The Realms of Hakur - Converting to C&C

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
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Nelzie
Red Cap
Posts: 315
Joined: Tue May 09, 2006 7:00 am

The Realms of Hakur - Converting to C&C

Post by Nelzie »

Well...

The site isn't yet complete (probably won't ever really be) however, there is enough to whet one's whistle with a bit of information, house rules, two new classes, which will be followed by others and information about various human people.
www.nelzie.net

There are forums connected to the site, which I am using to sound off about the gameworld when I am not home and also to strengthen bits of the gameworld.

I have been developing the world on and off for about 15 years. My goals for this summer include adding more information about the kingdoms and some villages, towns and cities as well as including a few key NPCs and some "unique" monsters.

Tell me what you think!

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Geleg
Ulthal
Posts: 545
Joined: Tue May 09, 2006 7:00 am
Location: Greensboro, NC

Post by Geleg »

Looks really good - especially the interface. I also like that you have some adventures posted (I never tire of reading, and sometimes using other folks' adventures). I look forward to reading the adventures and to seeing your world evolve.

Geleg
My C&C campaign journal: Hard Times in Narsileon http://www.trolllord.com/forums/viewtop ... 22&t=11032
My OSRIC/1e campaign journal: Expedition to Arden Vul http://www.dragonsfoot.org/forums/viewt ... 26&t=59080

Nelzie
Red Cap
Posts: 315
Joined: Tue May 09, 2006 7:00 am

Post by Nelzie »

Geleg wrote:
Looks really good - especially the interface. I also like that you have some adventures posted (I never tire of reading, and sometimes using other folks' adventures). I look forward to reading the adventures and to seeing your world evolve.

Geleg

Thank you.

I just have to get everything that is currently a massive pile of notes and riffs off of AD&D2e Kits from the "Complete Series..." of player books and create some more C&C Classes to fit those bits and then upload it all to the site. (I am looking forward to the CK Guidebook to help with some of that.)

I have more adventure ideas and intend on tossing them up there. The primary campaign that I want to run isn't going to be dependent upon a number of set adventures so much as a set timeline that the players may or may not interact with.

My long term goal is to really flesh out eras as listed in the ages of man to create massive epics that could be referenced in later more "modern" era campaigns that take place in the 7th Age of Man.

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