The Flintlockers
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
The Flintlockers
Ok, Aihrde has an organization called the Flinltockers so we know that muskets and flintlock pistols exists in the setting. The codex equipment list also has cannons in it.
My question, for those who play in the setting, have you had these things come into play? If so, to what degree, how pervasive are they?
When my group finishes up our Deadlands gaming, we're looking at Aihrde for our next campaign and I'm considering allowing those renaissance level weapons. I'd imagine the powder and components would only be found in larger cities.
Anyone else use these elements from Aihrde?
My question, for those who play in the setting, have you had these things come into play? If so, to what degree, how pervasive are they?
When my group finishes up our Deadlands gaming, we're looking at Aihrde for our next campaign and I'm considering allowing those renaissance level weapons. I'd imagine the powder and components would only be found in larger cities.
Anyone else use these elements from Aihrde?
- Julian Grimm
- Greater Lore Drake
- Posts: 4573
- Joined: Thu May 11, 2006 7:00 am
- Location: SW Missouri
- Contact:
Re: The Flintlockers
DangerDwarf wrote:
Ok, Aihrde has an organization called the Flinltockers so we know that muskets and flintlock pistols exists in the setting. The codex equipment list also has cannons in it.
My question, for those who play in the setting, have you had these things come into play? If so, to what degree, how pervasive are they?
When my group finishes up our Deadlands gaming, we're looking at Aihrde for our next campaign and I'm considering allowing those renaissance level weapons. I'd imagine the powder and components would only be found in larger cities.
Anyone else use these elements from Aihrde?
I don't. I'm not fond of gunpowder in my fantasy though.
_________________
The Lord of Ravens
My blog
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
Re: The Flintlockers
Julian Grimm wrote:
I don't. I'm not fond of gunpowder in my fantasy though.
I generally don't either. Kind of a test run here to see how I sit with it.
So far, I haven't used guns or cannons in Aihrde, but I'm not necessarily against it. Our group has ventured through about 4 modules or so, and I'm still getting a feeling for what I would like to do and what they would like to do.
I have thought that some of the larger cities, could very well be more advanced in firearms/weapons and so it could work for us (or you). But for now, we're sticking with the basic/classic D&D atmosphere - sans gunpowder.
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
I have thought that some of the larger cities, could very well be more advanced in firearms/weapons and so it could work for us (or you). But for now, we're sticking with the basic/classic D&D atmosphere - sans gunpowder.
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
Rhuvein wrote:
I have thought that some of the larger cities, could very well be more advanced in firearms/weapons and so it could work for us (or you).
Yeah, same here. With me planning to utilize Yggsburgh in Outremere, the Renaissance level of that city has me considering it being a center for it. I'm also considering have it still being ultra-rare with needing to seek out a dwarf hermit out in the boonies and trying to convince him to craft one.
Not sure which way I'll go.
DangerDwarf wrote:
Yeah, same here. With me planning to utilize Yggsburgh in Outremere, the Renaissance level of that city has me considering it being a center for it. I'm also considering have it still being ultra-rare with needing to seek out a dwarf hermit out in the boonies and trying to convince him to craft one.
Not sure which way I'll go.
Hmm, maybe some gnome tinkerers?
More hmmm, might be interesting for a character in a battle situation to pull out a ROD suddenly and blow the head off a goblin/orc, surprising all the other gobs or orc and causing complete chaos and havoc!!!
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
In my games, alchemy (and herbalism) can both produce primitive gunpowder (in fact, during the Revolutionary War, when supplies ran low, people resorted to using the "herbal way," which meant a particular type of charcoaled bark) but it is extremely unstable, and unreliable. Its also an offense against the Crown, both to produce, and to warehouse, unless you are in steady employ of the military. Its pretty easy to make, but its expensive, because the ingredients are imported (only one nation makes any regular use, because the stuff has yet to prove an effective combat weapon, but this one particular mage has a plan...) so its still very rare, even in the places where one might expect to find it. It gives some neat adventuring ideas, like smuggling black powder, and keeping it away from fire... or, using it to blow up a goblin lair, and other stuff. Its kind of fun to keep it on the very edge of useful, but not so mundane that everybody and their dog can taste it.
- Julian Grimm
- Greater Lore Drake
- Posts: 4573
- Joined: Thu May 11, 2006 7:00 am
- Location: SW Missouri
- Contact:
I'll admit it. I'm tinkering with the idea. But I want to see how C&C handles it over the D20 rules.
_________________
The Lord of Ravens
My blog
_________________
The Lord of Ravens
My blog
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
- gideon_thorne
- Maukling
- Posts: 6176
- Joined: Thu Mar 30, 2006 8:00 am
- Contact:
Re: The Flintlockers
My campaign's developmental level, in part, is in late victorian era. So weapons a fair sight more sophisticated than flintlocks are available.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley
_________________
"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
Re: The Flintlockers
gideon_thorne wrote:
My campaign's developmental level, in part, is in late victorian era. So weapons a fair sight more sophisticated than flintlocks are available.
That sounds pretty damn cool.
-
baran_i_kanu
- Ungern
- Posts: 67
- Joined: Mon May 15, 2006 7:00 am
i've used them for a long time, especially in my old Rules Cyclopedia game.
the most recent was in a C&C Ravenloft last year.
they're no big deal.
fire and water realllllllllly do bad things for the blackpowder.
they are not uber-weapons as some may percieve.
if you're in a typical encounter you'll get pretty much one shot then drop it to pull you're primary melee weapon or, if desperate, use it for a club or bayonet.
an extra ranged shot dealing damage not a whole lot greater than a longbow or a heavy crossbow. (I use the old 2e Musket = 1d12) UNLESS you allow open ended damage rolls.
even with open damage rolls, your're midlevel wizard is gonna do a whole helluva lot more damage to a whole lot more people all at once with a fireball.
and man, the PC's will never keep large stores of powder again, especially when that Orc shaman drops that fireball on the powder wagon and the whole camp explodes. that gets really expensive when you have retainers and livestock and delicate equipment at ground zero.
in short: yes i love black powder weapons and my players, while being dubious of mixing this with their fantasy at first, really did come to enjoy them. alot.
dave
_________________
Hey now,
I've stepped into the black
I say hey now
I wont be coming back
I say hey now
I've left it all behind
the most recent was in a C&C Ravenloft last year.
they're no big deal.
fire and water realllllllllly do bad things for the blackpowder.
they are not uber-weapons as some may percieve.
if you're in a typical encounter you'll get pretty much one shot then drop it to pull you're primary melee weapon or, if desperate, use it for a club or bayonet.
an extra ranged shot dealing damage not a whole lot greater than a longbow or a heavy crossbow. (I use the old 2e Musket = 1d12) UNLESS you allow open ended damage rolls.
even with open damage rolls, your're midlevel wizard is gonna do a whole helluva lot more damage to a whole lot more people all at once with a fireball.
and man, the PC's will never keep large stores of powder again, especially when that Orc shaman drops that fireball on the powder wagon and the whole camp explodes. that gets really expensive when you have retainers and livestock and delicate equipment at ground zero.
in short: yes i love black powder weapons and my players, while being dubious of mixing this with their fantasy at first, really did come to enjoy them. alot.
dave
_________________
Hey now,
I've stepped into the black
I say hey now
I wont be coming back
I say hey now
I've left it all behind
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas