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Rigon
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Post by Rigon »

Treebore wrote:
Yea, I am home and everything went fine. Got to get a "scope" done next month though.

That sucks.
Quote:
Fortunately it does not interfere with gaming.

Good news.

R-
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Post by Tadhg »

slimykuotoan wrote:
I'm finally back with many, many apologies for my absenteism.

Draupnir's been really upset with me, but he knows as well how real life can often interfere with -the much more pleasing- world of fantasy...

No problemo, compadre. Glad to have you back!
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"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Rigon »

Are we on for tonight (9/3)?

R-
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Post by Treebore »

Rigon wrote:
Are we on for tonight (9/3)?

R-

It sure is. I feel strong enough and clear headed enough to run it.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Post by Rigon »

Hey Tree, I'm thinking of switching classes with Fynn. How would I go about doing that?

R-
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Post by Treebore »

Rigon wrote:
Hey Tree, I'm thinking of switching classes with Fynn. How would I go about doing that?

R-

Ummm. Be somewhere you can be taught, first of all. Well, I guess the best thing to ask is what do you want to switch to? If its Ranger Jalhar can train you. If its Wizard you may be able to talk Pakitani into teaching you.

Do you have the right Prime for what you want to switch to?
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Aramis »

Treebore wrote:
If its Wizard you may be able to talk Pakitani into teaching you.

I may know "someone" who could help you with wizard. I am sure we could come to some kind of reasonable arrangement
Then again, might be easier just to start anew. One thing to keep in mind for your choice is, where is the campaign going after returning from the desert?

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Post by Rigon »

Treebore wrote:
Ummm. Be somewhere you can be taught, first of all. Well, I guess the best thing to ask is what do you want to switch to? If its Ranger Jalhar can train you. If its Wizard you may be able to talk Pakitani into teaching you.

Do you have the right Prime for what you want to switch to?

I was thinking of switching to ranger, but I don't have a Str Prime. I'm still thinking about it and hadn't decided anything yet. I wanted to know how you handled it before I made any decissions.

R-
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Post by Rigon »

Hey Robert, I remember you saying, either on here or on Skype, that you would eventually like to have it so we can take turns running different games/campaigns/whatnot, and I've been think that since I have the Hekafogre version of Lejendary Adventures and since Rhu knows a good bit about that system, that maybe we could talk him into running a one-off or something. I've wanted to see what the game felt like when it was being played.

How about it, Rhu. Would you be willing to run a couple of LA one-offs?

R-
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Post by Treebore »

I have LA Essentials. We could also ask Wulfgarn to guest run a few sessions.
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Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Tadhg »

Hey.

Is there anyone of you that haven't yet ordered the AWD Aihrde Folio, but wants to?

If so, hold off momentarily. I may have access to one that I can send you for shipping costs only.

Rhu.
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Treebore »

Rhuvein wrote:
Hey.

Is there anyone of you that haven't yet ordered the AWD Aihrde Folio, but wants to?

If so, hold off momentarily. I may have access to one that I can send you for shipping costs only.

Rhu.

Me! Me!
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Tadhg »

Treebore wrote:
Me! Me!

OK, as soon as I get the word, I'll let ya know!
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Rigon »

Rhuvein wrote:
Hey.

Is there anyone of you that haven't yet ordered the AWD Aihrde Folio, but wants to?

If so, hold off momentarily. I may have access to one that I can send you for shipping costs only.

Rhu.

BASTARD!!!! You couldn't have posted that like 2 days ago! That's it, Lucious is a dead kender.
R-
Just joking about killing off your PC.
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Post by Tadhg »

Rigon wrote:
BASTARD!!!! You couldn't have posted that like 2 days ago! That's it, Lucious is a dead kender.
R-
Just joking about killing off your PC.

Sorry Rig. I just got into this situation today. I'll let you know the circumstances when I can.

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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Rigon »

Rhuvein wrote:
Sorry Rig. I just got into this situation today. I'll let you know the circumstances when I can.

No problem, Rhu. Just bustin' your balls.

R-
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Post by Tadhg »

Good session, even if it was testing and talking!!
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Aramis »

Rhuvein wrote:
Good session, even if it was testing and talking!!

Yes, that Open RPG looks pretty good. I would like a bit more ease and features with the map.

