Would you buy it?

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Zulgyan
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Re: Would you buy it?

Post by Zulgyan »

NPC Cards-- Could be useful, but I find that C&C does not really need this because of it's fast NPC creation time.

Monster Cards-- I prefer a book. Maybe with larger pictures than M&T.

Expanded Spell Book-- The few spells I feel that must added, are too easy to incorporate. No need for these.

A Swashbuckling Adventure with a mini-Campaign setting - I would find this very cool. But would play it by itself. Not mixing it with normal C&C

An Oriental Adventures style setting - same as above

A "Player's Option" type book - This would be the beggining of spoling C&C. Definetly not. The trolls should not even think about something like this. Soon these boards would end up full of munchkins.

A "monstrous handbook" - not really needed.

A "class handbook" - Certainly not. Would look too much like 3E's Complete saga. I don't like that kind of mentality.

I would ceartainly buy a book that covers in a unified system:

Followers

Henchmen

Hirelings

Strongholds

Dominion Rules

Fame, Infamy, Honor, or the like

Warfare rules.

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Omote
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Re: Would you buy it?

Post by Omote »

Zulgyan wrote:
I would ceartainly buy a book that covers in a unified system:

Followers

Henchmen

Hirelings

Strongholds

Dominion Rules

Fame, Infamy, Honor, or the like

Warfare rules.

Now that sounds like a cool book. One that covers these exact topics.
........................................Omote

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Treebore
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Re: Would you buy it?

Post by Treebore »

Omote wrote:
Now that sounds like a cool book. One that covers these exact topics.
........................................Omote

FPQ

Despite the fact I ahve every book ever put out for D&D on these subjects I would buy a C&C book that has all of this in it.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Nelzie
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Post by Nelzie »

I was thinking...

I might purchase a "Class" book that wasn't specific to a particular class, but could go into more depth for ALL the classes. Possibly providing alternate class abilities, examples of SIEGE Engine "Class Related" things for particular primes.
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Stuie
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Re: Would you buy it?

Post by Stuie »

Zulgyan wrote:
I would ceartainly buy a book that covers in a unified system:

Followers

Henchmen

Hirelings

Strongholds

Dominion Rules

Fame, Infamy, Honor, or the like

Warfare rules.

Add in some rules for Guilds and I'm there.
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Eisenmann
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Post by Eisenmann »

Swashbuckling C&C would tickle my fancy. With good rules for blackpowder weapons and sailing, this would be game of choice for raiding on the high seas.

jman5000
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Post by jman5000 »

NPC Cards - no

Monster Cards - no (rather have a book, with a pic/monster)

Expanded Spell Book - yes

A Swashbuckling Adventure - no

An Oriental Adventures - yes

A "Player's Option" type book - yes

A "monstrous handbook" - no

A "class handbook" - yes

hope this helps.

cheers,

J.

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Post by Emryys »

Eisenmann wrote:
Swashbuckling C&C would tickle my fancy. With good rules for blackpowder weapons and sailing, this would be game of choice for raiding on the high seas.

Yes!
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Re: Would you buy it?

Post by Philotomy Jurament »

BASH MAN wrote:
NPC Cards

Maybe. Entirely dependent on the art. I don't care about the stats at all, but good art might make me pick this up.
Quote:
Monster Cards-- as NPC cards, but for monsters. Possibly only featuring new monsters.

Maybe, if the art is good. Again, don't care about the stats. Would prefer existing monsters to new ones.
Quote:
Expanded Spell Book-- a book containing new spells, or possible alternate magic systems?

New spells, yes. Different magic system, no.
Quote:
A Swashbuckling Adventure with a mini-Campaign setting, including guns, ship to ship combat, fencing schools, and new classes?

Swashbuckling adventure, yes. Lots of new crunchy rules? No.
Quote:
An Oriental Adventures style setting

No.
Quote:
A "Player's Option" type book similar to AD&D's Skills & Powers [sans the munchkin-ness], mainly a character building toolkit.

No.
Quote:
A "monstrous handbook" for people interested in playing various "monster" character classes, like ogers, or hobgoblin characters.

No.
Quote:
A "class handbook" ...

No.

In general, I don't want new rules. I like adventures. Illustrated hand-outs are cool, but I don't care about pre-statted (in fact, pre-statted might be bad, since I'm likely to pass the cards around, and don't want players sneaking any peeks at the back of the card).

