more than an easy success. I agree whole heartedly.

Good to hear that on the 'true innocent' ... The more I think about it the more that fits real life. Good's strength is its ability to work together and be stronger with help ... the '3 cord rope is not easily broken' principle. I must have glossed over the redemption ability. I like it though. I'd hesitate to let a vamp be redeemed, but ... grace and redemption is key to faith soooooo I can't argue it to strongly.

Hmmmm guardian angles in a second book, good marketing strategy .... hook us and then get us to download a second book in the future .... :lol:

I can see the need (maybe not the right word, but it'll work) for the ability to run games at both or either end of the spectrum. There are times even my 'good guys' are a bit harsh. Plus, as you mention, sometimes you need to explore (and therefore exercise) the darker side of yourself. Just like Greek plays back in the golden ages, at times you need to face your own flaw and have a cathartic process with it so you are better/stronger & wiser.

Good to hear the game started out in the era I was thinking about and then morphed. Who knows, maybe I'm not that Aby-normal after all :D

I should have caught the 'everyman' as the default soldier. there are times I have to be reminded to not think in the box straight forward and to think around the corner.

More source books (after the guardian angle add on of course), again hook us and pull us in ! :lol: Honestly, I really like the idea of some of them, Carpathian mtns, Venice, Southern Gothic ... I'd buy them right now (if my wife would ignore the check book for a bit that is).

For the witch, I was thinking the evil temptress type witch in addition to the evil pact witch. As soon as I sent it in the other post it dawned on me .... Evil pact magic user multi classes with a Libertine . Now on top of that, after reading your reply and the effect of the choice you make - power vs reducing corruption - I like the idea of the temptress becoming more morbid as she is corrupted. Going from attractive temptation to twisted to repulsive but yet magnetic and drawing others (despite or because of the loss of beauty)

Again, thanks for sharing it with us !
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Re: Finally Sharing My OGL Gothic Romance RPG

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The Ghastly Affair Character Record Sheets, Ghastly Affair Common Situations Quick Reference, and Ghastly Affair Danger Quick Reference, are all now available in the Downloads section of my blog.
https://engineoforacles.wordpress.com/downloads/

The Ghastly Affair Character Record Sheets PDF contains the Player Character Record, Secondary Player Character Record, and Non-Player Character Record.
https://engineoforacles.files.wordpress ... sheets.pdf

The Common Situations Quick Reference puts on a single sheet of paper simple guidelines for resolving the most common actions a Player Character might attempt.
https://engineoforacles.files.wordpress ... tions1.pdf

The Danger Quick Reference shows the most common actions in time of Danger, including the options for Fights, on a single easily-reference sheet of paper.
https://engineoforacles.files.wordpress ... danger.pdf

Print out the Common Situations and Danger Quick References and put them on the inside of your Presenter's screen, or print either one on the back side of your Player Character Record, to make Ghastly Affair even easier to run and play!
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.

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Re: Finally Sharing My OGL Gothic Romance RPG

Post by ArgoForg »

Nice, Clavis! I gave it a quick cursory read and plan to do so much more in-depth later. Looking very good!
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Re: Finally Sharing My OGL Gothic Romance RPG

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The Ghastly Affair Preternatural Effects Quick Reference is now available in the Downloads section of my blog.
https://engineoforacles.wordpress.com/downloads/

Consisting of a full list of all Preternatural Effects concisely summarized with single-line descriptions, the Preternatural Effects Quick Reference is especially useful for the Players of Magician and Mad Scientist PCs.
https://engineoforacles.files.wordpress ... ffects.pdf
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.

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Re: Finally Sharing My OGL Gothic Romance RPG

Post by Lurker »

Yet again, NICE, and thanks for sharing them with us!
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Re: Finally Sharing My OGL Gothic Romance RPG

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The Ghastly Affair Character Classes Quick Reference is now available in the Downloads section of my blog.
https://engineoforacles.wordpress.com/downloads/

A single page summery of the characteristics of each basic Class in Ghastly Affair (excluding the special Vampyre and Werewolf Classes), it makes a great reference during character creation, and for the Presenter to create unplanned NPCs during game play.

https://engineoforacles.files.wordpress ... lasses.pdf
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.

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Re: Finally Sharing My OGL Gothic Romance RPG

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The Ghastly Affair Creatures By Level Quick Reference and Ghastly Affair Money & Possessions Quick Reference are now available in the Downloads section of my blog.
https://engineoforacles.wordpress.com/downloads/

The Ghastly Affair Creatures By Level Quick Reference makes a handy reference for Presenters creating Affairs, Mad Scientists picking out new Monstrous Servants, and Magicians deciding what Monster or Spirit to summon next!
https://engineoforacles.files.wordpress ... -level.pdf

The Ghastly Affair Money & Possessions Quick Reference presents a full list of items that Player Characters, Secondary Player Characters, and Non-Player Characters might posses. It also includes easy to reference information on entertainment costs, incomes, currency exchange rates in the Ghastly Age, and the price of transportation.
https://engineoforacles.files.wordpress ... ssions.pdf
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.

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