Here is another online rpg system that, like Open RPG, the GM does not need to act as a server for. Seems to allow you to upload maps etc., although when I tried to upload one, it seemed to lock up:
http://www.rpgtonight.com/index.htm

As to the session itself, I liked the way Rigon handled the scamming merchant. He could have taken advantage of the situation, but instead "forced" the merchant to sell for a fair price. Very "in character"


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Post by Rigon »

Aramis wrote:
As to the session itself, I liked the way Rigon handled the scamming merchant. He could have taken advantage of the situation, but instead "forced" the merchant to sell for a fair price. Very "in character"

I only did it because I didn't want to spend 3 weeks making water to raise the gold. Besides, it was unbearable watching Jorel, Tatiania, and Druapnir fumble around with the merchant trying to get a better deal.

R-
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Post by Rigon »

Tree, I will definately be OUT of Monday's game. I want to spend time with Mrs. R- before I go on my training trip for 4 days. Besides, it's my birthday and she always has something special planned. I'll email you an updated char sheet for Fynn before Monday.

R-
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Post by Treebore »

Rigon wrote:
Tree, I will definately be OUT of Monday's game. I want to spend time with Mrs. R- before I go on my training trip for 4 days. Besides, it's my birthday and she always has something special planned. I'll email you an updated char sheet for Fynn before Monday.

R-

Cool! In case I forget to say it tomorrow, Happy Birthday! Hope you have a good time celebrating it Monday.
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Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Tadhg »

Have a great Happy Birthday!!
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"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Post by Rigon »

Thanks guys, I plan on having a good birthday. Now if only my AWD Folio would get here.

R-
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Post by slimykuotoan »

Hi guys, I'm gonna have to be alittle late; my education group wants to meet tonight re: a group presentation.

Sry.
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Post by Tadhg »

Another fantastic game with some great battles!! Well done, Treebore!!
And it's nice to level up ~ 6th level Knight of the Lunar Order!
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"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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New House Rules

Post by Treebore »

New House Rules, please evaluate, and most importantly, if you remember any "house rule" we did during game sessions, remind me of it.

New C&C House Rules

CHARACTER GENERATION:

Create characters however you wish within the 3-18 range, then racial modifiers. If you want a kind of random method then use either 10+2d4 or 4d6, reroll 1's and 2's until all dice are a minimum of 3, take best 3, arrange stats as desired.

I believe in high stat characters. If you don't I suggest you do for my games. Low stat characters will be very obviously less capable in comparison to high stat characters. So if you want to use low stats, go ahead, but don't complain about it later.

Hit Points: Max Hp's at first level. d4 HD reroll 1's, d6 and d8 reroll all 1's and 2's, d10 and d12 reroll 1-3's. You can also ask me about "take the CK's roll" before you roll for your HP.

Equipment: Max starting gold. Write everything on your character sheet. You don't write it down, you don't have it. Even when I remember you having it. So DON"T FORGET!

CLASSES:

Fighters:

They get to use their BtH to make combat related SIEGE checks, plus their specialization bonuses when using that weapon. All other classes use just their BtH.

Fighters can also learn to master (specialize) a new weapon every 3 levels. So at 4th, 7th, 10th, and so on they can master a new weapon. They only get the +1 to hit and damage. These additional weapons never increase to +2 like your first weapon does. Unless you use one of your additional "mastery's" to do so. So if you want to be +2 with the bow, you can use your 4th and 7th level mastery to do so,

Rangers:

Get to choose an enemy at 6th level and every level thereafter. IT must be pretty specific, such as Ogres, Frost Giants, Vampires, Worshippers of the "Forest Burners", etc... This allows you to add your bonus to all SIEGE checks against them, including attack maneuvers, AND add your level to the Damage if they didn't qualify for your marauder before. CK approval, of course.

Druids:

They can go one of two paths, animal or elemental. Either path gains the ability to become a Treant at 9th level. At 6th level you choose which path you will follow. Animal can choose animal forms to chang into. Elementalists choose one fo the 4 elementals, earth, air, fire, and water. One form at 6th, 7th, 8th, and 9th you get the Treant form.

Your HD and HP will be the same in your animal and elemental form. In animal/elemental form your BtH will equal your HD, and you gain the movement and special defenses of the animal/elemental form you have. Your damage and attacks are the same as the Animal/Elemental form as well.

At 12th level you can assume each chosen form 2/day. It becomes 3/day at 18th.

Paladins:

When they gain the Smite Evil ability they can use it once per day per level. OR they can choose to have "religious enemy" under the same rules as the Ranger's "enemy". Then choose a new one every two levels, like the Ranger does. They can only do one or the other, not both Smite and Religious Enemy.

Assassins and Thieves:

Your BtH progresses as lvl - 2, so your BtH is 0 at first and second level, but increases by one every level thereafter.

Assassins can make a SIEGE check to do their death attack in one round. The check is TN 12 + level/HD of the target.

