new melded classes
new melded classes
After reading Mike Stewart's articles in Crusaders 4 and 5, I got motivated to try my hand at melding some classes. This is what I came up with:
The Warden
Combination: Druid/Ranger
Class Primes: Wisdom and Strength
Hit Die: d8
Typical Races: Humans, Elves, Half-Elves
Armor Allowed: Padded, Hide, Leather
Weapons Allowed: As Druid
Alignments: Any neutral
Abilities: As a Druid and Ranger of equal level
Base to Hit: As Ranger
More militant than Druids and more spiritual than Rangers, Wardens patrol the wilderness with a fervor normally associated with Paladins.
Level HD BtH EPP
1 1d8 +0 0
2 2d8 +1 4,250
3 3d8 +2 8,750
4 4d8 +3 17,500
5 5d8 +4 35,000
6 6d8 +5 75,000
7 7d8 +6 145,000
8 8d8 +7 330,000
9 9d8 +8 525,000
10 10d8 +9 900,000
11 +3 +10 1,250,000
12 +3 +11 1,600,000
The Evangelist
Combination: Cleric/Bard
Class Primes: Wisdom and Charisma
Hit Die: d8
Typical Races: Humans and Half-Elves
Armor Allowed: As Bard
Weapons Allowed: As Cleric
Alignments: any
Abilities: As Cleric and Bard of equal level. Proselytize(Charisma)*
*Once a day, an Evangelist can use his proselytize ability to convert a person or group to the worship of the Evangelist's deity. An Intelligence save with a CL equal to the Evangelist's level will allow the target to see through the rhetoric.
Base to Hit: As Bard
While anyone can spread the word of their deity, the Evangelist can PREACH. Combining their Bardic skills with the knowledge of their deity, they can convert practically anyone to their faith.
Level HD BtH EPP
1 1d8 0 0
2 2d8 +1 3,750
3 3d8 +2 8.250
4 4d8 +3 16,502
5 5d8 +4 33,000
6 6d8 +5 65,000
7 7d8 +6 130,000
8 8d8 +7 260,000
9 9d8 +8 540,000
10 10d8 +9 875,000
11 +3 +10 1,275,000
12 +3 +11 1,700,000
The Spellsinger
Combination: Wizard/Bard
Class Primes: Intelligence and Charisma
Hit Die: d6
Typical Races: Humans, Elves, Half-Elves
Armor Allowed: As Bard
Weapons Allowed: As Bard
Alignments: Any
Abilities: As Wizard and Bard of equal level
Base to Hit: As Bard
A Bard whose studies lead him to the magical arts often becomes a Spellsinger. Elves have had a Spellsinger tradition stretching back millenia.
Level HD BtH EPP
1 1d6 0 0
2 2d6 +1 4,100
3 3d6 +2 7,450
4 4d6 +3 17,900
5 5d6 +4 35,800
6 6d6 +5 72,500
7 7d6 +6 145,000
8 8d6 +7 290,000
9 9d6 +8 580,000
10 10d6 +9 950,000
11 +2 +10 1,375,000
12 +2 +11 1,800,000
There you have'em. Don't be shy with providing feedback. Thanks for letting me put these out there.
The Warden
Combination: Druid/Ranger
Class Primes: Wisdom and Strength
Hit Die: d8
Typical Races: Humans, Elves, Half-Elves
Armor Allowed: Padded, Hide, Leather
Weapons Allowed: As Druid
Alignments: Any neutral
Abilities: As a Druid and Ranger of equal level
Base to Hit: As Ranger
More militant than Druids and more spiritual than Rangers, Wardens patrol the wilderness with a fervor normally associated with Paladins.
Level HD BtH EPP
1 1d8 +0 0
2 2d8 +1 4,250
3 3d8 +2 8,750
4 4d8 +3 17,500
5 5d8 +4 35,000
6 6d8 +5 75,000
7 7d8 +6 145,000
8 8d8 +7 330,000
9 9d8 +8 525,000
10 10d8 +9 900,000
11 +3 +10 1,250,000
12 +3 +11 1,600,000
The Evangelist
Combination: Cleric/Bard
Class Primes: Wisdom and Charisma
Hit Die: d8
Typical Races: Humans and Half-Elves
Armor Allowed: As Bard
Weapons Allowed: As Cleric
Alignments: any
Abilities: As Cleric and Bard of equal level. Proselytize(Charisma)*
*Once a day, an Evangelist can use his proselytize ability to convert a person or group to the worship of the Evangelist's deity. An Intelligence save with a CL equal to the Evangelist's level will allow the target to see through the rhetoric.
Base to Hit: As Bard
While anyone can spread the word of their deity, the Evangelist can PREACH. Combining their Bardic skills with the knowledge of their deity, they can convert practically anyone to their faith.
Level HD BtH EPP
1 1d8 0 0
2 2d8 +1 3,750
3 3d8 +2 8.250
4 4d8 +3 16,502
5 5d8 +4 33,000
6 6d8 +5 65,000
7 7d8 +6 130,000
8 8d8 +7 260,000
9 9d8 +8 540,000
10 10d8 +9 875,000
11 +3 +10 1,275,000
12 +3 +11 1,700,000
The Spellsinger
Combination: Wizard/Bard
Class Primes: Intelligence and Charisma
Hit Die: d6
Typical Races: Humans, Elves, Half-Elves
Armor Allowed: As Bard
Weapons Allowed: As Bard
Alignments: Any
Abilities: As Wizard and Bard of equal level
Base to Hit: As Bard
A Bard whose studies lead him to the magical arts often becomes a Spellsinger. Elves have had a Spellsinger tradition stretching back millenia.
