C&C Star Wars

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
User avatar
bulletmeat
Ungern
Posts: 70
Joined: Wed May 10, 2006 7:00 am

C&C Star Wars

Post by bulletmeat »

After playing angelfish's C&C yesterday and reading the previews of Star Wars Saga, I was thinking of CaC Star Wars. But class wise, would you make two seperate force classes like force adapt and Jedi, or just keep it to one jedi class?
_________________
Fry: Well, thanks to the internet, I'm now bored with sex.

User avatar
Lurker
Greater Lore Drake
Posts: 4102
Joined: Thu Jan 18, 2007 8:00 am
Location: Oklahoma

Post by Lurker »

I didn't know there was a new game coming out. It looks a bit better than the "old d20 version"

It shouldn't be to hard to convert into C&C (It should be a fun game when converted)

I'd have to see the now class to see if they really are needed but I do like the idea of having other force users than just Jedi. That is one thing I never liked about the d20 version.
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society

User avatar
Eisenmann
Ulthal
Posts: 470
Joined: Mon Feb 12, 2007 8:00 am

Post by Eisenmann »

Lurker wrote:
I didn't know there was a new game coming out. It looks a bit better than the "old d20 version"

It shouldn't be to hard to convert into C&C (It should be a fun game when converted)

I'd have to see the now class to see if they really are needed but I do like the idea of having other force users than just Jedi. That is one thing I never liked about the d20 version.

Actually D20 Star Wars has the Force Adept class that allows ya to play force users that aren't Jedi.

baran_i_kanu
Ungern
Posts: 67
Joined: Mon May 15, 2006 7:00 am

Post by baran_i_kanu »

i have both versions of the star wars d20 game and a few supplements. i also have a frikkin' ton of the old star wars d6 on pdf and a few books.

i've considered a conversion to C&C in the past. it should convert rather easily.

for the jedi i'd go ahead an do both jedi classes. their slightly differing jedi powers would be added per level (duh) and two classes would really help distinguish jedi characters in addition to the customizing with primes.

now.......do aliens get two or three primes?

edit:

DAMMIT BULLETMEAT!
i've got enough stuff to convert with Cthulhu, Ravenloft, Hyboria, and Masque of the Red Death now you've got me thinking on Star Wars again!

dave
_________________
Hey now,

I've stepped into the black

I say hey now

I wont be coming back

I say hey now

I've left it all behind

User avatar
Lurker
Greater Lore Drake
Posts: 4102
Joined: Thu Jan 18, 2007 8:00 am
Location: Oklahoma

Post by Lurker »

Quote:
i also have a frikkin' ton of the old star wars d6 on pdf and a few books

I used to love the old d6 back in the day. Where did you get the PDFs. I've not seen them on RPG now.
Quote:
DAMMIT BULLETMEAT!

i've got enough stuff to convert with Cthulhu, Ravenloft, Hyboria, and Masque of the Red Death now you've got me thinking on Star Wars again!

I know what you are talking about....
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society

User avatar
bulletmeat
Ungern
Posts: 70
Joined: Wed May 10, 2006 7:00 am

Post by bulletmeat »

Yeah tell me about it.

Right before Saga edtion was announced I tried doing a conversion using the D6 system (skills, damage, etc.) but using the D20 roll for skills, foregoing the dice pools.

Rule Ideas:

3 Primes for humans and near humans (I might consider Zabarak NH), 2 for aliens

Class abilities listed to 20th level

For multiclass rules I was thinking: Aliens= 2 classes, Humans= 3 classes first class standard XP, second class +10-20% XP

Weapons do little less damage; 2d6 blaster pistol, 2d10 blaster rifle, 2d8 for lightsaber (Jedi get to add 1/2 level to damage)

Not sure if i should make somekind of pilot/techie class, or just a DEX check for vehicle combat. . . actually I'll do that.

May use a primitive penalty for a +1000 to 4000 XP for a character

One thing I know, No Friggen Midichlorines.
_________________
Fry: Well, thanks to the internet, I'm now bored with sex.

User avatar
Orpheus
Ulthal
Posts: 738
Joined: Tue Oct 03, 2006 7:00 am

Post by Orpheus »

baran_i_kanu wrote:
i have both versions of the star wars d20 game and a few supplements. i also have a frikkin' ton of the old star wars d6 on pdf and a few books.

I'm with Lurker: where did you get those? I know that they don't have the license anymore so they couldn't really even sell the .pdf's. I've got some of my old stuff someplace, but I don't exactly know where so some .pdf's would be nice.

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

As long as I can play a Jawa Jedi, I don't care what it looks like.

User avatar
Alto Banor
Ungern
Posts: 91
Joined: Wed Jun 07, 2006 7:00 am

Post by Alto Banor »

Orpheus wrote:
I'm with Lurker: where did you get those? I know that they don't have the license anymore so they couldn't really even sell the .pdf's. I've got some of my old stuff someplace, but I don't exactly know where so some .pdf's would be nice.

PM me if you are interested in d6 stuff.

Alto
_________________
Visit Altobanor.com, Home of the Castle Keeper Tool

There's a fine line between being on the leading edge and being in the lunatic fringe

-- Frank Armstrong
There's a fine line between being on the leading edge and being in the lunatic fringe
-- Frank Armstrong

baran_i_kanu
Ungern
Posts: 67
Joined: Mon May 15, 2006 7:00 am

Post by baran_i_kanu »

Lurker wrote:
I used to love the old d6 back in the day. Where did you get the PDFs. I've not seen them on RPG now.

um....right now i'll just say 'other'.
Alto Banor wrote:
PM me if you are interested in d6 stuff.

