LUMBERJACK CLASS FOR C&C by Brian Miller
LUMBERJACK CLASS FOR C&C by Brian Miller
Lumberjack
A new class by Brian Miller
I'm a lumberjack and I'm okay (Michael Python, Lumberjack)
I sleep all night and I work all day. (Monty Palin, Lumberjack)
Lumberjacks are found in ancient forests where titanic trees stand within rolling distance of a steep slope which provides quick access to a river with a medium to strong current. As fighters, they specialize in swinging, juggling or lobbing hatchets and axes, sawing or cleaving wooden objects in half in a single blow, balancing on rolling objects such as tree trunks or barrels, climbing trees, eating great quantities of food and drinking tremendous quantities of ale. Some utilize their lumberjack abilities competitively while others view the profession as a means to earn a living spending virtually all of their daylight hours in the great outdoors. Lumberjacks fill an essential niche in society by providing nearby towns with enough lumber to construct buildings, ships, wagons, siege and smaller weapons and even walls while keeping the stoves lit and the fireplaces aglow. Unlike most fighter types, lumberjacks consider the use of swords to be childs play regardless of their size or weight. They are skilled at chopping through doors in a single blow and can just as easily make quick work of all but the strongest enemies.
Lumberjacks have knowledge of all common forms of trees and woodland animals, and are known for hunting larger beasts to provide an ample supply of meat for the tables of their lumberjack lodge. Low level Lumberjacks begin their career as apprentices in small to large-scale logging operations until they save up enough money to purchase a plot of forested land so they can cut their own swath through the woods. Higher level Lumberjacks eventually construct and preside over their own lumberjack lodge. They can be any race, but the most common are humans, half-orcs, half-ogres and dwarves. Halflings and gnomes are simply too small to effectively wield large axes and to elves Lumberjacking is considered the rape of nature.
Prime Attribute: strength
Alignment: any except lawful
Hit Dice: d12
Weapons: hatchet (d6 damage), axe (d8 damage), great axe (d12 damage), Throwing circular sawblade (d4 damage), metal mallet (d6 damage), and maul (d20 damage).
Armor: Leather or Fur
Abilities: Specialization, climbing, log rolling, forest lore, eating, drinking, cleave.
LVL HD BtH EPP
1 d12 +0 0
2 d12 +1 2501
3 d12 +2 5001
4 d12 +3 10,001
5 d12 +4 20,001
6 d12 +5 40,001
7 d12 +6 80,001
8 d12 +7 160,001
9 d12 +8 320,001
10 d12 +9 500,001
11 +4 HP +10 750,001
12 +4 HP +11 1,000,001
1 3 +4 HP +12 1,250,001
1 4 +4 HP +1 3 1,500,001
15 +4 HP +1 4 1,750,001
16 +4 HP +15 2,000,001
17 +4 HP +16 2,250,001
18 +4 HP +17 2,500,001
19 +4 HP +18 2,750,001
20 +4 HP +19 3,000,001
Lumberjacks gain a specialization in a type of axe, mallet or maul, gaining +2 to hit and damage in that weapon and can cut through a wooden door in 1 round or any other source of wood at a rate of 1 ft. per round.
Lumberjacks can climb trees as a rogue of equal level climbs walls and can balance on and roll any round object using their feet by making a dexterity check at -1 per 10 ft. of movement attempted.
Lumberjacks can consume twice the normal amount of food or beverage with no ill effect other than passing gas.
At 5th level, Lumberjacks gain forest lore and can identify any type of enchanted or normal tree on sight or normal woodland or enchanted animal by sound or footprint though they have no skill at tracking them down. They can also construct a log cabin.
At 7th level, Lumberjacks can consume four times the normal amount of food or beverage with no ill effect other than passing gas.
At 10th level, Lumberjacks can cleave a target, causing double damage on a successful hit with their claws (as a bear) or their weapon of specialization.
At 10th level, Lumberjacks can construct a lumberjack lodge and log slide and attract followers to assist in their logging operation.
1-10% 1d10 Fighters
11-20% 1d6 Thieves
21-30% 1d4 Humanoids
31-90% 1d4 Lumberjacks (Roll 1d6, 1=Humanoid, 2-3=Human, 4-5=Dwarf, 6=other demi-human)
91-100% 1 Special
(Roll 1d4, 1-2=Druid, 3-4=Ranger)
At 12th level Lumberjacks can summon a pet bear, but can never retain more than one at a time.
