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Treebore
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Post by Treebore »

I am sorry to report that tomorrows session is cancelled.

Much like Chuck (Rigon) I have been hornswaggled into a birthday party tomorrow that is over an hour away. Family concensus is to stay as long as we can. So they aren't ammenable to coming home in time to run the game.

Sorry guys.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Post by Tadhg »

No problem at all. I'll be finishing up HP7. And if I'm done, I'll be catching up around the various fora.

Thanks for the head up and ~ enjoy the party!
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

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Post by Aramis »

Treebore wrote:
No one wants to ask more questions? Get a clearer picture of their lands, their people, other people, etc...?

I was holding off, as I did not want to be a "ball hog". I asked most of the questions in game, so I wondered if some others wanted a chance? Do your kids check these forums?

Your email re tonight's game actually helped quite a bit to answer a few of my questions about the particular situation

Maybe I'll post something. My questions will be of the following variety:

1) A general overview of their lands. Flora, fauna (e.g. Drakken, and whatever made the poisons), population, density, cities, languages, names, technology level etc.

A sense of their history and culture (leading to deeper questions about "why do you believe X", etc.)

Info about Articus

2) specific information about these mage hunters, their organization, leaders, numbers, spread through the North, means of transportation, divination, which Church, what powers the church has, how do they communicate, weaknesses (I don't ask for weaknesses, I just note them when they are mentioned) etc.

a closer examination of how the smelling of magic works

3) more info about the cities of the dead. Locations, contents, why full of the dead, and so on

Also, a rough hand drawn map of the region with cities, watering holes, Drakken hunting grounds ( ) prominently notated

4) more info about how a mage turned a region to waste (the assassins probably do not know that, but do the sages I consult know how magic might "use up" a region?). How might this process be reversed?

5) info about the unclean who are allowed to remain in the society. How, why, what role? Aren't they potentially the King? Do they do magic? what purpose

I will come up with some more specific stuff as the answers roll in! Hehe.

No, no need to produce 50 pages of info. Just a general gist on these issues, as well as allowing me to make "knowledge checks" when I want to see if I know something from down there. Such as:

What were drakken immune to again... (rolls knowledge check)...oh yeah, ice magic!
Remember, the interrogation target views me as his good friend (from the charm person), so no need for waterboarading techniques!
Also, I want to get a sense of how strongly they view "keeping one's word" without saying "do you ever lie?". If I get a sense they are very truthful, and rational, is there any possibility to try to show this assassin that he is mistaken about mages. That mages do not turn areas into a wasteland through magic (look at the lush lands of the north-full of spell casters) and there are relatively simple divinations that can figure out if a mage is lying when he says he is not the lost king. Someone powerful enough to avoid these divinations is certainly also powerful enough to avoid these pesky hit squads, so their quest is a pointless one.

My idea was while he was charmed, go and buy a sleeping draught. Have my "friend" drink it. Next morning, I load up with charms and sleep draughts and slowly over time try to convince him to abandon his quest.

So does my interrogation lead me to believe this is remotely possible, or impossible?
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Treebore
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Post by Treebore »

Do your kids check these forums? No, but at least my daughter knows and understands a lot of the adventure setting this leads into.

Your email re tonight's game actually helped quite a bit to answer a few of my questions about the particular situation

Maybe I'll post something. My questions will be of the following variety:

1) A general overview of their lands. Flora, fauna (e.g. Drakken, and whatever made the poisons), population, density, cities, languages, names, technology level etc.
The general overview is "dead desert lands". Meaning there is very little "alive". There are cacti, some grasses, etc... The dominant life forms are probably the insects. With reptiles being the second. The Drakken are up right bipedal Lizard like creatures that are ridden by the "little ones" who typically wield spears and sound as if they use them like Javelins.
The cities, there are none, inhabited by living creatures. Only the dead inhabit what remains of the old cities.

Technology level? Mostly subsistance, suplemented by their priests praying for food from the Gods. The "Rnagers of the Waste" know how to make weapons and armor. Their exceptional armor is made from the skins of the Drakken.

