Creepy bizarre narrative system?
Creepy bizarre narrative system?
I'm looking for a game that has elements of dark, creepy, bizarre stories, and heavy narrative anyone have suggestion
Thanks in advance
Thanks in advance
Re: Creepy bizarre narrative system?
FATE, Cthulhu systems come to my mind first.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Creepy bizarre narrative system?
Is one more of a narrative and easier system to teach? Specifically I'm looking to run con like games with friends who are beginners or infants to the whole tabletop experience
Re: Creepy bizarre narrative system?
FATE is pretty narrative heavy, and to really do a good job on a Cthulhu a lot of narration is important, but as far as easy to learn? Hmmmm... Probably FATE.Dracyian wrote:Is one more of a narrative and easier system to teach? Specifically I'm looking to run con like games with friends who are beginners or infants to the whole tabletop experience
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Buttmonkey
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Re: Creepy bizarre narrative system?
Personally, I've found FATE to be surprisingly difficult to learn. The rules are not extensive, but they are not easy to play with. It takes a solid GM and smart, invested players. Again, in my opinion. I haven't played a lot of FATE, but the sessions I did play turned me off the system.
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Re: Creepy bizarre narrative system?
I agree, the FATE system, while simple, has some unique elements that don’t jive as much with traditional RPG thinking. You need to really understand the whole tagging an aspect thing. For quite a bit of time when we were playing the Dresden Files RPG, we were terrible because we didn’t do that as much as we ought to have.
My vote would go towards Call of Cthulhu, or the Storyteller system.
My vote would go towards Call of Cthulhu, or the Storyteller system.
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Re: Creepy bizarre narrative system?
While it's not dark in of itself, the Ghostbusters RPG is highly narrative and requires a ton of effort on the part of the GM to relay story and tone. If you are trying to do a detailed campaign with a lot of focus on weapons, powers, horror effects, etc. perhaps the GB RPG is not what you are looking for. I recommend it because it's very light on work for the players, and characters can be created in less than 10 mins. All of West End Games "recent" offerings are free on OBS, as well is the Ghostbusters RPG is free on the internet (and legal!).
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Re: Creepy bizarre narrative system?
Yea, Fate definitely requires a different way of thinking, but since his players are all new, only he would have to "get it", and if he does, its pretty simple.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Creepy bizarre narrative system?
Thank you guys for all the suggestions, I'm looking through each one as time goes by and so far every systems seems good
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Re: Creepy bizarre narrative system?
Also take a look at Shadow of the Demon Lord by Robert Schwalb. I played a few games with him at Gary Con and bought into the KS.
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Re: Creepy bizarre narrative system?
Thanks, I have my work cut out for me
Re: Creepy bizarre narrative system?
Thanks, I have my work cut out for me
- finarvyn
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Re: Creepy bizarre narrative system?
DON'T REST YOUR HEAD (by Fred Hicks; the FATE guy) is a creepy and bizarre system due to the whole dream thing. (Actually, part of the concept is that you can't sleep and so your brain starts to go a bit daft.) It has a pretty quick dice mechanic and might be what you're looking to fine.
Marv / Finarvyn
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Re: Creepy bizarre narrative system?
Good call, finarvyn! I had forgotten about Don't Rest Your Head. Plus, it's a slim volume, so it's not terribly rules-heavy.
Re: Creepy bizarre narrative system?
Exciting thank youfinarvyn wrote:DON'T REST YOUR HEAD (by Fred Hicks; the FATE guy) is a creepy and bizarre system due to the whole dream thing. (Actually, part of the concept is that you can't sleep and so your brain starts to go a bit daft.) It has a pretty quick dice mechanic and might be what you're looking to fine.