DangerDwarf wrote:
Yeah, it is all over, like a 3e grognard talking point. I think they must blog about it. When I hear it repeatedly from folks who never played the game, I lend no credence to it's validity. It's just hard to take seriously.
I've played 1e, 2e, 3e, 3.5e and 4e. I prefer 3.5. 4e doesn't seem like D&D to me because they got rid of the Vancian magic system. The classes are radically different. The monsters are as well. It does kinda play like a video game with the powers and characters been able to 'slide' out of turn based on other characters actions.
Familiars are no longer 'default' for wizards and the game is nearly incompatible with other versions. Meaning its extremely difficult to convert. Fighters are not proficient with plate mail. You don't add languages based on your Intelligence modifier either. Just a few things I don't prefer in the game.
I've played GURPS and the Hero System and the d6 (Star wars) system as well. 4e is a radically different system as far as I'm concerned.
I'm looking forward to Pathfinder. I have the C&C books too but haven't found a group in my area.
Mike
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"I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge, and no one may pass. We live for the One we die for the One"
Marcus B5
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--G'Kar from “Babylon 5”