Populations are low. He figures his own people may number between one to two thousand, spread out all over the dead lands.

There is a city, hidden in among the mountains. With several towns or villages nearby. It is an area ruled by a great and evil being.

We have tried to kill him, but have stopped since our priests divined that the being is not our "Traitor King". We lost many trying to kill him.

A sense of their history and culture (leading to deeper questions about "why do you believe X", etc.)
Their whole culture has centered around finding and killing their "Traitor King" for just over 1,000 years now. Their religion, including their clerics, worships a deific power that is itself dedicated to killing the "Traitor King".

It doesn't sound like any Deific power you know of. It may be an "aspect" of one of the many gods of Vengeance you have heard tales of.

Their whole society is very focused on two things. Surviving and killing their "Traitor King". You have no doubt they are fanatics about this.

Info about Articus
"He was a wizard living in a tower in Dro Mandras. 9 of us died penetrating his tower and killing him. What more is there to say?"

2) specific information about these mage hunters, their organization, leaders, numbers, spread through the North, means of transportation, divination, which Church, what powers the church has, how do they communicate, weaknesses (I don't ask for weaknesses, I just note them when they are mentioned) etc.
He says, "You are a great friend, but I cannot tell you the secrets of my people."

a closer examination of how the smelling of magic works
"I only understand that it allows us to smell you like an animal smells its prey."

3) more info about the cities of the dead. Locations, contents, why full of the dead, and so on

Also, a rough hand drawn map of the region with cities, watering holes, Drakken hunting grounds ( ) prominently notated
"I cannot tell you much of such things. We are intentionally kept in separate "groupings". Most of our communication is via our Clerics magic.

The only time we meet is at neutral grounds decided upon by our clerics. This is primarily for the purpose of trading women.

I know there are 3 "Cities of the Dead" near my groups lands."

4) more info about how a mage turned a region to waste (the assassins probably do not know that, but do the sages I consult know how magic might "use up" a region?). How might this process be reversed?
"We do not know how the "Traitor King" drained our land, exactly. Our priests just know it was done channeling massive amounts of Negative Energy to to steal the energies of our land and were "trapped" within the body of the "Traitor King". We hope, we believe, that when we kill him the energies will be released, and restore life to our lands."

5) info about the unclean who are allowed to remain in the society. How, why, what role? Aren't they potentially the King? Do they do magic? what purpose
"The unclean do not remian in our society. They are outcast. The priests deal primarily with them. The rest of us shun them. They have been known to use their unclean magics to fight the Drakken and other enemies. It was attempts to try and earn their way back into our society. We cannot risk their contamination. We cannot allow them to breed and have more children born with the unclean magics in their soul.

The priests are known to argue every so often about it being a mistake to let them live as it is. The main reason they don't kill them is because they are born with the curse, so the priests cannot bring themselves to kill them."

(Think Sorcerors from 3E here.)

I will come up with some more specific stuff as the answers roll in! Hehe.

No, no need to produce 50 pages of info. Just a general gist on these issues, as well as allowing me to make "knowledge checks" when I want to see if I know something from down there. Such as:

What were drakken immune to again... (rolls knowledge check)...oh yeah, ice magic!
Remember, the interrogation target views me as his good friend (from the charm person), so no need for waterboarading techniques!
Also, I want to get a sense of how strongly they view "keeping one's word" without saying "do you ever lie?". If I get a sense they are very truthful, and rational, is there any possibility to try to show this assassin that he is mistaken about mages. That mages do not turn areas into a wasteland through magic (look at the lush lands of the north-full of spell casters) and there are relatively simple divinations that can figure out if a mage is lying when he says he is not the lost king. Someone powerful enough to avoid these divinations is certainly also powerful enough to avoid these pesky hit squads, so their quest is a pointless one.

" He realizes, and so do his people, that magic doesn't have to drain the land of its life, but was used to specifically do so. "We kill mages to prevent anymore to become powerful enough to do such things to other people in other parts of the world." So they are convinced that killing mages is for the greater good of the world."
"Our quest is not pointless. Our priests divinations have revealed that our swords, made with rituals that make them part of our land, will penetrate the "Traitor Kings" defenses, and kill him."

