Wicked Fantasy Factory

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Julian Grimm
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Wicked Fantasy Factory

Post by Julian Grimm »

Anyone tried any of their stuff? Goodman is producing them it seems and they looked neat enough. I was wondering how they would work for C&C.
http://www.goodmangames.com/preview-WFF.php
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Post by serleran »

Not interested in making Pro Wrestling / Street Fighter combat the way to play. Don't really need rules for elbow smashes and off-the-chair body slams. Other than that, the adventures might be cool... but I'd ditch the rules wholesale.

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Post by stoneshape »

I'd Rumble in the Wizard's Tower from either side of the screen.

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Post by Omote »

I saw the Temple of Blood adventure at Free RPG day. Picked it up, glanced through it but that is is about it. It's product decription alone is not by cup of tea, but hell, you never know where a good idea will come from.

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Post by moriarty777 »

Actually, I've had a chance to give the WFF freebie (Temple of Blood) available on Free RPG day a run through... At first I wasn't sure about some of the gimmicks but was curious enough about some of them to warrant checking out. Never know what ideas I could find of interest to add to my games. Keep in mind that I played this with C&C so, for the most part, the gimmicks were dropped. The scenario is solid enough with or without the gimmicks.

The WFF rule options are as follows:

Killing Mooks (basically all classes gain a minimum of the cleave feat when fighting wimpy creatures)

Phat Lewt (along the lines of a powerful magic item somewhere in the adventure)

Finishing Moves (think Mortal Kombat here... basically you come up with a signature finishing move for your character and... when they think an opponent is going down... they can attempt it)

Big Badass Rules (You know the type... big bad guy seems to be finished off and gets back up when you thought he was down for good).

Now... If I was stuck playing in a 3.5 game... I'm sure I'd have fun with some of these 'over-the-top' notions. But really, with C&C, there's nothing wrong with any of these depending how you handle them.

For the Mooks rule... well, I already modified the Fighter's Combat Dominance ability and applying a Cleave type rule for fighting things like Kobolds would be pretty easy to do. The Phat Lewt is fine... a bit of common sense here. As for the Big Badass Rule... with a great narrative and description, this can be pretty fun. The Finishing Moves on the other hand would be the difference on making your game seem more like a video game but it's also a matter of style and preference.

I think the series as a whole, even if you ditch the extra rules, worth at least a look.

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Post by Treebore »

I think the "finishing moves" idea is cool. Having the BBEG get back up, fully healed, is a bit much for me.
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Post by serleran »

I've had plenty of big bad guys get dusted by a party only to return... its not immediate, but it is fun to have recurring bad guys. I can respect that (unless its as you say and the guy comes back fully healed, like, the next round or something.) The video game moves might be interesting, and would be fun, perhaps, for a gladiatorial arean game... but not for my regular one. I dunno. Second and third thoughts gets me wondering... so, I'll at least flip through it.

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Post by Deogolf »

Probably the first thing that Joe and Co. have put out that I have absolutely no interest in. Just not my cup of tea, I guess!
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Post by finarvyn »

I picked up the freebie and module #1 and am liking what I see overall, but only as a special game and not to insert into my regular campaign.

My son is into 3E and wants to play, but I have very little interest in running 3E. These modules are like 3E on steroids, so I can DM them in a more tongue-in-cheek way.

He'll have fun bashing stuff and then we can go back to C&C.
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Post by Treebore »

The adventures, as adventures, are pretty solid, and it looks very easy to me to leave the video game elements out of it if you want to.
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Post by Julian Grimm »

Thanks for the info. Something to watch and maybe get one or two to see how well they stand up to C&C.
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Post by porkuslime »

I grabbed the freebie on the Free RPG day, and read it thru. I agrtee wholesale that the Videogame moves are over the top.. the adventure as it is is not bad, I am tempted to add it onto another sewer system adventure as a side-quest sorta thing.

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Post by moriarty777 »

porkuslime wrote:
I grabbed the freebie on the Free RPG day, and read it thru. I agrtee wholesale that the Videogame moves are over the top.. the adventure as it is is not bad, I am tempted to add it onto another sewer system adventure as a side-quest sorta thing.

-Porkuslime

That would work perfectly for it... in a sense, that's pretty much what I did.

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Post by Jyrdan Fairblade »

When I was looking through them in store, they struck me as being just too-3e for my tastes, in many ways the opposite of the Goodman's other line, Dungeon Crawl Classics.

Which was probably their intent...
moriarty777 wrote:
Now... If I was stuck playing in a 3.5 game... I'm sure I'd have fun with some of these 'over-the-top' notions. But really, with C&C, there's nothing wrong with any of these depending how you handle them.

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Post by Philotomy Jurament »

Skimmed one of them at the FLGS. It seemed like someone made a list of things I dislike and packed them into the product. I concluded that whoever did this has a specific market in mind, and did an awesome job targeting it. Somebody is going to really love these...it just isn't me.

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Post by moriarty777 »

Well, while I have to agree that the line seems to appeal to a certain type of gamer which happens to lend itself easily to WOTC's D&D, it also strikes me as an excellent way to 'embrace the cheese factor'.

It can be over the top... and depending how you run it... you can assure it's over the top. Once in a while, it might be fun to just let loose... have some fun... and picture this as a B-Movie classic... or some other parody.

I ran the freebie with serious intents and left out some of those interesting options as an insert to an ongoing campaign. I think at some point, it might be fun to do an occasional session which embraces some of the fun stereotypes. This line would lend itself for this very purpose.

We frequently talk about campaigns that are epic in nature... full of action and adventure. But what about those adventures that seek to emulate something like the Army of Darkness?

One of the more memorable campaigns I played in was based on Dragonlance Chronicles (the original DL series). Although it began in serious ernest... for reasons I don't quite comprehend myself, it rapidly became a parody of the characters and story.

I took on the role of 'Cameron "Super-Jock" Majoor' -- twin brother of 'Raitlin Majoor'. I had a BLAST! What I think it came down to was the need to break from our more serious campaigning that had been going on for months. It was probably a needed break and helped to 'renew' our gaming spirits somewhat. We never did finish the series but it ranks among the favorites in the past 20 years.

The more I think about it, the more I see the potential for classic cheese with the line. A tribute to the likes of screen characters such as Ash or Jack Burton!

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Post by Philotomy Jurament »

moriarty777 wrote:
...it also strikes me as an excellent way to 'embrace the cheese factor'...I see the potential for classic cheese with the line.

Heck, not just potential -- it's pure Velveeta. Or maybe a big can of cheese whiz. I agree with you completely, and think it'll be perfect for that approach. Like I said, though -- not for me.

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