C&C Combat Maneuvers (ALso posted at DF)
These are basic combat maneuvers that may be attempted by any character in a standard combat. (Unless disallowed by the CK) Combat maneuvers may not be used in combination, only one per round.
Full Defense Forfeit all attacks for the round, verses all attacks (As Dodge from PHB)
Attack Nil
AC Bonus +2 (+3 w/shield)
Initiative N/A
Active Defense A semi-defensive mode.
Attack -2
AC Bonus +1 (+2 w/shield)
Initiative -2
Standard This is btb, no modifiers
Attack Normal
AC Normal
Initiative Normal
Active Attack The combatant actively presses the attack.
Attack +1 bonus to hit
AC -1 penalty
Initiative +1 bonus
Full Attack Caution is thrown to the wind, Kill! Kill! Kill!
Attack +2 bonus to hit
AC -2 penalty
Initiative +2 bonus.
Power Attack Accuracy is sacrificed for damage.
Attack -2 to hit
AC - 2 penalty
Initiative +2 bonus
Damage +2
Evade An all out effort to avoid a single attack
Attack Nil
AC +4 bonus (verses a single attack only)
Initiative N/A
Disarm btb
Gang Attack Wolf-pack tactics verses a single foe.
If 3 or more allied combatants attack a single enemy, each receives a +1 bonus to hit. (This replaces Flank Attack from the PHB)
Disengaging from Combat btb
Rear Attack Gives the attacker a +2 bonus to hit, an unaware target (target is also denied any dex bonus to AC). This applies to any non-rogue or non-assassin characters.
Two Weapon Fighting 2 small weapons -3/-3
1 small/1 medium weapon -4/-4
2 medium weapons -5/-5
This is modified by the characters dexterity bonus.
Rapid Shot May make two attacks per round with a bow (excluding any crossbow) or thrown daggers. Each attack is made at a -2 penalty.
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Never throw rocks at a man with a Vorpal Sword!
House Rules(Combat Manuvers)
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