Psionics

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slimykuotoan
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Psionics

Post by slimykuotoan »

This really needs to be developed for C&C.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Jyrdan Fairblade
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Re: Psionics

Post by Jyrdan Fairblade »

If it could be done better than D&D's psionics throughout the years, sure. Not that that sets a particularly high bar. It's always seemed to me that that's where the most broken rules have ended up. In trying to make it so different from magic, they always created something for munchkins to abuse.

serleran
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Re: Psionics

Post by serleran »

It has been done. Twice.

Rigon and Jason Vey both have versions.

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Rigon
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Re: Psionics

Post by Rigon »

slimykuotoan wrote:This really needs to be developed for C&C.
I did a conversion/adaptation of 2e psionics, GreyElf has a system that is in AA (which can be ported into C&C), there are Psi rules in SS:EH that could be fitted into C&C with some work, and Victorious has it's own take on psionics that are compatible with C&C.

You just need to look around.

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Buttmonkey
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Re: Psionics

Post by Buttmonkey »

You could also go the Gamma World route. Import mental mutations from Mutant Future (a classic D&D compatible take on Gamma World (not strictly a clone, though) and treat them as psionic powers.
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slimykuotoan
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Re: Psionics

Post by slimykuotoan »

Wow goys. Thank you for the great ideas. And yeah, Gamma World, I hadn't thought of that. :)
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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