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slimykuotoan
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Post by slimykuotoan »

Sun patched skin, a good horse, a lost City in the desert...what could be better?
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Post by Treebore »

slimykuotoan wrote:
Sun patched skin, a good horse, a lost City in the desert...what could be better?

Sounds like classic Conan to me.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Post by Tadhg »

Hmm, my full plate mail in the desert is gonna be . . . challenging. I've got my armor/weapon oil and tools, but I'm going to need a knave/valet type. Can I hire a gnome servant to take along? He'll be good with horses and gryphons, of course.
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Treebore »

A gnome couldn't put your helmet on your head.
Request a squire from the Lunar Knights.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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daddystabz
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Post by daddystabz »

I'm seeking a group to play online as well.

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Post by Treebore »

If your looking to play Skathros may allow a 7th player into his Sunday game.

Slimy may end up having room for a new player in his Wed group if a certain player keeps missing sessions.

Me? I am overbooked at 7 players as it is.

If your looking to be the CK start your own thread telling when you would like to run it (day and time frame) and things like that.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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daddystabz
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Post by daddystabz »

Looking as a player.

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Post by Treebore »

Then PM slimykuotoun and Skathros if either of their times sound good for you.

Skathros is alternating Sundays at 7 PM EST to 10 PM.

Slimy's is on every Wednesday at 7:30 PM EST to 10:30 PM EST.

Both sometimes go later if everyone agrees.

For the record, mine is evey monday, 6 PM to 9 PM PST. 9 to midnight EST.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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daddystabz
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Post by daddystabz »

I PM'ed Skathros but got no response in several days. I'll keep looking.

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Post by Treebore »

daddystabz wrote:
I PM'ed Skathros but got no response in several days. I'll keep looking.

I'll e-mail Skathros and tell him to check his PM inbox for this messageboards. He hangs out more on Dragonsfoot than here.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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daddystabz
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Post by daddystabz »

Ty

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Post by Treebore »

Sent it a while ago. So hopefully he'll contact you soon.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Treebore »

Alright, Monday night group, don't forget to get those NDA's to me. Rigon might make our session after all. If he doesn't he has sent me an updated character sheet.

If someone wants to volunteer to play him let me know ASAP.

As I understand it we are going to playtest the adventure I wrote. I originally did this for d20, so part of the playtest will show me what level ranges it will be for in C&C. I am pretty sure I can get it to last as long as you guys want to keep at it.

In D20 it was meant for 4th to 16th level, possibly up to 20th. I am thinking with the way things work in C&C I can make it last to at least 12th level. So we'll see how long we last.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Rigon »

Treebore, I talked to my wife and she is definiately coming home tonight. So I'll not be attending. Don't let those guys kill my character!!!

R-
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Tadhg
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Post by Tadhg »

Hi Treebore. Sorry, I don't recall how we are to obtain the NDA? Forgive me, if you mentioned it online, I seem to have forgotten!
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Treebore »

Rhuvein wrote:
Hi Treebore. Sorry, I don't recall how we are to obtain the NDA? Forgive me, if you mentioned it online, I seem to have forgotten!

Dowload the one on TLG's download section on their website. We are still a long ways off from finding out if the Trolls will even print it, so this is just to have all the ducks in a row if they do like it once its submitted.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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daddystabz
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Post by daddystabz »

Good luck peeps! I had a blast last night!

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Post by Tadhg »

Treebore wrote:
Dowload the one on TLG's download section on their website. We are still a long ways off from finding out if the Trolls will even print it, so this is just to have all the ducks in a row if they do like it once its submitted.

OK, thanks. I'll look for it then.
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Aramis »

Aramis wrote:
I don't know if everyone was connected when this was mentioned, but we are probably going to go for the "lost City in the desert" adventure next, if everyone is agreeable to that... Orlan will do almost anything to get away from these uncouth savages and their mystifying religion.

Now that I think about it, those savages are not so bad. Kind of soothing really in their lack of constant attempts at arcanicide.

Back to the Crater!

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Johns: How's it look?

Riddick: Looks clear.

[Johns steps forward, and a creature flies out towards them. They duck and it flies into the night]

Johns: You said it was clear!

Riddick: I said it *looked* clear.

Johns: Well, how does it look now?