My idea was while he was charmed, go and buy a sleeping draught.

Have my "friend" drink it. Next morning, I load up with charms and sleep draughts and slowly over time try to convince him to abandon his quest.

So does my interrogation lead me to believe this is remotely possible, or impossible?[/quote]

Your pretty sure he is fully committed to the beliefs of his people.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Aramis
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Post by Aramis »

Great reply Treebore. Filled in some holes without giving away too much.

Anyone else have any questions for Mr. DM?
click here

Alrighty then! The general overview is "dead desert lands". Meaning there is very little "alive". There are cacti, some grasses, etc... The dominant life forms are probably the insects. With reptiles being the second. The Drakken are up right bipedal Lizard like creatures that are ridden by the "little ones" who typically wield spears and sound as if they use them like Javelins.

little ones?
Aramis wrote:
Info about Articus
"He was a wizard living in a tower in Dro Mandras. 9 of us died penetrating his tower and killing him. What more is there to say?"

Oops! I meant: info about the Traitor King, which you give below.
Aramis wrote:
2) specific information about these mage hunters, their organization, leaders, numbers, spread through the North, means of transportation, divination, which Church, what powers the church has, how do they communicate, weaknesses (I don't ask for weaknesses, I just note them when they are mentioned) etc.
He says, "You are a great friend, but I cannot tell you the secrets of my people."

Damn your eyes man! Alright, bring out the waterboard. Kidding.
Aramis wrote:
a closer examination of how the smelling of magic works
"I only understand that it allows us to smell you like an animal smells its prey."

This is an interesting response, because it conforms to one of my two ideas for a solution. If we correlate the above response to the 3rd Ed. notion of the monster power "Scent", are there items or spells or natural tricks that one can use in 3rd ed. to inhibit that monster ability? Most things in 3rd ed. have a built in thing that defeats them, but I do not know all the books etc.

My other idea is some way to change my smell, rather than hiding it. I am a deceiver by nature, so can I use some item to give myself a "divine" smell? Perhaps some druidic or other divine magic item
Aramis wrote:
3) more info about the cities of the dead. Locations, contents, why full of the dead, and so on

Also, a rough hand drawn map of the region with cities, watering holes, Drakken hunting grounds ( ) prominently notated
"I cannot tell you much of such things. We are intentionally kept in separate "groupings". Most of our communication is via our Clerics magic.

The only time we meet is at neutral grounds decided upon by our clerics. This is primarily for the purpose of trading women.

I know there are 3 "Cities of the Dead" near my groups lands."

Very interesting...erm...(quietly) and how does one go about trading for these women .
Aramis wrote:
4) more info about how a mage turned a region to waste (the assassins probably do not know that, but do the sages I consult know how magic might "use up" a region?). How might this process be reversed?
"We do not know how the "Traitor King" drained our land, exactly. Our priests just know it was done channeling massive amounts of Negative Energy to to steal the energies of our land and were "trapped" within the body of the "Traitor King". We hope, we believe, that when we kill him the energies will be released, and restore life to our lands."

See, that's what I am talking about. Very cool idea! If I ask the sages in Dro Mandros, do they have some info about how one might do such a thing? And reverse it? Or do you want to roleplay that out?

Well, looks like I am doomed! See you Monday.
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Treebore
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Post by Treebore »

Its looking like I may have to cancel this Mondays Game (August 6). It is looking like I will have to go into a courtroom type of situation to testify for a friend. Still kind of up in the air, but is likely to happen.

So if you can, sign on, if you don't see a post from me definitely canceling. Hopefully I'll be able to make it. If not my daughter should be able to sign on and let you know for sure.

Sorry to have yet another session in danger of being cancelled. However, this is a very important issue for my friend. So I'll have to "be there" for them if it isn't moved to another day.

I'll update as soon as I can.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Tadhg
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Post by Tadhg »

No problem at all, Treebore. You've got to take care of important business first.

