I have decide to use the caves from KotB to add some more monster lairs along Blacktooth Ridge, the module hints at many lairs that once housed the Horned Gods troops and treasures. I have several new and a few older players who are in the kill monsters/take treasure frame of mind, so these make for nice one night dungeon crawls. Plus the vast stores of arms and armor found in the lairs fit with the rumors IMC, that the Witch Queen has returned and is calling forth an army to her side.
I'll spread the caves out and change the monsters to make them more Erde like.
Koblolds now become goblins.
The two orc caves are to be one dungeon, with the orcs being replaced by hobgoblins.
The goblin/ogre/hobgoblin caves are another location, these stay the same.
Owlbear stays as is.
Bugbears/Minotaur are yet another location, with the bugbears being replaced by Ungern.
And the evil temple/gnolls are another dungeon, with the gnolls becoming Ungern as well.
The best thing about this is I'm not even going to bother changing the stats of any of the monsters, just using them straight out of the book module. In some cases this makes the monsters stronger (the Ungen using the bugbear stats are a step up from the btb version, while the goblins using the kobold stats are a bit weaker, as are the hobgoblins using orc stats), but everything is fairly close, and IMC some tribes of humanoids are just tougher than others.
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Never throw rocks at a man with a Vorpal Sword!
Blacktooth Ridge+Caves of Chaos
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Banesfinger
- Skobbit
- Posts: 14
- Joined: Mon Mar 23, 2009 7:00 am
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Banesfinger
- Skobbit
- Posts: 14
- Joined: Mon Mar 23, 2009 7:00 am
Thanks Maliki.
Are you suggesting other dungeons in between 'caves' or wilderness adventures between each 'cave'?
Second question: your opening post had several monster changes to the caves (e.g. kobolds to goblins). Also, you kept the stats right out of the KotB book instead of changing them. How did this work out?
Maliki wrote:
...if I did it again, I don't think I would use quite so many locations, or at least spread other adventures in between.
Are you suggesting other dungeons in between 'caves' or wilderness adventures between each 'cave'?
Second question: your opening post had several monster changes to the caves (e.g. kobolds to goblins). Also, you kept the stats right out of the KotB book instead of changing them. How did this work out?
A wilderness adventure or two, or even just something different happening in town. I did a poor job of setting these up, I had lots of players in and out due to schedule conflicts.
As to swapping the monsters, no problems at all, my players did not have a clue. I did this as I thought it was too many different types of humanoids, and I wanted more of a goblin/hobgoblin army under Ungern leadership. mustering for the Witch Queen (of A3).
_________________
Never throw rocks at a man with a Vorpal Sword!
As to swapping the monsters, no problems at all, my players did not have a clue. I did this as I thought it was too many different types of humanoids, and I wanted more of a goblin/hobgoblin army under Ungern leadership. mustering for the Witch Queen (of A3).
_________________
Never throw rocks at a man with a Vorpal Sword!