Most useful sourcebook/suppliment/accessory...

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slimykuotoan
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Most useful sourcebook/suppliment/accessory...

Post by slimykuotoan »

from any edition of D&D.

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Post by serleran »

The complete me.

Seriously, though, I can't say any specific book... there are just too many I find useful. OAD&D DMG, GFW series, Toolbox, The Arcanum, Nephilim, Chill, Gamma World... every other game I own....

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Post by Mike Frank »

I really like the AD&D DMG. I find myself going back to that book all the time.

It's not from ANY edition of D&D, but the Gygaxian Fantasy Worlds books are awesome. With the exception of Cosmos builder (beautiful cover art) which I am still on the fence about.

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Post by DangerDwarf »

The accessory that has gotten most use from me would have to be the Greyhawk Slavers book.

Not a huge fan of the adventure presented in it, but as a reference book for the Wild Coast and environs? Its been extremely helpful. I run a lot of campaigns in that area so it has seen A LOT of use. I mean A LOT.

Few rules books other than the core books get enough use by me to consider them "most useful".

My favorites are always setting materials and my Greyhawk stuff gets more use then anything.

FtA also is extremely useful (thats right WoG box set die hards, I said it ) and gets a lot of use by me.

Hell, even the LGG is extremely useful.

Fine, its hard to pick one. I'll just throw all of my Greyhawk sets up there as being "Most Useful".

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Post by seskis281 »

Jim Ward's Greyhawk Adventures - even though it wasn't enormous it somehow had lots of ideas and locations I ended up using and developing for my later Greyhawk campaigns.
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Post by Tadhg »

I've gotten a lot of mileage out of:

DMG - AD&D

PH - AD&D

BD&D Holmes Box Set (with B1)

Unearthed Arcana

B2 Keep on the Borderland

Codex of Erde

World of Greyhawk Boxed Set

Castle Zagyg Yggsburgh

GFW series

and lately the OD&D PDFs

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Post by kaomera »

Listen Up You Primitive Screwheads!!!

...um, what? That's not D&D???
Gosh, I sure hope all those dead PCs never find out! <- Federal DM's Protection Program
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Re: Most useful sourcebook/suppliment/accessory...

Post by gideon_thorne »

I find any historical reference book from a wide variety of cultures and time periods, most useful.
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Post by Lurker »

Quote:
I find any historical reference book from a wide variety of cultures and time periods, most useful.

I have to agree there. Even my fantasy games are more "historic" than "High Magic" Well on par with Tolkien anyway.
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Post by Coleston the Cavalier »

I have found "Insidiea" a great resource in designing a campaign and in adventure writing.

"The Extraodinary Book of Names" is an limitless recource for me.
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Post by Philotomy Jurament »

1E DMG (I've referenced this for just about every fantasy game I've ever run, no matter what the system)

Gary Gygax's World Builder (actually, this whole series is very useful, but World Builder gets the most use)

Dragon Magazine CD-ROM archive

Wilderlands of High Fantasy boxed set

(edited to add Wilderlands)

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Post by gnombient »

1e DMG

Judges Guild Ready Ref Sheets

Wilderlands of High Fantasy Box Set

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Post by angelius »

Accessory?

Chessex Gaming Mat!
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Post by andakitty »

The Arcanum a supplement for D&D? I suppose, but I ran it once as a game, and it was more fun all on its lonesome than most games where it is used for source material. IMO.

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Post by Treebore »

Monster MAnuals

Fiery Dragon tokens (miniatures)

Fat Dragon's dungeon tile sets, etc...

Books with magic items in them.

Books for the setting I am using at the time.

Modules.
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Post by StealthSuitStanley »

Planescape boxed set.

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Post by Breakdaddy »

Most useful stuff IMC:

Gygax's World Builder and Extraordinary Book of Names

D&D Rules Cyclopedia

AD&D 1st edition DMG

D20: FFG's Dungeoncraft, Wildscape, and Cityworks

Lots of other stuff gets used, but not as often as the above.
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Post by Omote »

Hmm, tough as I've used some many things, thuroughly throughout the years. I think my top choices would be (in no particular order):

GFW: World Builder

Mentzer Expert Rulebook

1E Dungeon Master's Guide

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Post by serleran »

Oh and Rules Cyclopedia for Omote, too. He's got like 40.