Level HD BtH EPP
1 1d6 0 0
2 2d6 +1 4,100
3 3d6 +2 7,450
4 4d6 +3 17,900
5 5d6 +4 35,800
6 6d6 +5 72,500
7 7d6 +6 145,000
8 8d6 +7 290,000
9 9d6 +8 580,000
10 10d6 +9 950,000
11 +2 +10 1,375,000
12 +2 +11 1,800,000
There you have'em. Don't be shy with providing feedback. Thanks for letting me put these out there.
The Preacher would not be allowed in my campaign world.
It's to powerful in a crudely antagonistic fashion.
Imagine you are a player of a character worshipping a Lawful-Good God/Goddess.
Here comes the Chaotic-Evil Preacher, who is the challenge for the session. This character is two to three levels higher than your character and starts preaching at YOUR character.
You fail your save.
Your character's control is ursurped by the CK and now worships this Chaotic-Evil gods of touching small children in inappropriate places while consuming the flesh of babies.
_________________
Earned the following:
50 Useless Trivia Points from Serleran
It's to powerful in a crudely antagonistic fashion.
Imagine you are a player of a character worshipping a Lawful-Good God/Goddess.
Here comes the Chaotic-Evil Preacher, who is the challenge for the session. This character is two to three levels higher than your character and starts preaching at YOUR character.
You fail your save.
Your character's control is ursurped by the CK and now worships this Chaotic-Evil gods of touching small children in inappropriate places while consuming the flesh of babies.
_________________
Earned the following:
50 Useless Trivia Points from Serleran
Conversion should never be immediate. At most, it should start as a charm effect, with several checks needed to actually bring the person into the fold. Alternatively with a check at insane odds (like -20, in addition to double HD, for example) an immediate conversion can take effect, but in no case should a PC be forced to change their belief structure from the result of a single die roll. Otherwise, I think the classes are alright, but have no real use for them myself.
I agree about the power of the Evangelist and would severely limit it potency vs. players, but think of the game where all the players friend, henchmen & followers turned (slowly) against him......
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
I like the Warden and Spellsinger, I can see either working into my campaigns. Not so much with the Evangelist, nothing really wrong I just don't see it IMC.
Is the Spellsinger allowed to cast spells while wearing armor? (I would vote yes, but just looking for your take on it, its your class. )
_________________
Never throw rocks at a man with a Vorpal Sword!
Is the Spellsinger allowed to cast spells while wearing armor? (I would vote yes, but just looking for your take on it, its your class. )
_________________
Never throw rocks at a man with a Vorpal Sword!
Small world.
I created a spell singer, too. Mine can do spontaneous casting (in light armor), has bard skills (except for decipher script), and gains spells at about half normal speed. Also, since the spell singer is singing/playing/chanting songs to create magic, his spells take spell level + 1 round to complete. Thus a fireball would take 4 rounds of singing to summon up.
I created a spell singer, too. Mine can do spontaneous casting (in light armor), has bard skills (except for decipher script), and gains spells at about half normal speed. Also, since the spell singer is singing/playing/chanting songs to create magic, his spells take spell level + 1 round to complete. Thus a fireball would take 4 rounds of singing to summon up.
I agree the Preaching ability is a bit too powerful as is written. It is in effect a Mass Charm spell. So I would definitely make them wait until 12th level or so before getting it as a class power.
Plus I would have them pretty much marked for death from any rival religion, evil, neutral, or good.
So only a PC with a PC party to support and protect them could ever have a real chance to reach a high enough level to use the Preach power.
Plus I would have them pretty much marked for death from any rival religion, evil, neutral, or good.
So only a PC with a PC party to support and protect them could ever have a real chance to reach a high enough level to use the Preach power.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
mount sky wrote:
Hopefully the Preacher's player is a really, really good roleplayer.
That would definitely help.
Plus I forgot to say the other two classes look workable to me. Only playtesting/using will tell me for sure.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
mount sky wrote:
The Spellsinger will be playing IMC tonight -- we'll see how it goes.
Yes, definitely share your opinion, so if I ever have a player who wants to try it I'll have a heads up to potential problem issues.
BTW, welcome to the Crusade.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Thanks for the feedback guys. In regards to the Evangelist, the Proselytize ability is really only meant to be used on NPCs. Trying to convert a PC would require some good roleplaying.
Maliki: The Spellsinger can cast in light armor (padded, leather, etc.) If he tries to cast in heavier armor he is in danger of having the spell "blow up" in his face. If (for example) he tries to cast in chainmail, he rolls a d20 and adds in his Int modifier and his level. If he rolls a natural 1, he takes the effect instead (really nasty with acid arrows )
Maliki: The Spellsinger can cast in light armor (padded, leather, etc.) If he tries to cast in heavier armor he is in danger of having the spell "blow up" in his face. If (for example) he tries to cast in chainmail, he rolls a d20 and adds in his Int modifier and his level. If he rolls a natural 1, he takes the effect instead (really nasty with acid arrows )