Hi all,
So I would like to convert 5e monsters to C&C. Very simply, I would like to hear from those of you who might have a lot of experience in doing this. It doesn't seem incredibly difficult actually, but I am curious to know how you do it, as well as some things to watch out for.
Thanks for your time.
Converting 5e Monsters to C&C
Re: Converting 5e Monsters to C&C
Not much is needed, but I have not done it too often.
There is a Domesday 8 I think (if not 8 then 7 or 9) which has guidelines for conversions.
There is a Domesday 8 I think (if not 8 then 7 or 9) which has guidelines for conversions.
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Converting 5e Monsters to C&C
Yep, Its Domesday 8. Nice little article on conversions. You can download your free copy of Domesday 8 (and all the others) at the Knights of the Crusade website in the free download section. Here is a bit...
CONVERTING MONSTERS
In most write ups we will endeavor to include sufficiently detailed stats for every monster. In general, however, the monster statistics you will find in Castles & Crusades scenarios will be very compatible with those in most D&D d20 OLG RPG rules set and can be converted on the fly, requiring a only a basic understanding of how monster ability checks work in C&C. Note that this method replaces the use of proficiencies to provide for a quick and dirty means of conversion. The most accurate way to convert, obviously, is to put together a full stat block for your monsters from your game master’s guide and/or monster tome.
To improvise and convert monsters on the fly without referencing a manual, simply understand that monsters in C&C have saves of “P” for “Physical” or “M” for Mental. Grant a given monster their Hit Dice +4 to their saving throw or ability check if they have a save or Prime of the listed type, and Hit Dice +0 if not. Thus, a 3 HD monster with P saves making an Intelligence Save would roll d20+3. The same monster making a Strength save would roll d20 +7. Monsters with “P” saves will have a base perception score of 10, while those with “M” saves will have a base perception score of 14.
CONVERTING MONSTERS
In most write ups we will endeavor to include sufficiently detailed stats for every monster. In general, however, the monster statistics you will find in Castles & Crusades scenarios will be very compatible with those in most D&D d20 OLG RPG rules set and can be converted on the fly, requiring a only a basic understanding of how monster ability checks work in C&C. Note that this method replaces the use of proficiencies to provide for a quick and dirty means of conversion. The most accurate way to convert, obviously, is to put together a full stat block for your monsters from your game master’s guide and/or monster tome.
To improvise and convert monsters on the fly without referencing a manual, simply understand that monsters in C&C have saves of “P” for “Physical” or “M” for Mental. Grant a given monster their Hit Dice +4 to their saving throw or ability check if they have a save or Prime of the listed type, and Hit Dice +0 if not. Thus, a 3 HD monster with P saves making an Intelligence Save would roll d20+3. The same monster making a Strength save would roll d20 +7. Monsters with “P” saves will have a base perception score of 10, while those with “M” saves will have a base perception score of 14.
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Converting 5e Monsters to C&C
Domesday 8. Alright, I'll definitely check that out.
Thank you for your help.
Thank you for your help.
Re: Converting 5e Monsters to C&C
Did you find it? Download from Knights of the Crusade or download from the troll store at no cost?
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Converting 5e Monsters to C&C
I did download Domesday 8 thanks, but it seems the article is for converting from C&C to 5e and not from 5e to C&C.