Riddick: Looks clear.

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Post by Treebore »

There are some things that I don't think came across well, and in retrospect, probably should have had the charmed prisoners be more forthcoming, even though it is against their training/etc...

He told you that you, Orlan, will be targeted by their very POWERFUL priests, when it is divined that they are dead. You will be the target of future teams.

Orlan was just a chance random run into kind of target. Now you will be the target. On purpose. Until your dead. How long you have until the next team is sent after you is only known to the gods (CK).

So you can keep running until they succeed in killing you. Or you can go and face them, and hope to convince them you are not their Traitor King, and that you wish to live.

Remember he did mention "cast out" members of their tribe who are arcane spellcasters. So letting you live is a possibility.

Plus your search for covering your "arcane scent" is possible and realistic. Just going to take some time and research. You won't be able to cover the scent when you actually cast spells, though. Until you take the time to reasearch such a spell, and probably reach a level to cast such a spell. It may be 4th level. Maybe higher. Tentative spell name, "Masked casting".

Plus the rest of the party defended you. They will be targets for vengeance reasons, if for no other reason. They have other, related, reasons.

So you can go hide in the crater, if you wish. It may even work. For awhile.

Think about some clues given to you. They are hunting a Traitor King who sucked the life out of their entire kingdom in one night, if their legend is to be believed. Plus they say he is still alive. After 1,000 years. How powerful must this "Traitor King" be? Pretty powerful, right? Able to mask himself from divinations relatively easily. Maybe even from the gods themselves. This whole group of people have dedicated themselves to hunting and killing this "ultimate betrayer" for over a 1,000 years.

How long do you think you could hide from them? Its best to confront them and see if negotiation is possible. Running just turns your death into a matter of time.

Plus, if you asked better questions (sorry guys, I am married to a woman who was a very good Army Interogator, so I had unfairly high expectations of your interogation, so my fault there) you would have been able to get a better sense of how numerous his people are. Which isn't terribly. They live in a "dead land". That alone should tell you their population can't be terribly big. A few hundred? A thousand?

You'll find out even more if you travel to adjacent lands. Or if you survive the next squad and interogate any of them you don't kill outright.

Plus one other thing I'll throw out, assuming he mentioned this while you two were just talking. His group was 12 strong before they went after the mage in Dro Mandras. If you follow up on this mage, you'll find out he was approximately 12th level and they took him out in his own home.

Plus, to make up for having unfairly high expectations about your interogation, I'll allow you to continue to interogate him on this board until our next game session. We'll presume this came out during your general conversation your super smart mage had with him.

Fair?
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Aramis »

Treebore wrote:
There are some things that I don't think came across well, and in retrospect, probably should have had the charmed prisoners be more forthcoming, even though it is against their training/etc...

Yeah, there was definitely some stuff that got garbled. Maybe I was dropping bits of the converstions, but also, unlike in face to face, over Skype if multiple people talk etc (as is natural) the whole message sometimes does not come through

As we saw last night, I thought they were saying they were searching for Andurin (or whatever his name was) as their traitor king, and they found and killed him so problem solved. Then Treebore correctly said, no, no, that is not right. So it was getting a bit garbled. (or maybe I am just a bit dumb, )
Treebore wrote:
He told you that you, Orlan, will be targeted by their very POWERFUL priests, when it is divined that they are dead. You will be the target of future teams.

Orlan was just a chance random run into kind of target. Now you will be the target. On purpose. Until your dead. How long you have until the next team is sent after you is only known to the gods (CK).

So you can keep running until they succeed in killing you. Or you can go and face them, and hope to convince them you are not their Traitor King, and that you wish to live.

See, this part was kind of confusing to me as well. I don't remember any mention of POWERFUL priests, just that they used divinations to find us. But if they send hit squads when their people die, would not the person who killed the first one by decapitation (Clemson??) be a target?

And in fact, since ...say... 50% of their hit squads fail (they are going against mages after all) do they just keep sending squads to avenge those? There should be 100s of these squads roaming around, half getting killed, leading to more squads being sent etc.. Especially, if I was just a random find.

