Because of how I interpreted that part of the module, and because my group wasn't thorough, they actually didn't destroy Unguaith, but walked away thinking they were done. He dogged their every step for months, biding his time to revenge himself.
My players were almost in the same situation. They only thought they cleared the dungeon out. Sadly, they were TPKd in the mountain outpost from A1 shortly thereafter, so they never had to face the consequences of their failure.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Aergraith wrote:Because of how I interpreted that part of the module, and because my group wasn't thorough, they actually didn't destroy Unguaith, but walked away thinking they were done. He dogged their every step for months, biding his time to revenge himself.
Haha, nice.
Btw, I remember his stats as a skelly, a 1d8 creature. Did you increase his stats after he was raised?
He is supposed to be a high priest, after all!
Thx.
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Buttmonkey wrote:My players were almost in the same situation. They only thought they cleared the dungeon out. Sadly, they were TPKd in the mountain outpost from A1 shortly thereafter, so they never had to face the consequences of their failure.
Ouch! But, that is
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Aergraith wrote:Because of how I interpreted that part of the module, and because my group wasn't thorough, they actually didn't destroy Unguaith, but walked away thinking they were done. He dogged their every step for months, biding his time to revenge himself.
THAT is awesome.
a good nemesis makes a campaign fun!
I just bought some modules (all of them) in digital format; A0 included. I've been reading it through to CK a game and for the life of me I cannot find on the map at the beginning of the digital module where the temple Baleon Nakt is. It explains in the text of that part of the module but it doesn't make sense. Also, at the end, it says "The map on the following page is of the westernmost region of
New Aenoch. It shows the location of Malforten and Botkinburg in the “A” series. It also shows the location of several encounter areas: Vargolg, Kruggle’s Lair, Kuthrad Ondal, and Baleon Nakt." but there is no map following that page and again, the map at the beginning (in combination with the text description of the temple's location) is a bit confusing. Not to mention that the map at the beginning of the module shows New Aenoch to be WEST of Malforten so how is it that a map, that doesn't exist in the module, is going to show me westernmost region of New Aenoch INCLUDING the area of Malforten (when Malforten is EAST of New Aenoch)?
azcromntic wrote:I just bought some modules (all of them) in digital format; A0 included. I've been reading it through to CK a game and for the life of me I cannot find on the map at the beginning of the digital module where the temple Baleon Nakt is. It explains in the text of that part of the module but it doesn't make sense. Also, at the end, it says "The map on the following page is of the westernmost region of
New Aenoch. It shows the location of Malforten and Botkinburg in the “A” series. It also shows the location of several encounter areas: Vargolg, Kruggle’s Lair, Kuthrad Ondal, and Baleon Nakt." but there is no map following that page and again, the map at the beginning (in combination with the text description of the temple's location) is a bit confusing. Not to mention that the map at the beginning of the module shows New Aenoch to be WEST of Malforten so how is it that a map, that doesn't exist in the module, is going to show me westernmost region of New Aenoch INCLUDING the area of Malforten (when Malforten is EAST of New Aenoch)?
Anyone can help?
In all seriousness, make a new map that makes sense.