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Post by Omote »

Well, we sure played Rules Cyclopedia D&D a lot before C&C (and I mean a lot of play), however I can't really say it's the best supplement because I don;t consider it a supplement, per se. The Rules Cyclopedia is a complete game system in one book. All the material ever needed to play a FRPG in one book is all there. It's not a supplement.

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Post by serleran »

Its a supplement if you use it to expand, err... supplement your existing game. :)

I'm only teasing, by the way.

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Post by Omote »

Very true Serl. However, in my mind I just simply can't include the RC as a supplement. First of all, in my mind the RC might be the single greatest RPG book every brought forth. In my mind, if it isn;t first, it's definitly in the top 5 of all time.

As for teasing... well, I'm not familiar wit the concept on these boards.
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Post by Jyrdan Fairblade »

Looking at wear and tear as a sign of use (and therefore usefulness):

2e Screen (this thing is beaten, worn-away, and taped, but still standing)

1e Forgotten Realms Boxed Set

1e Waterdeep and the North

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Post by johns »

In my C&C game, I tend to bring the following supplements to the game (along with the C&C PH & M&T)
Basic Fantasy Role-Playing - covers lots of things that aren't in the C&C rule books, or does things in a way I like better.
AC1 - Shady Dragon Inn - for quick NPC's.
Gary Gygax's Living Fantasy - to fill in little gaps (cost of transport, etc).

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Post by moriarty777 »

johns wrote:
In my C&C game, I tend to bring the following supplements to the game (along with the C&C PH & M&T)
Basic Fantasy Role-Playing - covers lots of things that aren't in the C&C rule books, or does things in a way I like better.
AC1 - Shady Dragon Inn - for quick NPC's.
Gary Gygax's Living Fantasy - to fill in little gaps (cost of transport, etc).

I find that there's too much to even pick a few favorites... but I'm curious... I'm not familiar with AC1 - Shady Dragon Inn... could you tell me more?

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Post by Tadhg »

Just got my Dragons of Aihrde Miasmal Wyrms book.

It's excellent. Very well done, Content is super and interesting. And the way it's presented, it will complement the Aihrde setting natch, but can easily be used in any campaign world.

Along with the M&T and 1E MM, it's everything I need for Dragons.
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Post by johns »

Shady Dragon Inn is a book of pre-generated characters for B/X D&D. It gives the stats and a brief description of each NPC. The book is divided by class, which in B/X means fighter, clerics, magic-users, thieves, dwarves, elves and halflings. Each section has a "group shot" illustrating the NPCs.

Here's a link to the PDF:
http://rpg.drivethrustuff.com/product_i ... s_id=16969

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Post by Jyrdan Fairblade »

I dig it, too. I've got one of the dragons lined up to use in the next adventure. I love the base cunning that most of the Miasmal Wyrms display.
Rhuvein wrote:
Just got my Dragons of Aihrde Miasmal Wyrms book.

It's excellent. Very well done, Content is super and interesting. And the way it's presented, it will complement the Aihrde setting natch, but can easily be used in any campaign world.

Along with the M&T and 1E MM, it's everything I need for Dragons.

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Post by moriarty777 »

johns wrote:
Shady Dragon Inn is a book of pre-generated characters for B/X D&D. It gives the stats and a brief description of each NPC. The book is divided by class, which in B/X means fighter, clerics, magic-users, thieves, dwarves, elves and halflings. Each section has a "group shot" illustrating the NPCs.

Here's a link to the PDF:
http://rpg.drivethrustuff.com/product_i ... s_id=16969

Thanks for the link!

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Post by johns »

I should also add that they provide a map and description of the "Shady Dragon Inn" in case you want to use it in a game, and stats for the old line of D&D action figures from the '80s.

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