using 0-level Dungeon Crawl Classics
using 0-level Dungeon Crawl Classics
Has anyone ever run any of the Dungeon Crawl Classics modules written for 0-level characters, but using 1st level characters? I'm wondering if it would be fun, or if the challenge level would be too easy for the PC's.
- Omote
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Yes, I have run 0-level Halls of the Minotaur from the DCC line. I havn;t done it with 1st level PCs, only zero level, but this would be a snap to convert on the fly. 1st level PCs might find the challenge a bit easy, but one good hit from an enemy might change all of that. Other then a few powers, 0-levels and 1-levels are not that big a different in the APL, so the task will be be just fine.
No probs in my opinion.
.............................................Omote
FPQ
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No probs in my opinion.
.............................................Omote
FPQ
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
I ran a party of three first level characters through DCC #0.
I posted what happened over on the Goodman Game forums.
Here's the thread if you're interested:
http://www.goodman-games.com/forums/vie ... php?t=1292
I posted what happened over on the Goodman Game forums.
Here's the thread if you're interested:
http://www.goodman-games.com/forums/vie ... php?t=1292
In the words of my good friend Trevor, "Hey, put an arrow in that flying mummy! What could possibly happen?"
Just something thrown together... not well-thought out:
Zero-level PCs
No class, obviously, but they can select one stat which will be considered a "half prime," on which all tied saves/checks are treated as a base of 15, rather than 12 or 18 (its an effective +3 bonus); humans may have two of these.
All zero-level PCs start with their Con / 3 for HP, and no Con modifier to the result.
To gain a level, and become full-fledged PCs (ie, to become 1st level) the character must find a tutor/mentor and be trained in the occupation they wish, and earn 750 XP; a spellcaster-to-be gains only half their usual zero-level spells, and does not get bonus spells (not that it matters since they can't use them anyway.)
At advancement, the PC rolls normally (adding Con modifier) and compares the result to the zero-level HP total. If the 1st level result is lower, HP increase by +1; otherwise, the HP total becomes the 1st level total. Example, a wizard apprentice with a 12 Con has 4 HP at zero-level; after advancing to 1st level, the result of the d4 is 2 -- the 1st level wizard has 5 HP. Example 2: a fighter-in-training with an 18 Con starts with 6 HP, but rolls a 10 on the d10 at 1st level advancement, resulting in 13 HP.
Zero-level PCs
No class, obviously, but they can select one stat which will be considered a "half prime," on which all tied saves/checks are treated as a base of 15, rather than 12 or 18 (its an effective +3 bonus); humans may have two of these.
All zero-level PCs start with their Con / 3 for HP, and no Con modifier to the result.
To gain a level, and become full-fledged PCs (ie, to become 1st level) the character must find a tutor/mentor and be trained in the occupation they wish, and earn 750 XP; a spellcaster-to-be gains only half their usual zero-level spells, and does not get bonus spells (not that it matters since they can't use them anyway.)
At advancement, the PC rolls normally (adding Con modifier) and compares the result to the zero-level HP total. If the 1st level result is lower, HP increase by +1; otherwise, the HP total becomes the 1st level total. Example, a wizard apprentice with a 12 Con has 4 HP at zero-level; after advancing to 1st level, the result of the d4 is 2 -- the 1st level wizard has 5 HP. Example 2: a fighter-in-training with an 18 Con starts with 6 HP, but rolls a 10 on the d10 at 1st level advancement, resulting in 13 HP.
JediOre wrote:
I ran a party of three first level characters through DCC #0.
I posted what happened over on the Goodman Game forums.
Yep, I did this as well. The module is balanced for 6 npc class pc's which is just about the same as 3 regular 1st level pc's. It worked very well and I highly recommend this module.
JediOre wrote:
mhensley,
How did the PCs fare againt the ogre?
Did the conjurer put fear into your group. I was sad that my group bungled their way out of a tough fight with Suto.
If I remember correctly, they killed him easily enough. The only time someone got really hurt was from the trap in the cave.