Wizards:

SIEGE checks can be used to alter spells being cast. A SIEGE check can be made to change the energy type of a spell. For example, to change a fireball to a electric ball, ice ball, etc... you make a TN 12 check + your level to be a CL = to the level of the spell+2. So to change the fireball to ice would be a CL 5, so beat TN 17.

Similiar checks can be done to maximize damage, CL spell level +3

To double range, CL spell level +3

To increase number of targets effected, CL spell level +3 per additional target (example spell, Charm Person to effect two people instead of one)

Failure, in all cases, loses you the spell. Roll a natural 1 and pray for survival.

RUNEMARKS:

Are a rune based wizard. Plus everything class related is based off of their Wisdom, not intelligence.

Why? Because rune magic is literally based on word fragments of the "Words of Creation". So rune magic, and the fragments of the words of power used, are the ultimate source of all powers, divine and arcane. So they are treated as Divine, but might be able to use arcane items. Arcane item use is explained later.

Advantages: You only need to have your rune in hand to cast the spell and be able to speak the word of power associated with that spell. So all spells are verbal and material only, with the only material being the spell specific runestone.

So Runemarks can be tied up, but as long as they have the runestone in their hands, and can speak, they can cast the spell. If they do a successful SIEGE check CL=spell level +4 they can cast the spell by will alone. The runestone is still required to be in hand. So even gagged they can still cast a spell if the SIEGE check is successful. Wizards can do this, but to do it bound and gagged would be a CL=spell level +8 to do so.

Runestones are made out of expensive materials, but are reuseable. Runestones cost 25 GP for first level, 35 GP for second level, 50 GP for third level, and 100 GP for levels 4 to 6, then 50 GP per level for levels 7 to 9 (350 GP to 450 GP per spell), with certain price exceptions for spells like Wish, etc... Those costs will be double of what is in the PH, but the runestone is not consumed.

Biggest drawback: Unlike a mage losing a spellbook, if you lose your runestones you can't cast another spell until you make new runestones for the spells you know/have memorized.

Plus Runemark's cannot use Wizard or Illusionist magic items easily. They must make a SIEGE check versus TN 12 + level the item is made at to use it successfully. If they fail the SIEGE check they can never use that particular item until later. If they succeed they can use that particular item, or item power, from then on. Scrolls can never be used in this manner. Potions can be freely used like any other class. Fail the SIEGE check and they can never use that particular item, or item power, until they make another level to get another SIEGE check to try and figure it out.

Rune magic items:

Runemarks cannot cast arcane or divine classed scrolls, nor do they make scrolls. Runesticks are made in place of scrolls, but for all intents and purposes works just like a scroll. Costs of a runestick are twice that of normal scrolls, but otherwise is the same in terms of time to make them.

They use rods, staves, and wands (very similiar looking to runesticks), but they are all rune based, so called Rune Rods, Rune Staves, and Rune Wands. They can also make potions, but the container is used to empower the fluid inside, so rune potion containers are typically bigger than normal potion vials because of this.

Runemark Skills: Runemarks are very good at engraving and carving, as well as identifying metals and gemstones, since they are so crucial to the basics of making runestones and rune items. All checks, when related to runecasting and making rune items, are WIS based. Otherwise it will be related to DEX, or whatever stat the CK considers relevant.

SIEGE Checks:

As you probably guessed, I allow SIEGE checks to be used for a lot of things other than skills. They can be used by fighters to try and get extra attacks, to get an extra attack when you take an opponent down, to transfer points from your BtH to your damage roll, if you think of it, ask me if you can do it. If you have played 3E many of their feats are good ideas for SIEGE checks.

IMPORTANT: If you successfully use a SIEGE check frequently enough to perform a specific kind of action I will eventually, when I decide to do so, award it as a "signature move". This will mean that as long as your opponent is no more than 3 levels higher than you, or lower, you will not need to perform a SIEGE check to do the "signature move". You can have as many "signature moves" as I decide to award you with.

SKILLS:

Not only do you have any skills specified in the class description, and treat all such skills as if you have a Prime in the related stat for purposes using that skill, you can create a list of 10 more skills for your character to have beyond those specified for your class. You can also add one more skill per point of INT bonus.

Clerics and Druids can use their WIS bonus instead, if it is higher than their INT, for purposes of extra skills.

LANGUAGES:

If you take a race other than human you automatically get the listed bonus languages. Humans can have common and an additional language per point of INT bonus. If they want more than that they can burn one of the 10 base skill slots to do so. However, languages do not use up INT bonus points for purposes of skills. So if you have an INT of 18, you get 3 languages as well as 3 additional skill points. This is the same for non-humans. IE an 18 INT gets them 3 more languages of their choice, as well as gives them 3 more skill points.

