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Shield Manor Campaign 
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Greater Lore Drake
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Joined: Fri May 30, 2008 7:00 am
Posts: 3589
Location: Keizer, OR
Post Shield Manor Campaign
Well, having had most of those saying they wanted to play as no shows, I had to scrap my intended Steeldale Campaign and pull out an old old beginners campaign called Shield Manor. I've ran scores of players through this dungeon over the last 23 years as an intro into AD&D...and now, it's C&C's turn.

Players:
Atheran - Elf Druid F; lvl 1 (player age: 23+/1)
Amber - Bastini Illusionist F; lvl 1 (player age: 11)

(yeah, it's a squishy party so far)

The players started out within the town of Laketon in the Barony of Morue, located at the far east end of Long Lake (think the Great Lakes for size), a town of of halfling farmers and small trade port notable only for being the gateway into the wilds of the Gale Mts and Sandy Hills...and raising goats. Lots and lots of goats. Atheran and Amber ran into each other at the doors to the Academe', one seeking clues as to the whereabouts of the parents that abandoned her in the forest over 150 years ago, the other seeking her two missing younger brothers that left her clan to be adventurers. Bob, the on duty guard directed them to the office of Missy, a rather harried middle aged clerk-cum-secretary for the Headmaster of the Academe'. Missy was unable to help Atheran but did have records of Thomas, the youngest of Amber's brothers having trained there for a while and departing towards a well known local ruin called Shield Manor with a party of other adventurers. However, none of them are known to have returned and it has been nearly half a year.

The girls split up after agreeing to meet at the Academe' the next morning, Atheran to meet with the headmaster before joining Amber in going to investigate this Shield Manor place. Atheran found a nice patch of light woods in which to meditate for several hours while Amber obtained lodgings at the Piebald Possum (and fleeing the bombastic halfing proprietor, Newt, as soon as she could) before going to the Laughing Badger tavern to inquire about her other brother Evan. She managed to both insult the tavernkeep and a pair of sailors that were entering, resulting her fleeing to prevent herself from suffering severe bodily harm from the angry sailors. Spending time wandering around the town she eventually went to the Behind the Hill Tavern and seeking to earn a few coins to fill an all but empty purse helping the farmers. Atheran had much the same idea only she sought to assist the local herb merchant with packaging things for shipment, earning a package of tea leaves and another of rosemary. As evening fell, Amber returned to the Piebald Possum to enjoy her bowl of squirrel stew before retiring for the evening in the stables, lacking the funds needed for an actual room. Atheran returned to her spot in the woods and set up a meager campsite hoping the goats would not be bothering her as much through the night as they had during the morning. (end session)

_________________
"Among humans the only difference between death and irrelevancy is a heartbeat."
"In a lonely world of silence a smile becomes a symphony."
"C'mon guys, grow a backbone. It's only ONE stupid kobold!"


Mon Apr 16, 2018 12:43 am
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Greater Lore Drake
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Joined: Fri May 30, 2008 7:00 am
Posts: 3589
Location: Keizer, OR
Post Re: Shield Manor Campaign
Shield Manor- Second Session:

The next morning, each of the ladies awoke where they had bedded down. Amber, in the Piebald Possum's stable was awoke by the crowing of the roosters and arrival of the stable boys caring for the animals of those within the inn. Atheran, at her campsite in the woods amidst the distant roosters crowing and a few goats looking for nibblies. Amber partook of the inn's fare, simple bread and cheese while being relieved that Newt was not a morning person himself and Atheren scavenging some forest mushrooms and raiding a few squirrel caches for nuts which she ate over a small fire. Whiling away the morning, the girls met up at the Academe for Atheren's meeting with the headmaster, Helmant Tor, to inquire of their records about her mother from 150 years ago. Headmaster Tor, being human, had no clue as it was in the time of Headmistress Beral-li. He promised some sort of answer within a week if she would return. While this was happening inside the Academe, Amber sat outside near the road watching the thin man in robes reading his book where Bob had been sitting guard the day before.

Atheran exited the building and the two decided to venture into the forest and check out this Shield Manor ruin they had been hearing about from the locals. Without much preparation, the two departed and a few hours later found themselves outside of a pair of partially destroyed and aging wooden buildings. One an apparent inn (The Golden Shield ) and the other a bow roofed stable. Checking out the stable first, they found an old carriage room with some mushrooms growing near the back walls. Atheren recognized them as being poisonous but chose to pick some anyways for possible future use. It was at this unguarded moment that a quartet of giant rats burst from their fungus covered burrow and attacked. Both ladies were badly bitten before Amber managed to scare three of them off and Atheren killed the fourth with a blow from her staff. Forging on, they found nothing else in the stables other than the skeletal remains of a long dead equine of some sort. Likely a horse.

