C&C Star Wars
- bulletmeat
- Ungern
- Posts: 70
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C&C Star Wars
After playing angelfish's C&C yesterday and reading the previews of Star Wars Saga, I was thinking of CaC Star Wars. But class wise, would you make two seperate force classes like force adapt and Jedi, or just keep it to one jedi class?
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I didn't know there was a new game coming out. It looks a bit better than the "old d20 version"
It shouldn't be to hard to convert into C&C (It should be a fun game when converted)
I'd have to see the now class to see if they really are needed but I do like the idea of having other force users than just Jedi. That is one thing I never liked about the d20 version.
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It shouldn't be to hard to convert into C&C (It should be a fun game when converted)
I'd have to see the now class to see if they really are needed but I do like the idea of having other force users than just Jedi. That is one thing I never liked about the d20 version.
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"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
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C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Lurker wrote:
I didn't know there was a new game coming out. It looks a bit better than the "old d20 version"
It shouldn't be to hard to convert into C&C (It should be a fun game when converted)
I'd have to see the now class to see if they really are needed but I do like the idea of having other force users than just Jedi. That is one thing I never liked about the d20 version.
Actually D20 Star Wars has the Force Adept class that allows ya to play force users that aren't Jedi.
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baran_i_kanu
- Ungern
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- Joined: Mon May 15, 2006 7:00 am
i have both versions of the star wars d20 game and a few supplements. i also have a frikkin' ton of the old star wars d6 on pdf and a few books.
i've considered a conversion to C&C in the past. it should convert rather easily.
for the jedi i'd go ahead an do both jedi classes. their slightly differing jedi powers would be added per level (duh) and two classes would really help distinguish jedi characters in addition to the customizing with primes.
now.......do aliens get two or three primes?
edit:
DAMMIT BULLETMEAT!
i've got enough stuff to convert with Cthulhu, Ravenloft, Hyboria, and Masque of the Red Death now you've got me thinking on Star Wars again!
dave
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i've considered a conversion to C&C in the past. it should convert rather easily.
for the jedi i'd go ahead an do both jedi classes. their slightly differing jedi powers would be added per level (duh) and two classes would really help distinguish jedi characters in addition to the customizing with primes.
now.......do aliens get two or three primes?
edit:
DAMMIT BULLETMEAT!
i've got enough stuff to convert with Cthulhu, Ravenloft, Hyboria, and Masque of the Red Death now you've got me thinking on Star Wars again!
dave
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Quote:
i also have a frikkin' ton of the old star wars d6 on pdf and a few books
I used to love the old d6 back in the day. Where did you get the PDFs. I've not seen them on RPG now.
Quote:
DAMMIT BULLETMEAT!
i've got enough stuff to convert with Cthulhu, Ravenloft, Hyboria, and Masque of the Red Death now you've got me thinking on Star Wars again!
I know what you are talking about....
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"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
- bulletmeat
- Ungern
- Posts: 70
- Joined: Wed May 10, 2006 7:00 am
Yeah tell me about it.
Right before Saga edtion was announced I tried doing a conversion using the D6 system (skills, damage, etc.) but using the D20 roll for skills, foregoing the dice pools.
Rule Ideas:
3 Primes for humans and near humans (I might consider Zabarak NH), 2 for aliens
Class abilities listed to 20th level
For multiclass rules I was thinking: Aliens= 2 classes, Humans= 3 classes first class standard XP, second class +10-20% XP
Weapons do little less damage; 2d6 blaster pistol, 2d10 blaster rifle, 2d8 for lightsaber (Jedi get to add 1/2 level to damage)
Not sure if i should make somekind of pilot/techie class, or just a DEX check for vehicle combat. . . actually I'll do that.
May use a primitive penalty for a +1000 to 4000 XP for a character
One thing I know, No Friggen Midichlorines.
_________________
Fry: Well, thanks to the internet, I'm now bored with sex.
Right before Saga edtion was announced I tried doing a conversion using the D6 system (skills, damage, etc.) but using the D20 roll for skills, foregoing the dice pools.
Rule Ideas:
3 Primes for humans and near humans (I might consider Zabarak NH), 2 for aliens
Class abilities listed to 20th level
For multiclass rules I was thinking: Aliens= 2 classes, Humans= 3 classes first class standard XP, second class +10-20% XP
Weapons do little less damage; 2d6 blaster pistol, 2d10 blaster rifle, 2d8 for lightsaber (Jedi get to add 1/2 level to damage)
Not sure if i should make somekind of pilot/techie class, or just a DEX check for vehicle combat. . . actually I'll do that.
May use a primitive penalty for a +1000 to 4000 XP for a character
One thing I know, No Friggen Midichlorines.
_________________
Fry: Well, thanks to the internet, I'm now bored with sex.
baran_i_kanu wrote:
i have both versions of the star wars d20 game and a few supplements. i also have a frikkin' ton of the old star wars d6 on pdf and a few books.
I'm with Lurker: where did you get those? I know that they don't have the license anymore so they couldn't really even sell the .pdf's. I've got some of my old stuff someplace, but I don't exactly know where so some .pdf's would be nice.
- Alto Banor
- Ungern
- Posts: 91
- Joined: Wed Jun 07, 2006 7:00 am
Orpheus wrote:
I'm with Lurker: where did you get those? I know that they don't have the license anymore so they couldn't really even sell the .pdf's. I've got some of my old stuff someplace, but I don't exactly know where so some .pdf's would be nice.