I'll watch for you tomorrow night, otherwise, catch ya next week.
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"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Rigon »

Rhuvein wrote:
No problem at all, Treebore. You've got to take care of important business first.

I'll watch for you tomorrow night, otherwise, catch ya next week.

Ditto. Also, hope everything works out for your friend.

R-
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Post by Aramis »

So..no go?

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Post by Tadhg »

Aramis wrote:
So..no go?

Not for certain. Tree is going to try and make it. I'm going to sign in at the appointed time. Tree said his daughter will sign it as well and let us know if he's on the way or not!
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Post by Aramis »

So Tree's daughter will be the DM for tonight. Hmmm...I forgot it was take your daughter to work day.

I sense bad things in Clemson's future!

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Post by Tadhg »

Haha, I'm sure she'd be a "killer" DM like her Dad!
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Rigon »

Waiting....

R-
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Post by Tadhg »

Rigon wrote:
Waiting....

R-

and typing a lot!
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Post by Rigon »

We called it at 9:20 pm EST.

R-
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Post by Treebore »

Sorry guys. It went on. Was very heated. I think you guys will be very interested in what had me "seeing black" for the first time in many years.

Those of you with ferocious tempers probably know what I mean by "seeing black".
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Rigon »

Sounds like an interesting story.

R-
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Post by Tadhg »

Sorry it didn't go so well. See ya next week then.
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Post by Treebore »

So far everything is looking good for Monday. I might need to be in court again on Wed, for Slimy's game, but it looks unlikely right now (for court) so hopefully I'll be there.

Now as long as Skathros shows up to run his game tomorrow, it should be a good first week of school for me.

Heck, last night and tonight I have even been playing L5R, rather than running it. My daughter seems to be pretty darn good at coming up with politcal scenarios. I hope she keeps it up.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Rigon »

I'm playing, but I'll be late.

R-
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Post by Treebore »

Good. I'll be running it, on time. In about 12 minutes.
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The Ruby Lord, Earl of the Society

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Tadhg »

On the way . . .
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Post by daddystabz »

Scrubs! Elitists!
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Post by Treebore »

daddystabz wrote:
Scrubs! Elitists!

Strangely, Slimy didn't show for the game. With no explanation. Very unlike him. Hope your OK Don.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Aramis »

Any news what happened about SlimyKuotoan?

Re: last session. Treebore, the way it seems to be set up is a player choice between adventure 1 (mean rangers) and adventure 2 (very mean city-where the metal is).

Are we supposed to choose between our two missions? ( 1) fix the mage hunters problem vs. 2) get some anti magic metal), or are there ways to combine the two? For example, the two caravans probably travel fairly slowly, but if we are travelling by air, maybe we can do some of both? (obviously, we could not act as caravan guards for each team's full trip).

Or should we catch the expert on the evil rangers on his next trip?

I am a bit unclear on how to accomplish both missions

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Post by Treebore »

I'm the CK. I'll go with whatever you all decide to do and how to go about doing it.

Like I said last night, I wrote it "modular", but connnected. So, if my module works right, I can "go with the flow" no matter which direction, or directions, the group decides to go in.

Plus, your sponsor didn't spell out a time limit. Just he prefers you succeed.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Treebore »

The game is on tonight. Hopefully lots of action will occur and be survived.

Slimy, I hope you can make it. If not I'll presume that conditions have not improved for you.

Hopefully you can make it, though. Good for letting your mind work on things while your distracted with mayhem and good company. Plus the party can really use Draupnir being played to his fullest.

Everyone else should be there.

See you in a few hours!
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Rigon
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Post by Rigon »

Are we on for tonight?

R-
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Treebore
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Post by Treebore »

Yea, I am home and everything went fine. Got to get a "scope" done next month though. Fortunately it does not interfere with gaming.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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slimykuotoan
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Post by slimykuotoan »

I'm finally back with many, many apologies for my absenteism.

Draupnir's been really upset with me, but he knows as well how real life can often interfere with -the much more pleasing- world of fantasy...
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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