Mixing C&C and AD&D
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rabindranath72
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Mixing C&C and AD&D
Has anyone imported rules from AD&D to C&C?
Most of the material I have is for AD&D, so I was thinking of essentially using C&C classes (with some tweaks), races (idem) and the combat rules; essentially, the core of C&C.
All the rest would be AD&D (some attribute effects, spells, spells per day, monsters etc.), namely all the things that would need a "conversion" (albeit small) to be done prior to play.
Cheers,
Antonio
Most of the material I have is for AD&D, so I was thinking of essentially using C&C classes (with some tweaks), races (idem) and the combat rules; essentially, the core of C&C.
All the rest would be AD&D (some attribute effects, spells, spells per day, monsters etc.), namely all the things that would need a "conversion" (albeit small) to be done prior to play.
Cheers,
Antonio
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SavageRobby
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I was planning on mixing the spells from the PHB and UA (and also the Wizards Spell Compendium, and the Priests, if I ever get it) in with the C&C spells, so I don't see why you couldn't. I'd use the C&C 0-level spells over what few AD&D 0-level spells there are, though.
I'm also going to add spells back to the Paladin (which fits in nicely with the gods from the Book of the Righteous, which I'm using for my Wilderlands game).
I've so far been converting monsters from the MM, FF and MM2 if they didn't already exist in the C&CMT, so I know that is easily done as well.
I'm also going to add spells back to the Paladin (which fits in nicely with the gods from the Book of the Righteous, which I'm using for my Wilderlands game).
I've so far been converting monsters from the MM, FF and MM2 if they didn't already exist in the C&CMT, so I know that is easily done as well.
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rabindranath72
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I am not completely sure of how to proceed. The idea would be to replace all "dynamic" parts of AD&D with corresponding parts of C&C, since they are generally more "lite", and do not directly enter the descriptions in existing material.
So, attacks, saving throws and attribute checks would work as in C&C. On the other hand, I would like to keep some "static" parts of AD&D. For example:
- the bonus due to Constitution (higher for Fighters)
- the number of bonus languages due to Intelligence
- number of spells known by magic-users as a function of Intelligence
- retain (at least some of) the damage bonus for Fighters with exceptional Strength
- the number of bonus spells for Clerics
- tables of spells per day for all spellcasters
- Spellcasting Rangers and Paladins
So, it would essentially be C&C with some tweaks, and AD&D "appendices".
So, attacks, saving throws and attribute checks would work as in C&C. On the other hand, I would like to keep some "static" parts of AD&D. For example:
- the bonus due to Constitution (higher for Fighters)
- the number of bonus languages due to Intelligence
- number of spells known by magic-users as a function of Intelligence
- retain (at least some of) the damage bonus for Fighters with exceptional Strength
- the number of bonus spells for Clerics
- tables of spells per day for all spellcasters
- Spellcasting Rangers and Paladins
So, it would essentially be C&C with some tweaks, and AD&D "appendices".
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rabindranath72
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I forgot; some neat things of AD&D combat could be ported into C&C easily, e.g.:
- characters with a ready missile weapon would add their dex bonus to initiative
- characters who win surprise would get double the rate of fire with missile weapons
- the rule of helmets: characters not wearing helmets are hit 1 on 6 on AC10 head by non intelligent monsters; 1-3 on 6 by intelligent adversaries.
- characters with a ready missile weapon would add their dex bonus to initiative
- characters who win surprise would get double the rate of fire with missile weapons
- the rule of helmets: characters not wearing helmets are hit 1 on 6 on AC10 head by non intelligent monsters; 1-3 on 6 by intelligent adversaries.
"static" parts of AD&D. For example:
- the bonus due to Constitution (higher for Fighters) Very easy to do
- the number of bonus languages due to Intelligence Very doable
- number of spells known by magic-users as a function of Intelligence Totally doable
- retain (at least some of) the damage bonus for Fighters with exceptional Strength Doable as well.
- the number of bonus spells for Clerics Ditto
- tables of spells per day for all spellcasters Yes.
- Spellcasting Rangers and Paladins Yes. In fact it looked to me like you could use classes as is (with the obvious conversions needed) from 1E and even 2E.
- characters with a ready missile weapon would add their dex bonus to initiative 'Sure it can work.
- characters who win surprise would get double the rate of fire with missile weapons I think this will work
- the rule of helmets: characters not wearing helmets are hit 1 on 6 on AC10 head by non intelligent monsters; 1-3 on 6 by intelligent adversaries. Can definitely be used.
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- the bonus due to Constitution (higher for Fighters) Very easy to do
- the number of bonus languages due to Intelligence Very doable
- number of spells known by magic-users as a function of Intelligence Totally doable
- retain (at least some of) the damage bonus for Fighters with exceptional Strength Doable as well.
- the number of bonus spells for Clerics Ditto
- tables of spells per day for all spellcasters Yes.
- Spellcasting Rangers and Paladins Yes. In fact it looked to me like you could use classes as is (with the obvious conversions needed) from 1E and even 2E.