PM me if you are interested in d6 stuff.
Alto
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baran_i_kanu
- Ungern
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Lurker wrote:
I used to love the old d6 back in the day. Where did you get the PDFs. I've not seen them on RPG now.
um....right now i'll just say 'other'.
Alto Banor wrote:
PM me if you are interested in d6 stuff.
Alto
same here guys. i'll tell you that way.
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baran_i_kanu
- Ungern
- Posts: 67
- Joined: Mon May 15, 2006 7:00 am
bulletmeat wrote:
Yeah tell me about it.
Right before Saga edtion was announced I tried doing a conversion using the D6 system (skills, damage, etc.) but using the D20 roll for skills, foregoing the dice pools.
Rule Ideas:
3 Primes for humans and near humans (I might consider Zabarak NH), 2 for aliens
Class abilities listed to 20th level
For multiclass rules I was thinking: Aliens= 2 classes, Humans= 3 classes first class standard XP, second class +10-20% XP
Weapons do little less damage; 2d6 blaster pistol, 2d10 blaster rifle, 2d8 for lightsaber (Jedi get to add 1/2 level to damage)
Not sure if i should make somekind of pilot/techie class, or just a DEX check for vehicle combat. . . actually I'll do that.
May use a primitive penalty for a +1000 to 4000 XP for a character
One thing I know, No Friggen Midichlorines.
wow, that's really close how i was thinking of doing it.
if i do it i'm going to allow weapon damage as is.
take that mr. one-shot-kills-me-stormtrooper!
for classes i would do the standard classes with the standardized XP chart to ease the multiclassing. i might even turn some of the prestige classes into base classes. haven't decided on that one.
as for piloting.....i think i would do the dex check as well. dunno.
i'm kinda stuck on having some sort of piloting ablility but which classes?
what i'm thinking is i'd have a basic list of common class abilities to be chosen at certain levels, like the old proficiencies in 2ed.
you would have your standard abilities and then at level 3, 6, 9, etc. you would get to choose one of these common abilities, such as piloting, another language, etc.
but what else to put on this list?
this is also how i am considering doing the jedi abilities by the way.
Common abilities at the beginning and at certain levels and then every third i'd let them choose from a list of abilities to help distinguish individual jedi with different powers as we've seen.
dammit i'm heading into a minor feat system aren't i.
gotta think on this more.
dave
_________________
Hey now,
I've stepped into the black
I say hey now
I wont be coming back
I say hey now
I've left it all behind
Re: C&C Star Wars
bulletmeat wrote:
After playing angelfish's C&C yesterday and reading the previews of Star Wars Saga, I was thinking of CaC Star Wars. But class wise, would you make two seperate force classes like force adapt and Jedi, or just keep it to one jedi class?
I have d20 Star Wars, but of saga I only know what I have read on messageboards. As such, my opinion is that it would be much easier to convert the classes from d20 Star Wars than from Saga. The difficult thing would be with the force... However, on the DF forums dedicated to C&C there once was a psionicist class that could help.
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baran_i_kanu
- Ungern
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- Joined: Mon May 15, 2006 7:00 am
baran
Rogo & again thanks
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"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Rogo & again thanks
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
- finarvyn
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I was thinking about running a Star Wars C&C game and spent some time googling without any success. Then I thought "I really should be looking in the TLG forum" and ... here's a thread!
1. I feel stupid, having not started here in the first place.
2. I feel stupid, having not started here in the first place.
1. I feel stupid, having not started here in the first place.
2. I feel stupid, having not started here in the first place.
Marv / Finarvyn
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MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
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hoMonkulus
- Henchman
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concobar--I agree with you--up until the recent saga edition came out. I could never make previous incarnations of the d20 system make sense with Star Wars, and I loved the extensive library WEG had put out. But there is something about the saga edition that just feels right, and it had replaced d6 in my heart . .. until I saw this thread!
Now I'm thinking about how to make a C&C jedi ...
Now I'm thinking about how to make a C&C jedi ...
Agree the big one hundred with Concobar - the WEG system was damned near brilliant in its simplicity. The points of contention are, of course, the bucket o' dice curse for high-skill level characters, and the fact that the Force in that game just seemed kinda...I dunno...a bit less glamorous than I thought it should be. Nonetheless, these are exceedingly minor points and could have easily been modified by a motivated GM.
The C&C system and the SEIGE engine would probably be a good pair-up with Star Wars, but again, WEG's use of the templates, and - especially with the second edition and the inclusion of the possibility of increasing ability stats - offered a perfect balance between character identification and player flexibility. Any other system trying to follow up from that - and believe you me, WotC's first two versions (haven't seen the third) didn't even come close to fitting the bill in this regard, in my opinion - is going to have some (Sideshow Bob echoey voice) big shoes to fill...big shoes to fill...big shoes to fill...
The C&C system and the SEIGE engine would probably be a good pair-up with Star Wars, but again, WEG's use of the templates, and - especially with the second edition and the inclusion of the possibility of increasing ability stats - offered a perfect balance between character identification and player flexibility. Any other system trying to follow up from that - and believe you me, WotC's first two versions (haven't seen the third) didn't even come close to fitting the bill in this regard, in my opinion - is going to have some (Sideshow Bob echoey voice) big shoes to fill...big shoes to fill...big shoes to fill...