The Flintlockers

The Worlds of Aihrde (Erde), Inzae, their history, game play and more.
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DangerDwarf
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The Flintlockers

Post by DangerDwarf »

Ok, Aihrde has an organization called the Flinltockers so we know that muskets and flintlock pistols exists in the setting. The codex equipment list also has cannons in it.

My question, for those who play in the setting, have you had these things come into play? If so, to what degree, how pervasive are they?

When my group finishes up our Deadlands gaming, we're looking at Aihrde for our next campaign and I'm considering allowing those renaissance level weapons. I'd imagine the powder and components would only be found in larger cities.

Anyone else use these elements from Aihrde?

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Re: The Flintlockers

Post by Julian Grimm »

DangerDwarf wrote:
Ok, Aihrde has an organization called the Flinltockers so we know that muskets and flintlock pistols exists in the setting. The codex equipment list also has cannons in it.

My question, for those who play in the setting, have you had these things come into play? If so, to what degree, how pervasive are they?

When my group finishes up our Deadlands gaming, we're looking at Aihrde for our next campaign and I'm considering allowing those renaissance level weapons. I'd imagine the powder and components would only be found in larger cities.

Anyone else use these elements from Aihrde?

I don't. I'm not fond of gunpowder in my fantasy though.
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Re: The Flintlockers

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Julian Grimm wrote:
I don't. I'm not fond of gunpowder in my fantasy though.

I generally don't either. Kind of a test run here to see how I sit with it.

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Post by Tadhg »

So far, I haven't used guns or cannons in Aihrde, but I'm not necessarily against it. Our group has ventured through about 4 modules or so, and I'm still getting a feeling for what I would like to do and what they would like to do.

I have thought that some of the larger cities, could very well be more advanced in firearms/weapons and so it could work for us (or you). But for now, we're sticking with the basic/classic D&D atmosphere - sans gunpowder.
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Post by DangerDwarf »

Rhuvein wrote:
I have thought that some of the larger cities, could very well be more advanced in firearms/weapons and so it could work for us (or you).

Yeah, same here. With me planning to utilize Yggsburgh in Outremere, the Renaissance level of that city has me considering it being a center for it. I'm also considering have it still being ultra-rare with needing to seek out a dwarf hermit out in the boonies and trying to convince him to craft one.

Not sure which way I'll go.

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Post by Tadhg »

DangerDwarf wrote:
Yeah, same here. With me planning to utilize Yggsburgh in Outremere, the Renaissance level of that city has me considering it being a center for it. I'm also considering have it still being ultra-rare with needing to seek out a dwarf hermit out in the boonies and trying to convince him to craft one.

Not sure which way I'll go.

Hmm, maybe some gnome tinkerers?

More hmmm, might be interesting for a character in a battle situation to pull out a ROD suddenly and blow the head off a goblin/orc, surprising all the other gobs or orc and causing complete chaos and havoc!!!
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Post by DangerDwarf »

Rhuvein wrote:
Hmm, maybe some gnome tinkerers?

I hate gnomes.

It would be cool as a rare "WTF!" weapon. Each weapon crafted with the time and care that goes into a magical item. Engravings, custom design, etc.

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Post by serleran »

In my games, alchemy (and herbalism) can both produce primitive gunpowder (in fact, during the Revolutionary War, when supplies ran low, people resorted to using the "herbal way," which meant a particular type of charcoaled bark) but it is extremely unstable, and unreliable. Its also an offense against the Crown, both to produce, and to warehouse, unless you are in steady employ of the military. Its pretty easy to make, but its expensive, because the ingredients are imported (only one nation makes any regular use, because the stuff has yet to prove an effective combat weapon, but this one particular mage has a plan...) so its still very rare, even in the places where one might expect to find it. It gives some neat adventuring ideas, like smuggling black powder, and keeping it away from fire... or, using it to blow up a goblin lair, and other stuff. Its kind of fun to keep it on the very edge of useful, but not so mundane that everybody and their dog can taste it.

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Post by Julian Grimm »

I'll admit it. I'm tinkering with the idea. But I want to see how C&C handles it over the D20 rules.
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Re: The Flintlockers

Post by gideon_thorne »

My campaign's developmental level, in part, is in late victorian era. So weapons a fair sight more sophisticated than flintlocks are available.
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Re: The Flintlockers

Post by DangerDwarf »

gideon_thorne wrote:
My campaign's developmental level, in part, is in late victorian era. So weapons a fair sight more sophisticated than flintlocks are available.

That sounds pretty damn cool.

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Post by baran_i_kanu »

i've used them for a long time, especially in my old Rules Cyclopedia game.

the most recent was in a C&C Ravenloft last year.

they're no big deal.

fire and water realllllllllly do bad things for the blackpowder.

they are not uber-weapons as some may percieve.

if you're in a typical encounter you'll get pretty much one shot then drop it to pull you're primary melee weapon or, if desperate, use it for a club or bayonet.

an extra ranged shot dealing damage not a whole lot greater than a longbow or a heavy crossbow. (I use the old 2e Musket = 1d12) UNLESS you allow open ended damage rolls.

even with open damage rolls, your're midlevel wizard is gonna do a whole helluva lot more damage to a whole lot more people all at once with a fireball.

and man, the PC's will never keep large stores of powder again, especially when that Orc shaman drops that fireball on the powder wagon and the whole camp explodes. that gets really expensive when you have retainers and livestock and delicate equipment at ground zero.

in short: yes i love black powder weapons and my players, while being dubious of mixing this with their fantasy at first, really did come to enjoy them. alot.

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Post by DangerDwarf »

Cool. Thanks for your insight.

Balance was never an issue for me, for all the reasons you stated. I've usually avoided them because of flavor reasons. Thinking I'm going to go ahead and introduce them and see how it goes.

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