At 15th level Lumberjacks can turn into a bear 3 times per day for 1 round per level each time.
Here's the link to the pdf with the character class
http://24.159.235.164:8000/miller6%20we ... cation.pdf
Brian Miller
_________________
"The adventure continues"
A new class by Brian Miller
I'm a lumberjack and I'm okay (Michael Python, Lumberjack)
I sleep all night and I work all day. (Monty Palin, Lumberjack)
Lumberjacks are found in ancient forests where titanic trees stand within rolling distance of a steep slope which provides quick access to a river with a medium to strong current. As fighters, they specialize in swinging, juggling or lobbing hatchets and axes, sawing or cleaving wooden objects in half in a single blow, balancing on rolling objects such as tree trunks or barrels, climbing trees, eating great quantities of food and drinking tremendous quantities of ale. Some utilize their lumberjack abilities competitively while others view the profession as a means to earn a living spending virtually all of their daylight hours in the great outdoors. Lumberjacks fill an essential niche in society by providing nearby towns with enough lumber to construct buildings, ships, wagons, siege and smaller weapons and even walls while keeping the stoves lit and the fireplaces aglow. Unlike most fighter types, lumberjacks consider the use of swords to be childs play regardless of their size or weight. They are skilled at chopping through doors in a single blow and can just as easily make quick work of all but the strongest enemies.
Lumberjacks have knowledge of all common forms of trees and woodland animals, and are known for hunting larger beasts to provide an ample supply of meat for the tables of their lumberjack lodge. Low level Lumberjacks begin their career as apprentices in small to large-scale logging operations until they save up enough money to purchase a plot of forested land so they can cut their own swath through the woods. Higher level Lumberjacks eventually construct and preside over their own lumberjack lodge. They can be any race, but the most common are humans, half-orcs, half-ogres and dwarves. Halflings and gnomes are simply too small to effectively wield large axes and to elves Lumberjacking is considered the rape of nature.
Prime Attribute: strength
Alignment: any except lawful
Hit Dice: d12
Weapons: hatchet (d6 damage), axe (d8 damage), great axe (d12 damage), Throwing circular sawblade (d4 damage), metal mallet (d6 damage), and maul (d20 damage).
Armor: Leather or Fur
Abilities: Specialization, climbing, log rolling, forest lore, eating, drinking, cleave.
LVL HD BtH EPP
1 d12 +0 0
2 d12 +1 2501
3 d12 +2 5001
4 d12 +3 10,001
5 d12 +4 20,001
6 d12 +5 40,001
7 d12 +6 80,001
8 d12 +7 160,001
9 d12 +8 320,001
10 d12 +9 500,001
11 +4 HP +10 750,001
12 +4 HP +11 1,000,001
1 3 +4 HP +12 1,250,001
1 4 +4 HP +1 3 1,500,001
15 +4 HP +1 4 1,750,001
16 +4 HP +15 2,000,001
17 +4 HP +16 2,250,001
18 +4 HP +17 2,500,001
19 +4 HP +18 2,750,001
20 +4 HP +19 3,000,001
Lumberjacks gain a specialization in a type of axe, mallet or maul, gaining +2 to hit and damage in that weapon and can cut through a wooden door in 1 round or any other source of wood at a rate of 1 ft. per round.
Lumberjacks can climb trees as a rogue of equal level climbs walls and can balance on and roll any round object using their feet by making a dexterity check at -1 per 10 ft. of movement attempted.
Lumberjacks can consume twice the normal amount of food or beverage with no ill effect other than passing gas.
At 5th level, Lumberjacks gain forest lore and can identify any type of enchanted or normal tree on sight or normal woodland or enchanted animal by sound or footprint though they have no skill at tracking them down. They can also construct a log cabin.
At 7th level, Lumberjacks can consume four times the normal amount of food or beverage with no ill effect other than passing gas.
At 10th level, Lumberjacks can cleave a target, causing double damage on a successful hit with their claws (as a bear) or their weapon of specialization.
At 10th level, Lumberjacks can construct a lumberjack lodge and log slide and attract followers to assist in their logging operation.
1-10% 1d10 Fighters
11-20% 1d6 Thieves
21-30% 1d4 Humanoids
31-90% 1d4 Lumberjacks (Roll 1d6, 1=Humanoid, 2-3=Human, 4-5=Dwarf, 6=other demi-human)
91-100% 1 Special
(Roll 1d4, 1-2=Druid, 3-4=Ranger)
At 12th level Lumberjacks can summon a pet bear, but can never retain more than one at a time.