They chose to enter the main building through the large hole left when the rear corner of both floors of the building was destroyed by something big. Inside was a bare common room with a weak, creaking wooden floor that bowed slightly under each step. Forging in further, the two found the debris strewn kitchen and the remains of a rusting damaged pot belly stove. Their attention was diverted from the ruin when Amber detected something foul in the air. Like rotting meat...and then, with her attention focused on the surroundings a bit more, heard the drone of many flies. The two followed her nose through the wreckage that was once the rear wall of the kitchen to the tree line where they discovered a pile of nearly a dozen bodies of various races stripped and rotting. The flies and other scavengers of the forest having been hard at work on cleaning up the corpses. Steeling themselves, the two sifted through the bodies trying to make sure that Amber's brothers ere not potentially among them. They weren't.

Retreating back inside, the two ignored the narrow stairs descending to the cellar next to the kitchen entry and instead made their way up a dangerously rickety set of stairs to the equally weak floored second floor. They poked through a few rooms before breaking down one of the few remaining intact doors present in the building. The room was relatively clean if not dusty with cobwebs about...and a large patch of yellow-gold mold growing up the rear wall and across part of the floor. It was at this point that Atheren made a fatal error in judgment. Not realizing what the mold was though recognizing it as unnatural (failing her identify check) she drew close and poked it with her finger. Spores were released into the air as well as taking root in her hand and a failed save or two later she collapsed to the floor dead, her lungs and throat clogged with mold and most of her right arm overgrown and still growing.

Amber, in a panic and unable to save her friend despite her frantic, choking pleas for help, fled the room and down the stairs as fast as she could, forgetting about the dangerous condition of the stairs themselves. Halfway down the stairs gave way sending her plummeting to the floor below only to break through the weak rotting floor boards as well and crashing in a broken, bloody, and quite deceased heap across the cellar floor. Thus ended the short careers of the druid Atheren and illusionist Amber. TPK! :twisted:

The girls rolled up new characters in the hour left of the session...creating a Dwarven Witch Hunter and a Bastini Animator (my daughter likes cat girls-eye roll). More information them in June after our next session.

_________________
"Among humans the only difference between death and irrelevancy is a heartbeat."
"In a lonely world of silence a smile becomes a symphony."
"C'mon guys, grow a backbone. It's only ONE stupid kobold!"


Mon May 14, 2018 1:01 am
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Greater Lore Drake
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Joined: Fri May 30, 2008 7:00 am
Posts: 3589
Location: Keizer, OR
Post Re: Shield Manor Campaign
It's been a while, but here is the most recent session report:

Shield Manor Take 2 – A new party:

Winifred Von Cheswick, dwarven female Witch Hunter, arrived in Laketon aboard the Schooner Storm Raven along with other passengers, cargo, and mail from the far off city of Balidor in hopes of both finding evil to vanquish, gold to gather, and escaping those pursuing her for a murder she was framed for by parties as yet unknown. Her first order of business was to find a replacement for the crossbow she was forced to abandon during her hectic flight from Trondahl north to Balidor. After first checking the local general store, she was directed by Shopkeeper Longtoe to the Shrift’s, the local bowyer and Fletcher. Mister Longtoe did not warn her that Shrift was a gruff half-orc with the personality of a peeved porcupine on a hot plate.

Deciding that the crossbow was more important than indulging in any personal animosity, Winifred managed to not only barter for a second hand light crossbow, but also the bolts and a quiver for far less than what might have been charged. Shrift essentially told her that he would likely end up with it back at some point seeing as she was one of them stupid adventuring types. He shared a bit of local rumors about a cursed island, a long abandoned crypt, and of course the Shield Manor which tended to eat fool treasure hunters like they was sausages. With a less than cordial good-bye, mutual between them, the hairless (and more importantly, beardless) dwarf female made her way back to the Piebald Possum in search of refreshment and lodging.