Plus, if they come by horse, it will take a long time. Plus, they will not have access to their divinations once they are here perhaps...and so on

Also, I do recall them saying if released they will kill mages that they find on their future journeys. Who is not to say they would have found me 3 days later by smell. So damned if you do, damned if you do not.
Treebore wrote:
Remember he did mention "cast out" members of their tribe who are arcane spellcasters. So letting you live is a possibility.

Wow, I really missed stuff. I don't remember that at all. I remember them saying they have "unclean" people born there, and they kill them. No mention of cast outs. Not to say you did not say it, I did not hear it.

Maybe it would be better to run the interrogation etc. on the boards here. Do over?
Treebore wrote:
Plus your search for covering your "arcane scent" is possible and realistic. Just going to take some time and research. You won't be able to cover the scent when you actually cast spells, though. Until you take the time to reasearch such a spell, and probably reach a level to cast such a spell. It may be 4th level. Maybe higher. Tentative spell name, "Masked casting".

Plus the rest of the party defended you. They will be targets for vengeance reasons, if for no other reason. They have other, related, reasons.

So you can go hide in the crater, if you wish. It may even work. For awhile.

That may be best. Let the sages work on a solution, while I/we tidy up the crater, the orc+crystal skull and so on. Once I can be hidden, we head south
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Post by Aramis »

The descriptions you gave, and the anti magic sniffing etc. are really cool ideas. I think it would be really interesting module to do. But I have to say, both from a player and character perspective, it makes no sense for Orlan to go there

From a character perspective, Orlan's whole raison d'etre is deception, hiding, attacking from surprise, stealth, and spells. All of these would be completely negated there. ("hey Bob, what's that smell?" )

Plus, as I recall (and see above as to the value of what I recall! ) the posion in their daggers was save or die. Given my low AC, I am going to be making many many save or die rolls. Have to fail one of them eventually.

Plus, everyone everywhere there is trying to kill _me_ in particular. Can't be fun.

From a Player perspective (Aramis) I think it would probably get old pretty fast, constantly having all of the most dangerous attacks directed at me alone, time and again. That is what my deception is for, to avoid that kind of stuff! . That's why I deign to allow these meat shileds to travel with me in a "semi circle of comfort", as I call it.
But to reitierate, it sounds like the module itself will be gangbusters good. So I really want to give it a go.

Maybe I should roll up a different (non mage) character to fit in better? The problem with that is:

A) the party will probably need webs and sleeps and fireballs down there

B) when the party returns and Orlan rejoins, he would be miles behind in terms of XPs

Hmmmm

Anyway, as I said, it is a very cool sounding module

And you DMed it all well last night. Excellent work


_________________


Johns: How's it look?

Riddick: Looks clear.

[Johns steps forward, and a creature flies out towards them. They duck and it flies into the night]

Johns: You said it was clear!

Riddick: I said it *looked* clear.

Johns: Well, how does it look now?

Riddick: Looks clear.

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Post by Treebore »

Aramis wrote:
Treebore wrote:
See, this part was kind of confusing to me as well. I don't remember any mention of POWERFUL priests, just that they used divinations to find us. But if they send hit squads when their people die, would not the person who killed the first one by decapitation (Clemson??) be a target?
Definite confusion here. They found you by chance. Covered by their "kill all arcane casters you come across" orders. The divinations led them to the mage in Dro Mandras. I'm saving info about the mage in case you deicide to go to Dro Mandras to find out about the mage. Pieces of clues to put together for a clearer picture.

Any ways, your encounter was completely being there at the wrong time kind of run in.

They only target mages divined by their priests. Those kind of divinations require pretty high level priests. Definitely well above thrid level spells being used. And in fact, since ...say... 50% of their hit squads fail (they are going against mages after all) do they just keep sending squads to avenge those? There should be 100s of these squads roaming around, half getting killed, leading to more squads being sent etc.. Especially, if I was just a random find.

Plus, if they come by horse, it will take a long time. Plus, they will not have access to their divinations once they are here perhaps...and so on

Also, I do recall them saying if released they will kill mages that they find on their future journeys. Who is not to say they would have found me 3 days later by smell. So damned if you do, damned if you do not.



Wow, I really missed stuff. I don't remember that at all. I remember them saying they have "unclean" people born there, and they kill them. No mention of cast outs. Not to say you did not say it, I did not hear it.