- characters with a ready missile weapon would add their dex bonus to initiative 'Sure it can work.
- characters who win surprise would get double the rate of fire with missile weapons I think this will work
- the rule of helmets: characters not wearing helmets are hit 1 on 6 on AC10 head by non intelligent monsters; 1-3 on 6 by intelligent adversaries. Can definitely be used.
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The Ruby Lord, Earl of the Society
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Dangersaurus
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Re: Mixing C&C and AD&D
rabindranath72 wrote:
Has anyone imported rules from AD&D to C&C?
Most of the material I have is for AD&D, so I was thinking of essentially using C&C classes (with some tweaks), races (idem) and the combat rules; essentially, the core of C&C.
All the rest would be AD&D (some attribute effects, spells, spells per day, monsters etc.), namely all the things that would need a "conversion" (albeit small) to be done prior to play.
Cheers,
Antonio
I've imported Loyalty from 1e as-is, and modified Morale from 2e. Henchmen and hireling rules are easy (although those aren't really "rules" per se, just guidelines for finding one type and prices for hiring the other). Overland movement and encounter probabilities are easy to use straight from AD&D as well.
Oh yeah - my rules for grenade-like missiles (fire, acid, holy water) are from the 1e PHB.
- slimykuotoan
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- csperkins1970
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Re: Mixing C&C and AD&D
rabindranath72 wrote:
Has anyone imported rules from AD&D to C&C?
Most of the material I have is for AD&D, so I was thinking of essentially using C&C classes (with some tweaks), races (idem) and the combat rules; essentially, the core of C&C.
All the rest would be AD&D (some attribute effects, spells, spells per day, monsters etc.), namely all the things that would need a "conversion" (albeit small) to be done prior to play.
Cheers,
Antonio
I attempted to do this for my "revised" player's handbook and "Unearthed Arcana" books. UA isn't done (almost there) and, after that, I may try to tackle the Monster Manuals.
Check out the my link and go to the Houserules & CK Materials section.
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.
Re: Mixing C&C and AD&D
csperkins1970 wrote:
I attempted to do this for my "revised" player's handbook
Great job!
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- Jyrdan Fairblade
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- Omote
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The only thing I've directly lifted out of 1E is secondary skills. Other then that, I've used 1E magic items, and many ideas from the 1E DMG. I can;t say really, besides secondary skills that I've mixed the systems per se. I probably have, but just never realized I was doing so.
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Re: Mixing C&C and AD&D
csperkins1970 wrote:
I attempted to do this for my "revised" player's handbook and "Unearthed Arcana" books. UA isn't done (almost there) and, after that, I may try to tackle the Monster Manuals.
Check out the my link and go to the Houserules & CK Materials section.
amazing, and right on time.
- csperkins1970
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Hey,
If you like my houserule document then I'd recommend you support C&C wholeheartedly. It's the foundation that my rules are based on, though it differs significantly from my take on C&C.
Monsters & Treasures is the best monster book to use with my revised rules because it's the most compatible... though you could use AD&D books, the Rules Compendium (the old version, not the one for 35) or 3.X critters.
If you like my houserule document then I'd recommend you support C&C wholeheartedly. It's the foundation that my rules are based on, though it differs significantly from my take on C&C.
Monsters & Treasures is the best monster book to use with my revised rules because it's the most compatible... though you could use AD&D books, the Rules Compendium (the old version, not the one for 35) or 3.X critters.
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.
Super,
I'm going to use your two books as the base for my first few games. I picked up the 1e DMG and Rules Cyclopedia for a total of $8 off Paizo as well for flavor, options, and a few more monsters. Nice deal.
I wish the CnC books were available as downloads. Taiwan is far, but I think they will be on my bookshelf one day.
Is there any starter Greyhawk content you would recommend? Your site suggests Greyhawk, I grew up with 2e and beyond so I don't have much background with that world. Do you think a general kind of FR lore would mesh with your system?
Cheers
I'm going to use your two books as the base for my first few games. I picked up the 1e DMG and Rules Cyclopedia for a total of $8 off Paizo as well for flavor, options, and a few more monsters. Nice deal.
I wish the CnC books were available as downloads. Taiwan is far, but I think they will be on my bookshelf one day.
Is there any starter Greyhawk content you would recommend? Your site suggests Greyhawk, I grew up with 2e and beyond so I don't have much background with that world. Do you think a general kind of FR lore would mesh with your system?
Cheers
- csperkins1970
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papercut wrote:
Super,
I'm going to use your two books as the base for my first few games. I picked up the 1e DMG and Rules Cyclopedia for a total of $8 off Paizo as well for flavor, options, and a few more monsters. Nice deal.
I wish the CnC books were available as downloads. Taiwan is far, but I think they will be on my bookshelf one day.
Is there any starter Greyhawk content you would recommend? Your site suggests Greyhawk, I grew up with 2e and beyond so I don't have much background with that world. Do you think a general kind of FR lore would mesh with your system?
