experience points...eh?

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slimykuotoan
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experience points...eh?

Post by slimykuotoan »

Can someone give me a breakdown of awarding xp per monsters?

ie. Let's say the party defeats a bugbear with 18 hps.

XP value listed is: 20 + 3
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philippe tromeur
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Post by philippe tromeur »

That's 20+3/HP

Your 18HP Bugbear is worth 74 XP

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slimykuotoan
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Post by slimykuotoan »

thks

...I wasn't sure if I read the description correctly in the MT.
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serleran
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Post by serleran »

Yep, the base amount (the number before the plus) is added to (number after the plus X number of HP), per monster. So if 6 things are encountered, each with a different HP total, the XP for each is different, making it a little more work... or, you can just give monsters average HP and then multiply one by the number present. Of course, that's not wholly fair to a party that took down several monsters at full strength... but rewards them if they beat down some that were less-than-stellar, too.

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Post by BASH MAN »

20+(18*3) = 74
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Nelzie
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Post by Nelzie »

serleran wrote:
Yep, the base amount (the number before the plus) is added to (number after the plus X number of HP), per monster. So if 6 things are encountered, each with a different HP total, the XP for each is different, making it a little more work... or, you can just give monsters average HP and then multiply one by the number present. Of course, that's not wholly fair to a party that took down several monsters at full strength... but rewards them if they beat down some that were less-than-stellar, too.

I handle that by putting together two or three different "Types" of the same grouping of monsters.

There's a "weaker" variant, usually sent first as fodder or somewhere in the back pinging the party with ranged weapons, that have slightly less than average hit points. I calculate out how much XP they are worth.

There's an "average" variant, which usually makes up the bulk of the forces. They have the average number of hit points a grouping of dice should give them.

The last one are the "elite", which will have more than average to max hit points for their hit dice. These are the two or three "sub-leaders" in a group of Goblins. They might have healing or other low-XP value potions on them, better weapons, better AC and the best treasure on them, out of the whole group. I calculate out their XP as well.

That's how I handle it.
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Post by Inkpot »

Okay, now I'm just going to ask a really stupid question.

Why didn't the trolls just slap a base xp value on each critter - and then let each CK adjust as they see fit? The current method seems unnecessarily complicated. But then, I hate math in all it's forms with a fiery passion that is almost biblical.

/readying my dunce cap.

/preparing to be skooooled.

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serleran
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Post by serleran »

Quote:
Why didn't the trolls just slap a base xp value on each critter?

They did. Its the part before the "+" in the XP line of the statblock. The CK then modifies this number by the HP of the creature.

What should have happened (and did when I submitted them) was for monsters to be listed with its average HP, so that a "normal" creature could be calculated easily: base + average HP * modifier. That was cut out, I presume on the assumption that a CK would prepare the adventure beforehand, and therefore not need to determine the XP awards on the fly... but the latter can certainly happen.

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Post by Inkpot »

*sighs and puts on his dunce cap, hanging his head as he makes his way to the corner*

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Nifelhein
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Post by Nifelhein »

That and the fact they did not make a good job on the description of the XP entry at all. I was puzzled by it for quite a while before I made some searches here and on dragonsfoot.
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Post by Maliki »

I don't bother with XPs for HPs, when calculating the XPs I use the base XPs of the next higher HD monster. A 1HD creature is worth the base XPs of a 2HD monster.
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