Your adventuring group ~ new PCs, converts or NPCs?

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Tadhg
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Your adventuring group ~ new PCs, converts or NPCs?

Post by Tadhg »

What does your adventuring group consist of?

Newly rolled player characters?

NPCs/pre-gens?

Converted PCs from another game/edition?

My group has 3 converts from the 3.X Basic game:

Regdar - Human fighter

Lidda - Halfling rogue

Jozan - Human cleric

Newly rolled from scratch:

Boone - Human palidin

Adren - Elf druid

Nate - Human fighter

NPCs:

Mendell - Human wizard (Menlaus from Rising Knight)

Retired:

Klint - Human ranger (Kiint from RK). Klint got healed by Neegle the Witch and went back to Malforten to take a wife and become Warden of the Lands for Baron Botkin.

Kerwyn - Human thief (from the 3.X Basic game)

Seth - Half-orce barbarian

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Post by Treebore »

All newly rolled for the game.
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Post by SavageRobby »

We always make new characters appropriate to the setting for any new campaign.

For one shots, I'll usually make pregen characters.

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Post by Omote »

My current campaigns all consist of newly rolled characters. I have played in a few campaigns of late where old PCs come out of retirement to take up adventuring once again. Fun.

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moriarty777
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Post by moriarty777 »

For my C&C campaign, it has been new characters every time. However, I'm taking the opportunity to convert some of my old AD&D characters to C&C for future references and NPCs.

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Buttmonkey
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Post by Buttmonkey »

New PCs:

Half-orc fighter

Half-orc barbarian

Half-orc ranger

Half-orc cleric

Halfling (IIRC) rogue

Gnome wizard
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.

SoulCatcher78
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Post by SoulCatcher78 »

Newly rolled up with pregen NPCs to round out the needed positions that always seem to occur.

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Tadhg
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Post by Tadhg »

Buttmonkey wrote:
New PCs:

Half-orc fighter

Half-orc barbarian

Half-orc ranger

Half-orc cleric

Halfling (IIRC) rogue

Gnome wizard

Wow, BM.

Oddly seems to relate to that Kender thread on DF. Have you seen my reply?

Here, the gnome and halfling will run this party, no?
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

Birthright
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Post by Birthright »

Our first run with C&C (which starts tomorrow) consists of a party of five newly rolled PCs.

human wizard

human knight

human rogue

human cleric

human fighter

serleran
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Post by serleran »

One CK needed to stop, due to work and other things (like preparing to move away) so we just rolled up some new PCs and got about half a session in; have not played for some 6 weeks though. :( I miss the orange, man... the orange!

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Post by Buttmonkey »

Rhuvein wrote:
Wow, BM.

Oddly seems to relate to that Kender thread on DF. Have you seen my reply?

Here, the gnome and halfling will run this party, no?

I haven't been back to DF yet. As for this party, it's comprised of 3 players each running two characters. The guy (my dad) playing the barbarian and cleric has the most experience gaming and is kind of driving things. Unfortunately for the party, he is pushing them in some semi-evil directions and I think we have some interesting role-playing coming up once the other players grow spines and stand up to him.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.

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Post by ChaosImp »

I had the party roll 3d6 in any order then they had to roll a random race and a random class. Here's what they came up with.

Female dwarven/mage.

Male half/orc knight.

Male half/orc monk.

Male halfling assassin

Male human thief.

Male dwarven knight (gave him double damage with axe x1 a day lasting 1 round per level instead of the x3 damage with lance.

Female gnome fighter.

Male gnome fighter.

Big party eh!

All characters that didn't have a preferred class have a 20% xp penalty. Yes I know its a bit mean but it does make sense as dwarves arent natural mages and Halflings don't have it in them to be assassins.

Cheers

IMP

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Buttmonkey
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Post by Buttmonkey »

ChaosImp wrote:
All characters that didn't have a preferred class have a 20% xp penalty. Yes I know its a bit mean but it does make sense as dwarves arent natural mages and Halflings don't have it in them to be assassins.

You forced your players to take random classes and races and then stuck some of them with a 20% experience penalty to boot? I wouldn't call that "a bit mean"; I'd call that screwing your players over. But what the heck, if your players are okay with it and have fun, I guess it's all good. I'm just glad I'm not one of them.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.

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Post by ChaosImp »

Yep there fine with it, they don't really worry about levels and such they just like roleplaying and having fun.

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Tadhg
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Post by Tadhg »

ChaosImp wrote:
I had the party roll 3d6 in any order then they had to roll a random race and a random class. Here's what they came up with.

Female dwarven/mage.

Male half/orc knight.

Male half/orc monk.

Male halfling assassin

Male human thief.

Male dwarven knight (gave him double damage with axe x1 a day lasting 1 round per level instead of the x3 damage with lance.

Female gnome fighter.

Male gnome fighter.

Big party eh!

All characters that didn't have a preferred class have a 20% xp penalty. Yes I know its a bit mean but it does make sense as dwarves arent natural mages and Halflings don't have it in them to be assassins.

Cheers

IMP

Well if the players are OK with this method, then great. It's actually nice to see a group with more demi-humans than humans. Should make for some fun and interesting role playing!
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"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

serleran
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Post by serleran »

Oh, forgot to mention... the party:

Female Human Knight

Male Human Fighter-Cleric

Male Gnome Druid-Wizard

Female Halfling Assassin-Illusionist

??? - Undisclosed as the other player was not with us

The ones with two classes use modified Jackal MC rules.

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Post by Griffin »

Pretty straight-forward here, and we use 1e alignment and race restrictions. All were rolled up new.

PC's

Human Ranger

Half-Elf Druid

Dwarf Cleric

Halfling Thief

Elf Wizard

NPC's

Human Paladin

Gnome Illusionist

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Post by Rigon »

I have new PCs:

Minotaur Ranger

Minotaur Fighter

Minotaur Druid

Kender Rogue

Human Fighter

R-
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imweasel
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Post by imweasel »

New pc's, started at 4th level.

Human cleric

Human fighter/cleric

Gnome wizard

Elf monk

Human paladin

Human wizard

Human fighter

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Post by Harry Joy »

imweasel wrote:
New pc's, started at 4th level.

How do you adjudicate that in C&C?

At any rate, our first run at C&C included, including replacement characters due to character death:

Human Houri [then a Paladin, then another Paladin]

Elven Bard [originally, for a one-off, a Spellsword, then a Druid]

Half-Elven Ranger [then a Cleric, then another Cleric, then a Fighter]

Elven Fighter

Human Monk

Human Wizard

Our current party is:

Elven Rogue/Wizard

Half-Elven Cleric

Elven Ranger

Dwarven Fighter

Some birdlike race Bard

I'm amazed that anyone plays the Iconics. Pre-gens, sure, but Iconics? Didn't know folks actually did that.

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Post by imweasel »

Greylock wrote:
How do you adjudicate that in C&C?

It was simple. Just hand out enough epp to make the minimum xp for everyone to be 4th.

We are going thru A1-4 Slavers.
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