Cheers
The old Greyhawk boxed set from 1983 is available on eBay or as a download from Paizo. The old map makes having a hardcopy worth while... though getting it shipped to Taiwan might be a problem.
TLG is putting out Castle Zagyg material and, while ported over to another world, it is classic Greyhawk content.
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.
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rabindranath72
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papercut wrote:
Super,
I'm going to use your two books as the base for my first few games. I picked up the 1e DMG and Rules Cyclopedia for a total of $8 off Paizo as well for flavor, options, and a few more monsters. Nice deal.
I wish the CnC books were available as downloads. Taiwan is far, but I think they will be on my bookshelf one day.
Is there any starter Greyhawk content you would recommend? Your site suggests Greyhawk, I grew up with 2e and beyond so I don't have much background with that world. Do you think a general kind of FR lore would mesh with your system?
Cheers
For Greyhawk, a good primer and introduction by the Author himself is the Greyhawk Boxed Set:
http://paizo.com/store/downloads/wizard ... awk&page=2
If you want a bit less detailed setting which you can "fill" more at your leisure (for example, introducing deities of your creation), you can find the Folio quite useful (on the same page as before). It contains somewhat less information than the boxed set, therefore it is more customisable. Also, it contains two pages of runes which are useful if you want to run Temple of Elemental Evil (whereas the runes described in the boxed set are not the same runes).
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CharlieRock
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We've used rules from the BECMI/Classic D&D. But not AD&D.
I wasn't ever really too big a fan of AD&D. That's mostly why I skipped AD&D2. And really, TSR was putting out stuff for basic D&D long after second edition been around. So it was the longest in-print D&D yet, right?
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I wasn't ever really too big a fan of AD&D. That's mostly why I skipped AD&D2. And really, TSR was putting out stuff for basic D&D long after second edition been around. So it was the longest in-print D&D yet, right?
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rabindranath72
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CharlieRock wrote:
We've used rules from the BECMI/Classic D&D. But not AD&D.
I wasn't ever really too big a fan of AD&D. That's mostly why I skipped AD&D2. And really, TSR was putting out stuff for basic D&D long after second edition been around. So it was the longest in-print D&D yet, right?
Well, I guess you are right. Classic D&D has been round longer than AD&D1e, and extended well into the 2e period (perhaps until its end?)
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CharlieRock wrote:
We've used rules from the BECMI/Classic D&D. But not AD&D.
I wasn't ever really too big a fan of AD&D. That's mostly why I skipped AD&D2. And really, TSR was putting out stuff for basic D&D long after second edition been around. So it was the longest in-print D&D yet, right?
Yes. Dungeons & Dragons (Basic D&D) was around in print for the longest period of time. It also depends where you consider the starting point for "Basic" Dugneons & Dragons. If we just look at Mentzer Basic (to include Rules Cyclopedia BD&D), that started in 1981 and went through 1994.
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areola wrote:
Hey, a fellow asian... I am from Malaysia and I also can't find C&C here. Wish my bookstore would stock them or my local gameshop. Its only WOTC products over here...
The M&T is available in PDF, so the Players book is the only one to get hold of in print. Plus it looks like the Trolls will be making a Players Book PDF available some time in their life time.
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The Ruby Lord, Earl of the Society
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Omote
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Treebore wrote:
Plus it looks like the Trolls will be making a Players Book PDF available some time in their life time.
Oooh! Troll have short lifespans I hear. That makes it certain we shall see it in OUR lifetime. Yay.
-O
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CharlieRock
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Omote wrote:
Yes. Dungeons & Dragons (Basic D&D) was around in print for the longest period of time. It also depends where you consider the starting point for "Basic" Dugneons & Dragons. If we just look at Mentzer Basic (to include Rules Cyclopedia BD&D), that started in 1981 and went through 1994.
-O
Aw, man. We can come up with a few of the 'Basic' D&D stuff that came after '94. Can't we?
Eye of the Wyvern
I have no clue what that module was about but it's not AD&D. And I had thought the Poor Wizard's Almanac was more recent then '94. It wasn't. Volume 3 right at '94. (My copy was a reprint with a '99 date).
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- Omote
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Yeah I forgot about that basic version of D&D that came out in 98 or 99. Really, that was a lousy box set, and not a great attempt at basic anything (at least in my opinion). But yes, you are right, Basic did pick back up in the late 90s as part of the Silver Anniversary of D&D. Good call.
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CharlieRock
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Omote wrote:
Yeah I forgot about that basic version of D&D that came out in 98 or 99. Really, that was a lousy box set, and not a great attempt at basic anything (at least in my opinion). But yes, you are right, Basic did pick back up in the late 90s as part of the Silver Anniversary of D&D. Good call.
-O
Or lousy. Since I reminded you of a best-forgotten boxed set.
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Although, from a Collector's point of view there are actually two versions of the Silver Anniversary Basic Box set. One of the sets was a slimmer, normal-sized box set version. The other, was over-sized in a mammoth box that was about 10" x 15" by about the same depth. But, the material inside was the same, and just not as good as RC, Basic, or even Classic versions of basic D&D.
-O
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