The grounds of 18th century estates often featured small decorative buildings known as follies. Such structures were especially popular in the British Isles, but many were also created in France and other parts of Europe. In accordance with the late 18th century taste for ruins, many follies were deliberately built to look as through they were old and dilapidated. Commonly, they were constructed to look classical or medieval in origin. Frequently, they would be built in highly inauthentic interpretations of styles that were considered “exotic”, such as Chinese, ancient Egyptian, or Turkish. In the United Kingdom, the fashion for building follies lasted well into the 19th century.
Some architectural follies are only the facade of a building. Some others are essentially solid sculptures, with no means of entrance. Many, however, are complete buildings with a room or two inside. Of those that can be entered, many are used as summerhouses, where guests might be entertained, or a light meal eaten in the middle of a garden. In Gothic or Steampunk scenarios, follies could actually be the meeting places of bizarre secret societies, be entrances to underground dungeons that holds kidnapped damsels, or even imprison supernatural creatures! Often, however, follies have no intended purpose but to look nice in a landscape, and display the disposable wealth of the estate's owner.
Random Architectural Follies (d20)
1. “Druidic” Megalith(s) (1 – 12)
2. Amphitheater, Ruined
3. Artificial Grotto, perhaps with interior pool. May be the entrance to underground passages.
4. Castle (d4: 1=small ruined, 2= ruined facade, 3=small intact, 4=intact facade)
5. Chinese Pagoda
6. Church (d4: 1=ruined Gothic, 2=ruined Romanesque, 3=ruined Gothic facade, 4=intact Gothic facade)
7. Column or Obelisk (d6: 1=Corinthian Column, 2=Doric Column, 3=Ionic Column, 4,5,6=Egyptian Obelisk)
8. Columns and Entablature, Ruined
9. Dry Bridge (does not cross any water) (d4: 1=Gothic, 2=Chinese, 3=Roman, 4=Rustic)
10. Gateway or Arch (d6 1=Classical, 2=Gothic, 3=Chinese, 4=Egyptian, 5=Turkish, 6=Sculpture of a Monstrous Mouth)
11. Idealized Cottages (peasant or hermitage)
12. Oddly-shaped Building (d4: 1=triangular, 2=conical, 3=pentagonal, 4=sculptural [pineapple, etc.])
13. Pavilion (d4: 1=Gothic, 2=Turkish, 3=Chinese, 4=Egyptian)
14. Pyramid, Egyptian or Aztec
15. Roman Aqueduct, Ruined Section
16. Rotunda (d4: 1=ruined classical, 2=ruined Gothic, 3=intact Gothic, 4=intact classical)
17. Temple (d6: 1=ruined classical, 2=ruined Egyptian, 3=intact classical, 4=intact Egyptian, 5=Hindu, 6=Aztec)
18. Tents, Cloth or Stone
19. Tomb or Cemetery, False (d4: 1=ruined classical, 2=intact classical, 3=ruined medieval, 4=intact medieval)
20. Tower (d4: 1=castle, 2=minaret, 3=classical, 4=sculptural)
Purpose of Folly's Interior (d20)
1 – 7. None, but may be richly decorated anyway.
8 – 12. Summerhouse
13. Meeting Place (for secret society or salon)
14. Shed (garden tools, garden furniture storage)
15. Pump-house
16. Cistern
17. Ice House
18. Larder (especially for game animals)
19. Cesspit
20. Dungeon or Prison (person, animal, or supernatural creature)
Random Architectural Follies on English Estates
Moderator: DMMike
Random Architectural Follies on English Estates
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.
Re: Random Architectural Follies on English Estates
Thanks for this...I'd known about the tendency, but didn't know they had a specific term!
Mike
Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind
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http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com