Alto

same here guys. i'll tell you that way.
_________________
Hey now,

I've stepped into the black

I say hey now

I wont be coming back

I say hey now

I've left it all behind

baran_i_kanu
Ungern
Posts: 67
Joined: Mon May 15, 2006 7:00 am

Post by baran_i_kanu »

bulletmeat wrote:
Yeah tell me about it.

Right before Saga edtion was announced I tried doing a conversion using the D6 system (skills, damage, etc.) but using the D20 roll for skills, foregoing the dice pools.

Rule Ideas:

3 Primes for humans and near humans (I might consider Zabarak NH), 2 for aliens

Class abilities listed to 20th level

For multiclass rules I was thinking: Aliens= 2 classes, Humans= 3 classes first class standard XP, second class +10-20% XP

Weapons do little less damage; 2d6 blaster pistol, 2d10 blaster rifle, 2d8 for lightsaber (Jedi get to add 1/2 level to damage)

Not sure if i should make somekind of pilot/techie class, or just a DEX check for vehicle combat. . . actually I'll do that.

May use a primitive penalty for a +1000 to 4000 XP for a character

One thing I know, No Friggen Midichlorines.

wow, that's really close how i was thinking of doing it.

if i do it i'm going to allow weapon damage as is.

take that mr. one-shot-kills-me-stormtrooper!
for classes i would do the standard classes with the standardized XP chart to ease the multiclassing. i might even turn some of the prestige classes into base classes. haven't decided on that one.

as for piloting.....i think i would do the dex check as well. dunno.

i'm kinda stuck on having some sort of piloting ablility but which classes?

what i'm thinking is i'd have a basic list of common class abilities to be chosen at certain levels, like the old proficiencies in 2ed.

you would have your standard abilities and then at level 3, 6, 9, etc. you would get to choose one of these common abilities, such as piloting, another language, etc.

but what else to put on this list?

this is also how i am considering doing the jedi abilities by the way.

Common abilities at the beginning and at certain levels and then every third i'd let them choose from a list of abilities to help distinguish individual jedi with different powers as we've seen.

dammit i'm heading into a minor feat system aren't i.

gotta think on this more.

dave
_________________
Hey now,

I've stepped into the black

I say hey now

I wont be coming back

I say hey now

I've left it all behind

Turanil
Red Cap
Posts: 240
Joined: Fri Apr 13, 2007 7:00 am

Re: C&C Star Wars

Post by Turanil »

bulletmeat wrote:
After playing angelfish's C&C yesterday and reading the previews of Star Wars Saga, I was thinking of CaC Star Wars. But class wise, would you make two seperate force classes like force adapt and Jedi, or just keep it to one jedi class?

I have d20 Star Wars, but of saga I only know what I have read on messageboards. As such, my opinion is that it would be much easier to convert the classes from d20 Star Wars than from Saga. The difficult thing would be with the force... However, on the DF forums dedicated to C&C there once was a psionicist class that could help.

baran_i_kanu
Ungern
Posts: 67
Joined: Mon May 15, 2006 7:00 am

Post by baran_i_kanu »

emails sent gentlemen.

good luck.

dave
_________________
Hey now,

I've stepped into the black

I say hey now

I wont be coming back

I say hey now

I've left it all behind

User avatar
Lurker
Greater Lore Drake
Posts: 4102
Joined: Thu Jan 18, 2007 8:00 am
Location: Oklahoma

Post by Lurker »

baran

Rogo & again thanks
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society

User avatar
finarvyn
Global Moderator
Posts: 984
Joined: Sun May 14, 2006 7:00 am
Location: Chicago suburbs
Contact:

Post by finarvyn »

I was thinking about running a Star Wars C&C game and spent some time googling without any success. Then I thought "I really should be looking in the TLG forum" and ... here's a thread!

1. I feel stupid, having not started here in the first place.

2. I feel stupid, having not started here in the first place.
Marv / Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975

User avatar
concobar
Ulthal
Posts: 774
Joined: Sun May 13, 2007 7:00 am

Post by concobar »

not to be a curmudgeon but i actually prefer the old west end games d6 system for starwars than any other edition.

hoMonkulus
Henchman
Posts: 4
Joined: Fri Aug 10, 2007 7:00 am

Post by hoMonkulus »

concobar--I agree with you--up until the recent saga edition came out. I could never make previous incarnations of the d20 system make sense with Star Wars, and I loved the extensive library WEG had put out. But there is something about the saga edition that just feels right, and it had replaced d6 in my heart . .. until I saw this thread!

Now I'm thinking about how to make a C&C jedi ...

Telhawk
Hlobane Orc
Posts: 174
Joined: Wed Mar 21, 2007 7:00 am

Post by Telhawk »

Agree the big one hundred with Concobar - the WEG system was damned near brilliant in its simplicity. The points of contention are, of course, the bucket o' dice curse for high-skill level characters, and the fact that the Force in that game just seemed kinda...I dunno...a bit less glamorous than I thought it should be. Nonetheless, these are exceedingly minor points and could have easily been modified by a motivated GM.

The C&C system and the SEIGE engine would probably be a good pair-up with Star Wars, but again, WEG's use of the templates, and - especially with the second edition and the inclusion of the possibility of increasing ability stats - offered a perfect balance between character identification and player flexibility. Any other system trying to follow up from that - and believe you me, WotC's first two versions (haven't seen the third) didn't even come close to fitting the bill in this regard, in my opinion - is going to have some (Sideshow Bob echoey voice) big shoes to fill...big shoes to fill...big shoes to fill...

Post Reply