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finarvyn
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Re: Would you buy it?

Post by finarvyn »

BASH MAN wrote:
A Swashbuckling Adventure with a mini-Campaign setting, including guns, ship to ship combat, fencing schools, and new classes?

An Oriental Adventures style setting, including ninjas, samurai, and various other Japanese classes, magic, and monsters.

In general, setting books (if diverse enough) are my pick of the lot. I think that the basic C&C rules are able to handle many settings, and would like to see print and/or PDF versions of Swashbuckler/Pirate, Space, Mutant/Post-Holocaust, and the like. I'd love to see C&C versions of Elric, Conan, Lankhmar, Barsoom, and others if only lisences could be worked out. If a setting can be done using d20, I'd rather have it in C&C.

Perhaps model supplements after SimonW's Go Fer Yer Gun for western adventures. Don't make it too rules-heavy, or that would defeat the purpose of using C&C.
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Emryys
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Re: Would you buy it?

Post by Emryys »

finarvyn wrote:
Perhaps model supplements after SimonW's Go Fer Yer Gun for western adventures. Don't make it too rules-heavy, or that would defeat the purpose of using C&C.

I'm thoroughly enjoying GFYG.... simple yet fun 'n flexible
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Zulgyan
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Re: Would you buy it?

Post by Zulgyan »

Treebore wrote:
Despite the fact I ahve every book ever put out for D&D on these subjects I would buy a C&C book that has all of this in it.

There are many D&D books that touch these subjetcs, but none that treats them in a unified, synergy-like way. The closest is Rules Cyclopedia, but I don't find it too good. I would like something unfied that keeps things very simple, beacuase there are many books that are far too complicated and detailed for my D&D campaigning needs.

check this: http://p208.ezboard.com/fnecromancergam ... =506.topic

Treebore
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Re: Would you buy it?

Post by Treebore »

Zulgyan wrote:
There are many D&D books that touch these subjetcs, but none that treats them in a unified, synergy-like way. The closest is Rules Cyclopedia, but I don't find it too good. I would like something unfied that keeps things very simple, beacuase there are many books that are far too complicated and detailed for my D&D campaigning needs.

check this: http://p208.ezboard.com/fnecromancergam ... =506.topic

Yes, I remember reading this back when it was first posted. Good ideas. I hope you checked out the HARN material, its great. Plus the free stuff done by the fans on Lythia.com is awesome.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Tank
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Re: Would you buy it?

Post by Tank »

Emryys wrote:
I'm thoroughly enjoying GFYG.... simple yet fun 'n flexible

Is it possible to buy GFYG in hardcopy, or will I have to print it out?

Witterquick
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Post by Witterquick »

My big problem with "crunch" books is that you inevitably have the debate between players and the CK about what is allowed and what isn't. This is TLG's problem in some ways, marketing themselves as a simplified system, then trying to sell more books to consumers.

By the same token, I'm not that interested in too much campaign-specific stuff, because I've got my own world going that isn't Airde or oriental or whatnot.

It's a little OT, but here's what I'd like to see (actually, I've been working on putting it together myself):

Twenty Side Treks
Inns, wayside temples, etc.

full color maps of each place

plotted out NPC's

short (<10 Encounter) adventures to go with each venue

Just to fill in the gaps, or give the CK something to do when he needs something quick.
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Omote
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Post by Omote »

Hmm, a good idea for a book WQ.

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finarvyn
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Re: Would you buy it?

Post by finarvyn »

Tank wrote:
Is it possible to buy GFYG in hardcopy, or will I have to print it out?

I think you'll need to print it out. At least, I've never seen any link other than the one to buy the PDF...
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Post by Tadhg »

Witterquick wrote:
My big problem with "crunch" books is that you inevitably have the debate between players and the CK about what is allowed and what isn't. This is TLG's problem in some ways, marketing themselves as a simplified system, then trying to sell more books to consumers.

I don't think it will be a problem, unless they overdo it and I don't expect them to do that. But you are certainly right, if a CK were to say, have a game going for sometime and then when the CKG or some other supplement comes out ~ drop it on the table and say, "OK, here's how were going to run the game . . !"

I plan to buy the CKG and maybe some other supplements, but I wouldn't change anything unless I discussed this with my players first.

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jman5000
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Post by jman5000 »

I'd love to see a return of "a book of lairs" concept again.

Cheers,

J.

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