At 15th level Lumberjacks can turn into a bear 3 times per day for 1 round per level each time.
Here's the link to the pdf with the character class
http://24.159.235.164:8000/miller6%20we ... cation.pdf
Brian Miller
_________________
"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
- moriarty777
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You know... I saw this very early this morning... and I *still* have that blasted song in my head now!!!
Once a Monty Python fan... always a Monty Python fan.
Thanks for sharing!
Moriarty the Red
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Once a Monty Python fan... always a Monty Python fan.
Thanks for sharing!
Moriarty the Red
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pineappleleader
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"At 15th level Lumberjacks can turn into a bear 3 times per day for 1 round per level each time." - Actually, this is only a legend. It has to do with how they act on the morning after a big blow-out party.
Is this a Canadian Lumberjack or an Oregon Lumberjack?
_________________
The Blood of Dragons flows through my veins!
Prepare to meet your DOOM!
Kobold battle cry
Is this a Canadian Lumberjack or an Oregon Lumberjack?
_________________
The Blood of Dragons flows through my veins!
Prepare to meet your DOOM!
Kobold battle cry
-
pineappleleader
- Hlobane Orc
- Posts: 101
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"At 15th level Lumberjacks can turn into a bear 3 times per day for 1 round per level each time." - Actually, this is only a legend. It has to do with how they act on the morning after a big blow-out party.
Is this a Canadian Lumberjack or an Oregon Lumberjack?
_________________
The Blood of Dragons flows through my veins!
Prepare to meet your DOOM!
Kobold battle cry
Is this a Canadian Lumberjack or an Oregon Lumberjack?
_________________
The Blood of Dragons flows through my veins!
Prepare to meet your DOOM!
Kobold battle cry
pineappleleader wrote:
"At 15th level Lumberjacks can turn into a bear 3 times per day for 1 round per level each time." - Actually, this is only a legend. It has to do with how they act on the morning after a big blow-out party.
Is this a Canadian Lumberjack or an Oregon Lumberjack?
Well, the one I ran last night was a dwarven Scot'ish baastad.
Get out off muh waaay! I've gut wood to hew!
Had a blast!
Brian Miller
_________________
"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
[quote="pineappleleader"]
"At 15th level Lumberjacks can turn into a bear 3 times per day for 1 round per level each time." - Actually, this is only a legend. It has to do with how they act on the morning after a big blow-out party.
Without a doubt. ...but bears in flannel, hiking boots and a tuke.
_________________
"The adventure continues"
"At 15th level Lumberjacks can turn into a bear 3 times per day for 1 round per level each time." - Actually, this is only a legend. It has to do with how they act on the morning after a big blow-out party.
Without a doubt. ...but bears in flannel, hiking boots and a tuke.
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"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
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cuchulainkevin
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Sounds like he's ok...
the kind of guy that would work all night and sleep all day...
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A Room Zoom Zoom. A Room Zoom Zoom. Gilly Gilly Gilly Gilly Ot Zat Za Come open the magic door with me, With your imagination there's so much we can see. There is a doorway that leads to a place. I'll find my way by the smile on your face.
the kind of guy that would work all night and sleep all day...
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A Room Zoom Zoom. A Room Zoom Zoom. Gilly Gilly Gilly Gilly Ot Zat Za Come open the magic door with me, With your imagination there's so much we can see. There is a doorway that leads to a place. I'll find my way by the smile on your face.
Ah room zoom zoom, ah room zoom zoom. gilly gilly gilly gilly, gilly ah sa sa. Come through the magic door with me and see the things you never dreamed you'll see.
pineappleleader wrote:
"At 15th level Lumberjacks can turn into a bear 3 times per day for 1 round per level each time." - Actually, this is only a legend. It has to do with how they act on the morning after a big blow-out party.
Is this a Canadian Lumberjack or an Oregon Lumberjack?
Sounds a bit like a Michigan Lumberjack.
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irda ranger
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Lord Skystorm
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Just like his dear Ma ma.....
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"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Right. then...I've got 3 lumberjack PCs logging in my campaign. Anyone else roll one up? And if so, how did it go?
"I would chop down 'at tree as you like were it not fer the woods which is bloocking muh way."
Brian Miller
_________________
"The adventure continues"
"I would chop down 'at tree as you like were it not fer the woods which is bloocking muh way."
Brian Miller
_________________
"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
