https://www.trolllord.com/tlgstore/#!/A ... y=11639170
If so, what do you think of it. I believe much has been added . . as compared to the original Arms & Equipment Guide.
Thanks.
Thanks for the post.Aergraith wrote:So, the old one was by Mike Stewart, and this one is by Davis Chenault, so they are different books.
There are 31 armors, 16 shields, 3 martial arts, 17 clubs, 24 knives, 22 daggers, 8 dagger/knives, 30 double-edged swords, 39 single-edged swords, 7 sword variants, 21 spears, 7 staff/club/similar, 27 axe/mace/hammer, 22 pole arms, 13 rare weapons, 2 missile/thrown, 21 bows, 7 arrows, 9 crossbows. Those counts include variants like small, medium, flanged, etc.
What can you do with more weapons? At the end of the day you only have so many reasonable variants for damage rolls. One thing is you can make the cultures in your campaign world, or certain groups of opponents all use armor and weapons that are unique and identifiable to them. Almost every weapon is described and illustrated, and weapons and armors with various important components or variants have those described.
Some weapons and armor have a "special" section, which will change how some existing things might work in your game if you allow them. Some work better against armor, or metal armor. The buckler offers no protection against missiles.
Some weapons conflict with their PHB equivalent. A PHB Club does 1d6+1 damage. The one in the Arms and Armor guide does 1-2 points and is -1 vs armor. The club is 5gp on the club list and costs nothing on the staff/club/similar list. You can get a balisong as a knife for 25gp and as a dagger for 35gp. Because of how much differs from PHB, you probably want to replace the PHB list with this book if you decide to use it instead of allowing things from it, especially as players will likely just bring in the most advantageous things.
Terms such as "vs armor" (damage? to-hit?), disarm, entangle, pin, etc. are not defined or explained in a single place, so these either build on PHB concepts or the CK has to house rule them.
It doesn't have rules for boomerangs.