Meanwhile, Rose Grace, bastini female Animator, arrived at the north edge of Laketon in the company of several small traders that had banded together on their journey from Nordell where Rose had joined them. Rose was fleeing a rather disagreeable marriage arranged by her father the chief of the Grace Clan as part of a political power play and thought to seek out a former friend heard to have been in the area. Rose sought out the inn to obtain lodgings and food immediately, opting for the catch of the day, fresh bread, and a cup of mead. Ironically, the catch of the day was baked catfish which creeped her out as it seemed to stare at her accusingly from the plate.
While she ate and tried to ignore the innkeep’s incessant banter with other patrons, Winifred arrived and promptly sat at the counter, ordering an cup of mead to take the taste of shipboard life out of her mouth. It wasn’t long before she had engaged Newt into a discussion about local trouble spots and locals known for undead sightings. There was the cursed island with its glowing lights amidst the tumbled stones of a ruined town where an entire army was reputed to have vanished, the ancient crypts now in disuse with rumored miles of tunnels beneath the Sandy Hills, the Shield Manor and its overgrown estate within the forest several miles distant, and a comment about something not quite right about things involving the Baron and his castle.

Winifred thought a bit and made an announcement to the room seeking those who might join her in going off to deal with some of these evil places. Rose, just finishing her meal, immediately stood up and expressed her interest. She joined Winifred at the counter and bought the dwarf another cup of mead as they began to feel each other out with barbs and banter. Eventually, the two left to seek out more information at the Academe’ as well as looking for someplace that might sell a sleeping potion to help Rose deal with persistent nightmares of what Winifred tentatively identified as a werewolf or similar.

The two got directions from Newt to the Academe’ and were soon at its doors which were guarded by a human male in non-descript clothes identifying himself as Bob. The two asked about Rose’s friend and found that she had been here several weeks past seeking her brothers then departed for the Shield Manor. She has not returned and is presumed to have perished. When asked about the manor, Bob had much information to impart about some of its history, what creatures have been found by those that made it back, and other tidbits. He also had some stories about the cursed island and advised the two ladies to avoid it unless they were feeling mostly suicidal. Bob told them a little about Deadman Swamp and the dragon that supposedly ruled it as well as about the Griffons and Harpies of the Shrieking Mountains. When asked about the Academe’ library, he directed the two to see Missy and provided quick directions to her office.

Missy received the two cordially, answered a few questions about Rose’s friend that Bob had already provided to them, and processed the paperwork and day use fees for their time in the school library. They were to show their passes to the librarian.
The library was a 20’x30’ room lined with walls with only a couple small square tables and chairs in the center. An elderly man in robes at the back of the room scribbled away at something on his scribe’s desk with quill and ink. As Winifred greeted him, the ladies found that this old man was as hard of hearing as he was getting to tell them something useful. Finally they were pointed to books on local creatures, ruins, and history which they spent a few hours looking through and reading up on items related to the Shield Manor and local beasties.

On the way back to the inn, they stopped at the Hospice just up the road from the Academe’ and obtained some sleeping draughts for Rose. The matron Halfling healer cautioned Rose that she was to only take one dose as needed per day. The potion itself was highly addictive and could cause her serious problems if misused. Winifred, taking advantage of having one of the healers present, asked about the possibility of obtaining healing potions or other potentially life-saving curatives. She was told that the hospice had no such potions but they did have some herbal based remedies that might help. Wound Paste and a general ointment that was good for burns, fungal infections, and some poisons. Winifred bought two of each while Rose bought one of each herself. After paying for the sleep potion and curatives, the two ladies decided to call it a day for their explorations about town.

It was late in the afternoon when the two returned to the Piebald Possum for dinner and retiring to their room early for the night to prepare for their sojourn to the infamous Shield Manor on the morrow.

(next session will be July 14th)

_________________
"Among humans the only difference between death and irrelevancy is a heartbeat."
"In a lonely world of silence a smile becomes a symphony."
"C'mon guys, grow a backbone. It's only ONE stupid kobold!"


Sun Jun 17, 2018 12:48 am
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Greater Lore Drake
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Joined: Fri May 30, 2008 7:00 am
Posts: 3589
Location: Keizer, OR
Post Re: Shield Manor Campaign
Info on the stuff picked up at the Hospice:

Wound Paste: Non-magical herbal based coagulant and binder. Can be applied to any minor wound (not significant enough to require stitches or worse) with a one time effect (per combat encounter/wound) of healing 1d3 points of damage. One container holds four applications. 10 gp

General Ointment: Non-magical herbal & charcoal based topical pain-killing disinfectant and anti-toxin. If applied to burns, rashes, fungal infections, non-magically poisonous bites/stings within two rounds of the wound/infection occurring it will heal 1 point of damage and grant a +2 bonus to any CON save required as a result. One container holds two applications. 20 gp

_________________
"Among humans the only difference between death and irrelevancy is a heartbeat."
"In a lonely world of silence a smile becomes a symphony."
"C'mon guys, grow a backbone. It's only ONE stupid kobold!"


Sun Jun 17, 2018 4:01 am
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