Ranking of classes
Ranking of classes
The more I reread the PH, the more I see some classes are designed better than others.
How would you rank the classes as of the 6th printing?
How would you rank the classes as of the 6th printing?
Baron Falinor of Cherokee, Empire State of the South.
Re: Ranking of classes
They all seem D&D archetypical to me...
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alcyone
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Re: Ranking of classes
How would you rank them? What are your ranking criteria? What does designed better mean?Falinor wrote:The more I reread the PH, the more I see some classes are designed better than others.
How would you rank the classes as of the 6th printing?
My C&C stuff: www.rpggrognard.com
Re: Ranking of classes
This is key to offering any answer. Rank them based on what I like to play? Based on Spell availability? Based on highest average hit points....Aergraith wrote: What are your ranking criteria?
I would love to play along once I know what you mean.
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alcyone
- Greater Lore Drake
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Re: Ranking of classes
I always think a more interesting question is, what is the best combination of classes given n players. Usually C&C is a team sport.
My C&C stuff: www.rpggrognard.com
Re: Ranking of classes
It's me. I'm the best class. 
But seriously, what criteria do you want to use. And I'm not sure what you mean by "designed better." The classes are designed to represent classic RPG archetypes. In that, they are superb.
R-
But seriously, what criteria do you want to use. And I'm not sure what you mean by "designed better." The classes are designed to represent classic RPG archetypes. In that, they are superb.
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
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Re: Ranking of classes
I would put barbarian and knight at the end of the list as neither is entirely necessary, for my style of play, but that does not mean they are not "designed" well... only that I do not have a need for them as class. Then, right above them, it would be paladin which I do feel is a badly implemented class, and always has been (except for Classic D&D, where it has less flaws.)
So I can sort of reverse list, but design and play are entirely different things... I know some who hate the monk class yet I've had nothing but fun with it. Some detest the rogue's multi-Prime skillset, but I find it makes perfect sense. Others don't like the fighter's non-skills... which, seeing they fight, I think is what they should have...
Like everyone, it seems, someone needs to define what the intent is.
So I can sort of reverse list, but design and play are entirely different things... I know some who hate the monk class yet I've had nothing but fun with it. Some detest the rogue's multi-Prime skillset, but I find it makes perfect sense. Others don't like the fighter's non-skills... which, seeing they fight, I think is what they should have...
Like everyone, it seems, someone needs to define what the intent is.
Re: Ranking of classes
Well put! But for me it is about trying to do stuff as needed even if the PC sucks at it.serleran wrote: Others don't like the fighter's non-skills... which, seeing they fight, I think is what they should have...
Re: Ranking of classes
My thoughts on class design:
- Barbarian could be lightly underpowered, but his manly muscle factor makes a lot of players choose him anyways. So he probably doesn't need a buff.
- Monk's lack of body armor is extremely punishing. But this has also been the case for every instance of the Monk / Mystic except for, most likely, some modern edition like Pathfinder or 5th. However, I haven't tried playing a Monk in those two editions.
- Illusionist magic needs a lot of clarification. Some argue that his illusions are so fake, a blind person could be completely immune to his magic. I personally lean towards his magic being pretty darned real, although conjured from his own inner psionic power.
- Paladin no longer gets Cleric spells, but he still has that punishing experience curve. He needs something else to compensate. Depending on how much you want to rewrite him, I would make him a "prestige" class again.
- Bard no longer dabbles in Wizard magic, and no longer has a variety of songs, so has to rely on being a "discount fighter". Lack of full-plate is punishing for a bit, but probably becomes more balanced as he gets powerful magic gear. Very good at filling space in the front line, possibly even better than the actual fighter, due to his XP curve.
See also my house rules about some of this stuff: https://sites.google.com/site/x17rpgstu ... ouse-rules
- Barbarian could be lightly underpowered, but his manly muscle factor makes a lot of players choose him anyways. So he probably doesn't need a buff.
- Monk's lack of body armor is extremely punishing. But this has also been the case for every instance of the Monk / Mystic except for, most likely, some modern edition like Pathfinder or 5th. However, I haven't tried playing a Monk in those two editions.
- Illusionist magic needs a lot of clarification. Some argue that his illusions are so fake, a blind person could be completely immune to his magic. I personally lean towards his magic being pretty darned real, although conjured from his own inner psionic power.
- Paladin no longer gets Cleric spells, but he still has that punishing experience curve. He needs something else to compensate. Depending on how much you want to rewrite him, I would make him a "prestige" class again.
- Bard no longer dabbles in Wizard magic, and no longer has a variety of songs, so has to rely on being a "discount fighter". Lack of full-plate is punishing for a bit, but probably becomes more balanced as he gets powerful magic gear. Very good at filling space in the front line, possibly even better than the actual fighter, due to his XP curve.
See also my house rules about some of this stuff: https://sites.google.com/site/x17rpgstu ... ouse-rules
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
Re: Ranking of classes
Between the PHB & the CKG, this is clarified quite well now.ssfsx17 wrote: - Illusionist magic needs a lot of clarification. Some argue that his illusions are so fake, a blind person could be completely immune to his magic.
Re: Ranking of classes
Thanks - looks like the Plasmic model is just what I needed.Arduin wrote:Between the PHB & the CKG, this is clarified quite well now.ssfsx17 wrote: - Illusionist magic needs a lot of clarification. Some argue that his illusions are so fake, a blind person could be completely immune to his magic.
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
Re: Ranking of classes
That's just part of the illusionists spells. Obviously single mind affecting spells are hypnotic and not plasmic. But they give example spells. Also the illusionist healing paradigm is quite good and different than than what clerics use.ssfsx17 wrote:Thanks - looks like the Plasmic model is just what I needed.Arduin wrote:Between the PHB & the CKG, this is clarified quite well now.ssfsx17 wrote: - Illusionist magic needs a lot of clarification. Some argue that his illusions are so fake, a blind person could be completely immune to his magic.
Re: Ranking of classes
Yeah, I don't think the classes are perfect as written, which is what I cover in my house rules. Even so, I wouldn't say they are "badly designed", they just aren't designed to my specific likes.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.