LUCK POINTS:

You get one luck point +1 per level.

Luck points are used to:

Get a re-roll on an attack roll, save, or SIEGE check. Only 1 re-roll allowed.

To turn a death attack to near death. If an attack outright kills your PC you can permanently burn a luck point to put your character at death's door instead.

You don't refresh your Luck points until your goal/mission is accomplished. This is defined as whatever over all goal your party is working towards. Such as recovering an item, escorting this person/caravan from point A to point Z, finding the daughter of the merchant, etc... NOT when short term goals are accomplished.

Lost/permanently burned luck points are regained anytime I witness you roll 3 Nat 20's to hit, make a save, or SIEGE check in one game session. So make sure I keep track of them, and make sure I witness your rolls. Otherwise its up to me to trust/believe you. I may just deny the validation simply to encourage/motivate you to make sure I witness your rolls.

Online games must use the online dice roller to get this benefit.

GOD CALLS:

This rule is to be used when your character, or group, are about to die. IE to prevent TPK's and character death. Its a long shot, but I have seen it save a character and group from a TPK often enough to recommend remembering this when the party or your character is going down.
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Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Aramis »

Good stuff Treebore, these seem to have changed a bit since we started.

I notice you did not list the changes you made to Barbarians for Slimy. Is this not a full house rule?

This leads me to a further point. With the changes to the Barbarian, I think every fighting class has been tweaked upwards slightly

All except the Knight. Titania running the Knight got me to thinking about the Knight. As written, they seem to be designed to emulate the classic European Knight (not surprisingly ) in that they have a few powers that they can use only once per day. Makes sense for a knight, who would only fight one battle a day. But for a dungeon delver (which is what all character classses are going to spend most of their time doing) it does not ring quite right.

Maybe the Knight's bonuses (Inspire, Embolden, Demoralize) should be lessened as to their benefit at the lower levels (not sure how to do that) but have these abilities occur more than once a day at higher levels. Those benefits are pretty much all a knight gets other than horsey type bonuses which hardly ever apply in a dungeon. And for that, as compared to a Fighter say, the knight foregoes a higher BtH, a +2/+2 with his weapon and, eventually, an extra attack. Especially when you add in the new benefits your house rules give to fighters.

Just an idea.

Here is another idea about knights, more specifically, for Titania in the Ravenloft game: an Ebony Fly.

Alright you wisenheimers, stop laughing! . when that wondrous figurine is activated, it gives her a fly, the size of a pony, with all the attributes, fly speed, carrying capacity etc. of a hippogriff. Most dungeons would allow a pony sized creature through hallways, so she could get charge attacks, and in ballrooms and parapets etc., watch out.

Plus, it is creepy and cool, all at once! .

Without something like that, and getting the above 3 bonuses more than once per day, it is tough to see how the Knight compares with some of the other warriors (like the Fighter or Ranger, which have lower XP requirements)


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Treebore
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Post by Treebore »

The one thing about the Knight is that at 8th level the Knight gets to use all of those powers at one time. In addition to the one time use of each ability. So he can have some kind of effect up to 4 times per day at 8th level, if he uses them is separate situations.

Besides, the Knight in my home game is only 9th level. I'll likely allow additional uses per day at higher levels, just not sure yet.

As for the Barbarian, I don't know. Don hasn't really even used the Barbarians Rage abililty, only skill type abilities, and it seems to be a pretty solid "rock" for the party in terms of fighting, especially with my natural armors increasing his AC to be comparable to the other fighter types.

Besides, these house rules are "evolving", I still have a lot of thinking to do about the Bard and Monk too. Plus spells, I need to think about clearer rules for magic item creation, still a bunch to do.

If any of you remember any ruling I did during a game session please remind me.
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Aramis
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Post by Aramis »

Treebore wrote:
The one thing about the Knight is that at 8th level the Knight gets to use all of those powers at one time. In addition to the one time use of each ability. So he can have some kind of effect up to 4 times per day at 8th level, if he uses them is separate situations.

Hey, you are right. I read that to mean, they could use all 3 at one time, _or_ separately. But it says "this is in addition to their regular use individually". OK, crisis averted.
Still need to get an ebony fly though.

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Post by adaen »

You might consider allowing the casting of all 0-level spells for free. I don't find that it unduly impacts on the power-level and allows the spell-casters to be somewhat useful once their main spells are gone.
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