Maybe it would be better to run the interrogation etc. on the boards here. Do over? Yeah, confusion here too. Intentional with how I said it, worsened by SKYPE's limitations. There were "unclean" who were killed, and others who were cast out. I wanted you to clarify that with more questions, but they didn't happen.



That may be best. Let the sages work on a solution, while I/we tidy up the crater, the orc+crystal skull and so on. Once I can be hidden, we head south
Sages can work on a solution, but they have other things to take care of as well. Besides, they may not possess your kind of genius for researching such a spell.
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Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Aramis »

Treebore wrote:
Sages can work on a solution, but they have other things to take care of as well. Besides, they may not possess your kind of genius for researching such a spell.

True, very true

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Post by Treebore »

Aramis wrote:
The descriptions you gave, and the anti magic sniffing etc. are really cool ideas. I think it would be really interesting module to do. But I have to say, both from a player and character perspective, it makes no sense for Orlan to go there

From a character perspective, Orlan's whole raison d'etre is deception, hiding, attacking from surprise, stealth, and spells. All of these would be completely negated there. ("hey Bob, what's that smell?" )

Plus, as I recall (and see above as to the value of what I recall! ) the posion in their daggers was save or die. Given my low AC, I am going to be making many many save or die rolls. Have to fail one of them eventually.

Plus, everyone everywhere there is trying to kill _me_ in particular. Can't be fun.

From a Player perspective (Aramis) I think it would probably get old pretty fast, constantly having all of the most dangerous attacks directed at me alone, time and again. That is what my deception is for, to avoid that kind of stuff! . That's why I deign to allow these meat shileds to travel with me in a "semi circle of comfort", as I call it.
But to reitierate, it sounds like the module itself will be gangbusters good. So I really want to give it a go.

Maybe I should roll up a different (non mage) character to fit in better? The problem with that is:

A) the party will probably need webs and sleeps and fireballs down there

B) when the party returns and Orlan rejoins, he would be miles behind in terms of XPs

Hmmmm

Anyway, as I said, it is a very cool sounding module

And you DMed it all well last night. Excellent work


_________________


Johns: How's it look?

Riddick: Looks clear.

[Johns steps forward, and a creature flies out towards them. They duck and it flies into the night]

Johns: You said it was clear!

Riddick: I said it *looked* clear.

Johns: Well, how does it look now?

Riddick: Looks clear.

Believe me, I wouldn't start you on something I didn't think could work with the characters being played. Plus your character may prefer to show certain colors, but maybe its time for him to consider different plumage? In several different ways.

your on the right track to finding ways to increase your chances of survival. You could even research anti dotes for the poison they used. That would actually be one of the easier things you can do at this point, especially with the help of your Order.

Of course that probably is far from the only poison in their arsenal. Still, clues you in that negating poisons will be a very good thing to be able to do before going up against these people, let alone travelling in their dead lands. Guess where they get their poisons? Their local wild life.

Many of the poisons these people have developed would make Assassins drool and sell body parts. Maybe even their own.
Plus, these people aren't the best reason to go into the dead lands. Great wealth at high risk is. Of course you haven't found out about that yet. Except maybe the poisons. They can be worth a lot as well.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Rigon »

Treebore wrote:
Plus, these people aren't the best reason to go into the dead lands. Great wealth at high risk is. Of course you haven't found out about that yet. Except maybe the poisons. They can be worth a lot as well.

Is there any other reason to go on an adventure?

R-
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Post by Treebore »

Rigon wrote:
Is there any other reason to go on an adventure?

R-

Depends on the motivations of the character. For the player too. I have had players who were motivated by what they thought their characters would do. Help people, further the agenda of their churches, simply to right what they saw as a wrong, gain fame, many reasons. Attaining wealth and power are the two most frequent, though.
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The Ruby Lord, Earl of the Society

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My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Rigon
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Post by Rigon »

Hey folks, I'm gonna have to miss Moday's (7/23/07) session. I'm attending a birthday picnic that will go way into the evening/night. Treebore, I'll email a new, updated sheet for Fynn sometime between now and Monday night.

R-
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Treebore
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Post by Treebore »

Thanks for the heads up and the updated sheet. Enjoy the party!
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

No one wants to ask more questions? Get a clearer picture of their lands, their people, other people, etc...?
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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