I am looking for Airship combat rules. It's for a RPG but I can use boardgame rules as well. I am planning to use it in an upcoming game.
Thanks!
Alto
Looking for Airship Combat rules....
- Alto Banor
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Looking for Airship Combat rules....
There's a fine line between being on the leading edge and being in the lunatic fringe
-- Frank Armstrong
-- Frank Armstrong
Re: Looking for Airship Combat rules....
Alto Banor wrote:
I am looking for Airship combat rules. It's for a RPG but I can use boardgame rules as well. I am planning to use it in an upcoming game.
Thanks!
Alto
Give each ship hull points, movement and an armor class (based on overall toughness and maneuverability), and ballistas, harpoons, or even catapults for weapons. If you want hit locations, use something like: "1=hull (could include fore, aft, starboard, port, midship), 2=sail (could be subdivided into boom, jib and main sail), 3=cabin (could include forecastle, galley, bilge, and captains quarters), 4=special.
Special would be: weapon, steering, rutter, keel, longboat, crows nest, etc.
If you want a longer battle that's more complex, assign each section separate hit points.
I'd use a hex map. Each turn (changing direction) is 1 movement unit as is moving to another hex.
Each weapon is either fixed in place so it only fires in 1 direction or has a range of attack (how many different sides of the hex for direction of aim). Weapons also need a range in hexes with 0 meaning adjacent (i.e. for grappling hooks). Note that some ships only have weapons on one side so they must attack from that side. When flying above or below each other, ships can't attack each other unless their weapons are designed or positioned to be able to fire vertically or they tilt the ship for the attack.
Modifiers for attacks could include short, medium and long range.
How to handle fires is about the only other thing to worry about.
Well, that should be more than enough info to have a decent battle.
Or was this for space vessels with sci-fi weapons? If so, the rules can easily be adapted.
Brian Miller
Promoting C&C at Gary Con and LGGC since 2005.
- Alto Banor
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Hey Alto Banor,
I'm just curious... what setting are you running this airship combat in? Is it Eberron? I'm an Eberron fanatic (minus the 3.5 rules) and I would like to hear how others are running Eberron in C&C - if that's in fact what you are doing.
I haven't had any air to air combat scnerios yet, but these rules would do nicely if/when I do.
I'm just curious... what setting are you running this airship combat in? Is it Eberron? I'm an Eberron fanatic (minus the 3.5 rules) and I would like to hear how others are running Eberron in C&C - if that's in fact what you are doing.
I haven't had any air to air combat scnerios yet, but these rules would do nicely if/when I do.
- Alto Banor
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Eberron
Hey Jynx,
I might pickup some material from the Eberron campaign to help flesh out mine. I really just wanted a basic C&C world but add some magic flying airships. A little like the latest Terry Brooks Shannara series. If you are interested, Bastion Press is having $5 sale to get rid of old inventory! You should check it out. They have a book on "Airships" ... www.bastionpress.com
Alto
I might pickup some material from the Eberron campaign to help flesh out mine. I really just wanted a basic C&C world but add some magic flying airships. A little like the latest Terry Brooks Shannara series. If you are interested, Bastion Press is having $5 sale to get rid of old inventory! You should check it out. They have a book on "Airships" ... www.bastionpress.com
Alto
There's a fine line between being on the leading edge and being in the lunatic fringe
-- Frank Armstrong
-- Frank Armstrong
I bought that book a year or two ago. All I remember is that if I were ever to have airships in my campaign that the rules would be good for it.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Alto Banor
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- Joined: Wed Jun 07, 2006 7:00 am
I use Eberron and absolutely love it! The Artificer was one class I initially didn't like until I read the most recent Eberron novel with a prominent dwarven artificer character. After reading the book, I sat down and looked at the artificer in depth, and then tried to re-create it for C&C. It's truly a 3.5 character and just doesn't seem to work as is for C&C. I'm still not sure my version works, but a friend of mine is going to play one in my game. You can see the house rules in my website download folder: http://rpgmtl.com:8080/download .
I didn't use any new stat bonus table. The C&C table works just fine for me.
So tell me... what got you to look into Eberron ? Have you done any conversions ?
I didn't use any new stat bonus table. The C&C table works just fine for me.
So tell me... what got you to look into Eberron ? Have you done any conversions ?