1 1 th to 20 th level, DUH!!

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Treebore
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1 1 th to 20 th level, DUH!!

Post by Treebore »

My gamers and I have been discussing what the characters gain going from 11th to 20th level (with exceptions like the Paladin and spellcasters).

So I think I am going to answer this question by using 3E Prestige Classes, modified, of course.

I may even do it for spellcasters, not sure yet.

Anyways, now that I am finally considering this possible option, I felt like I was having a "duh!" or "doh!" moment, and thought I would share it.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Treebore
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Post by Treebore »

Going over several prestige classes with my kids/players I think this is actually going to be a very viable method.

Like my son, who plays the Paladin, would like to go the "Holy Inquisitor" route from Complete Divine. After talking about how we would modify it and implement it in game, and upping XP requirements by 25,000 for each level (325,000 XP/level) its looks like it will work well. He had to give up the Divine Healing ability at 12th level, but he is happy with the trade offs.

Plus I like the story elements I have come up with, and requiring the Paladin to read Tyr's Book of Judgement, a relic/artifact that many religions in my campaigns have.

Finally, I get to use Prestige Classes to enhance the flavor of my campaign, rather than just being a "power up". Even though it is going to be that as well, hence the extra 25,000 XP per level.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Dragonhelm
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Post by Dragonhelm »

So in a sense, sorta like how d20 Modern works with its base and advanced classes, right?

It's funny that you mention that, since I was thinking along similar thoughts. I can see some cases where some PrCs should probably be base classes, but the instances I can think of are setting-specific.
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Post by DangerDwarf »

Treebore wrote:
Finally, I get to use Prestige Classes to enhance the flavor of my campaign, rather than just being a "power up".

I love it when PrC's are actually used to enhance the flavor of the campaign. Initially, that is what they were made for. I remember several articles at the time of 3e's release discussing just that. I'm pretty sure it was presented that way in the 3.0 DMG as well.

Then it all slipped to the way-side with 3.5.

Allthough, Sovereign Press always did a good job with the DL PrC's being something other than a brief blurb followed by several pages of powers.

Let us know how it works out. I generally have a knee-jerk reaction to introducing d20isms into my game, but this could prove interesting.


Treebore
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Post by Treebore »

The Grey Elf wrote:
And I come through again.
http://www.grey-elf.com/candc/hlc.pdf

Cool write up, However, with so many XP's required for each level after 9th (for most of the classes) I want them to get "something" every level.

Which I have to admit I wouldn't be willing to do if it weren't for 3E. 3E showed me what over powered really is within the context of D&D (which I find funny since I played powergames like RIFTS and Synnibar rather heavily). So I am comfortable with having more "power ups" in my C&C game.

Plus it fits since the general outline of my campaign is stopping the return of Unklar and bringing the "All Father" back to life. Powerful characters are definitely needed.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Maliki
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Post by Maliki »

The Grey Elf wrote:
And I come through again.
http://www.grey-elf.com/candc/hlc.pdf

I'd forgot about these, thanks.
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Jason Vey
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Post by Jason Vey »

Maliki wrote:
I'd forgot about these, thanks.

You're quite welcome. Though I have to redo the fighter for my home game, as I've redesigned the class from the ground up, getting rid of the Combat Dominance ability and replacing it with one that mimics a Power Attack, Cleave, Great Cleave, and Whirlwind Attack progression.

Likely, in my home game I'll just allow fighters to pick up feats from the SRD which are listed (in the SRD) as Fighter Bonus Feats, every 3 levels after 12.

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