So, if this were a kickstarter, this is the part where everyone would be crying foul. But, it's not a kickstarter.
I'm still interested, more than ever in fact. But, I'm also still busy.
This game has become something of an obsession with me. I'd love to run it. I despair of ever actually doing so, but...
Simon Burley, co-creator and game designer, has written a book called "Conventional Thinking". There is a chapter about this game and its creation at the end of the book, which is available on a "pay what you want" basis at drivethrurpg.
The thing that sets GH apart from other Supers games is that it attempts to simulate comic books instead of physics. Which I like. Ultimately, the game's reach exceeded it's grasp, but not by much. And the reach itself is impressive in its own right. It's a neat piece of genre emulation that sets out to do one thing, and mostly succeeds, even if it sometimes does so in spite of itself.
I want more than ever to run this, and have been familiarizing myself with the rules for quite some time. Pretty sure I have it. Mostly elegant with a few missteps. Burley says the game grew out of his usage of Gamma World for supers, after his gaming group didn't like Superhero 2044. After reading that, I can totally see it, it's kind of funny.
Anyway, just checking in.
It happens sometimes. People just explode. Natural causes.
Also, the original idea - using one of the shorter adventures from White Dwarf - WAS probably a better idea than trying to adapt a Champs module. The Champs module I had in mind is neat, but long. And possibly a bit TOO uncomfortable for some people. It was the only Champs module to be pulled from the shelves lol.
It happens sometimes. People just explode. Natural causes.
Been running this for my nephews. It's not bad to run. I am using the introductory scenario in the Supervisors' Book. I will consider this a test run to hopefully run this with some people here. I purchased a copy of the"Codename: Spandex" retro-clone, so I could have something to flip through at the table while running this. It was well worth the money. It's a pretty pure clone of GH, and compatible right out of the box, so to speak. It's also GORGEOUS. Full color, beautifully illustrated, glossy pages, heavy paper, everything about C:S is QUALITY. It even improves upon the GH layout by compiling all of the relevant tables in the back of the book. I found a couple of minor typos, but nothing that will impact the game. Overall, it is one of the best looking RPG products I have purchased in a while. And it's a handy way to have an affordable, physical copy of the rules to refer to when running GH.
It happens sometimes. People just explode. Natural causes.