Weather Generator

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T1Hound
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Weather Generator

Post by T1Hound »

Long ago, I had weather generator that would allow for climate, season, and terrain. You could enter in a timeframe (# of days) and it would generate a text file and even have special events (i.e., arctic, winter, and mountains) and you could have an avalanche, etc.

Any recommendations? The text file for multiple days would be really nice to have.
-George

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Arduin
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Re: Weather Generator

Post by Arduin »

This might be useful... http://www.pbegames.com/weather/

Another way is to pick a spot in the real world (not where you game) that has a similar climate to the game world and take its real weather conditions for the game world...
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Captain_K
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Re: Weather Generator

Post by Captain_K »

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Captain_K
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Re: Weather Generator

Post by Captain_K »

Look out the window as your "degree" of weather, good, bad, really nasty. Put it at the right season for your game. Add a "wild card" dice which amplifies if the roll is high. You can create a very simple system.

You know the method of the "weather rock" right? You could even give this magical stone to one of your PCs to use to help them (you) predict the weather. When they use it, it forces you to think about the weather and how it will affect play. The magical weather rock is a great MI. Fits in the pocket for easy carrying. When they take it out sit it on the ground and step back and say the magic words, "Weather Rock, what is the weather going to be like today?" It will simply show them: if its wet, its raining, if it has snow on it, its snowing, if its underwater, its a flood, if its moving, its an earthquake, if its melting YOUR IN HELL!

Seriously though, it is a great magic item, but tricky to use IF (and only IF) the CKG allows it to predict the FUTURE weather at one point in time within the next 2d12 hours (unknown to players). So the rock behaves and shows the weather the PC will experience at one point in time in the next 2 to 24 hours. Tricky on the CK, but if the PCs use it they remind you to think about it and set it to "something" at a point in time in the next 2-24 hours.

Doubles as a magic stone in a pinch (+1 to hit and damage) - I think these things are made by Gnomish Druids and commonly gifted to Halfling town mayors.
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Lurker
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Re: Weather Generator

Post by Lurker »

Captain_K wrote:Look out the window as your "degree" of weather, good, bad, really nasty. Put it at the right season for your game. Add a "wild card" dice which amplifies if the roll is high. You can create a very simple system.

You know the method of the "weather rock" right? You could even give this magical stone to one of your PCs to use to help them (you) predict the weather. When they use it, it forces you to think about the weather and how it will affect play. The magical weather rock is a great MI. Fits in the pocket for easy carrying. When they take it out sit it on the ground and step back and say the magic words, "Weather Rock, what is the weather going to be like today?" It will simply show them: if its wet, its raining, if it has snow on it, its snowing, if its underwater, its a flood, if its moving, its an earthquake, if its melting YOUR IN HELL!

Seriously though, it is a great magic item, but tricky to use IF (and only IF) the CKG allows it to predict the FUTURE weather at one point in time within the next 2d12 hours (unknown to players). So the rock behaves and shows the weather the PC will experience at one point in time in the next 2 to 24 hours. Tricky on the CK, but if the PCs use it they remind you to think about it and set it to "something" at a point in time in the next 2-24 hours.

Doubles as a magic stone in a pinch (+1 to hit and damage) - I think these things are made by Gnomish Druids and commonly gifted to Halfling town mayors.
As a combat meteorologist (well old retired used to be combat meteorologist) I LIKE THAT ! I have a long world spanning love hate relationship with the mythical 'weather rock' .... :D

On the flip side, and to make the use of it tricky, is the weather on the rock only from where the rock is currently lying, or is it predictive of the point in space & time on the party's path of travel?

What if the point in time the rock is 'reading' is a point when the party is inside a building, so the weather on the rock isn't completely representative of the weather.

The party is going to have to be clever and experiment a bit to find out just how useful/accurate it will be ...

There are so many ways that the rock could be wrong - well the rock is right but the party misreads the results. That is what makes me like it. It has a good use, but the party still has to be paying attention, plus there are plenty of outs for the GM to change things a bit to his/her likening.
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Captain_K
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Re: Weather Generator

Post by Captain_K »

GREAT add, the space relationship to the time bit... yeah, that doubles down on the fun. Any of these "look into the future" is normally a bind to the CKs hands more than a favor to the PCs... knowing your fate rarely makes one any the wiser...
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Go0gleplex
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Re: Weather Generator

Post by Go0gleplex »

You'd hate Sedro-Woolley then Lurker. LOL There is a public "weather station" in what passes as downtown with a rock hanging by a rope and the sign gives the conditions of the rock vs the weather. Such as; if the rock is wet, it is raining.

Though the town does have its own dungeon. 20 miles+ of abandoned coal tunnels running under the northern part of it. ;)
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serleran
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Re: Weather Generator

Post by serleran »

It would not be terribly difficult to construct a program that does this. Time, though, is the problem.

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