High level Module/Adventure Poll

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What level should high level adventures be for 4-6 PCs

Poll ended at Tue Mar 14, 2017 1:29 am

13-14th lvl
3
15%
15-16th lvl
6
30%
17-18th lvl
5
25%
19-20th lvl
3
15%
21-22nd lvl
2
10%
23-24th lvl
1
5%
25th + lvl
0
No votes
 
Total votes: 20

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Captain_K
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High level Module/Adventure Poll

Post by Captain_K »

This poll is to try to zero in on a target level for high level adventure writers/submitters to Domesday or the Trolls.
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Captain_K
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Re: High level Module/Adventure Poll

Post by Captain_K »

A level high enough for 9th lvl spells, yet within the CKG write ups.. that was my guiding light.
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Omote
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Re: High level Module/Adventure Poll

Post by Omote »

I voted for levels 15-16, but I would actually vote for any adventure from levels 15+ (15-20). I would like to see the C&C game expanded in this way, and if adventure modules are the only things that we can get, so be it.

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Treebore
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Re: High level Module/Adventure Poll

Post by Treebore »

Omote wrote:I voted for levels 15-16, but I would actually vote for any adventure from levels 15+ (15-20). I would like to see the C&C game expanded in this way, and if adventure modules are the only things that we can get, so be it.

~O
I take it you mean in ways beyond what is in the CKG?
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Captain_K
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Re: High level Module/Adventure Poll

Post by Captain_K »

I believe that Steve was thinking about expanding the next issue/print of the PH to be to the level of the CKG.
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Re: High level Module/Adventure Poll

Post by Omote »

Treebore wrote:
Omote wrote:I voted for levels 15-16, but I would actually vote for any adventure from levels 15+ (15-20). I would like to see the C&C game expanded in this way, and if adventure modules are the only things that we can get, so be it.

~O
I take it you mean in ways beyond what is in the CKG?
Yes, and no. While the CKG expands the game to higher PC levels nicely, I don't think that book put any real emphasis on practical high-level play. The reason why adventures could work is that I believe that C&C is in some desperate need of more power creatures/enemies as base monsters. TLG knows full well they need to get to expanding the game in the direction of demons & devils, but on top of those encounters, I think other, more powerful enemies are greatly needed for the C&C game. Adventures are one way to increase the number of very powerful enemies and encounters without having to write a whole book on the subject.

~O
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Captain_K
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Re: High level Module/Adventure Poll

Post by Captain_K »

Let me know if you think those in the Domesday are getting close or they need to be more powerful.
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Re: High level Module/Adventure Poll

Post by Captain_K »

Any new folks? I'm going to use this in the next domesday, I'd like to get this as up to date with the most input as possible. thanks!
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