My (unfinished) AC&C master ability score table
My (unfinished) AC&C master ability score table
Here something I've been working on, maybe I'll add, modifiy later. I hope others may find it useful.
Comments are welcomed
Comments are welcomed
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rabindranath72
- Lore Drake
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rabindranath72
- Lore Drake
- Posts: 1102
- Joined: Wed May 17, 2006 7:00 am
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rabindranath72
- Lore Drake
- Posts: 1102
- Joined: Wed May 17, 2006 7:00 am
hmmmm... I'm at work right know, so I'll try to make some memory...
1. followers - as in DMG.
2. I use the AD&D monster manual. All you got to do is flip AC and assign primes. Bonus to Hit is still creature HD. I don't use the Physical o Mental prime method from M&T. I use primes by stat. Low level creatures usually have one single prime, for example, kobolds get only DEX, orc get only STR. Other creatures have 2 primes, others 3 others 4, etc. Dragons usually got all primes.
3. I use save or die poison.
4. #% magic resistance.
5. I use AD&D XP awards.
6. specialty priest from 2nd edition.
7. many random tables from the DMG - magic items, treasure, etc.
8. AD&D monetary system.
9. Starting ages, but they are opcional to the player who can start the age he wishes as long as it makes sense.
10. Surprice.
11. similar iniciative rules.
12. spell descriptions (some are nastier in having no save, etc).
I'll continue later...
1. followers - as in DMG.
2. I use the AD&D monster manual. All you got to do is flip AC and assign primes. Bonus to Hit is still creature HD. I don't use the Physical o Mental prime method from M&T. I use primes by stat. Low level creatures usually have one single prime, for example, kobolds get only DEX, orc get only STR. Other creatures have 2 primes, others 3 others 4, etc. Dragons usually got all primes.
3. I use save or die poison.
4. #% magic resistance.
5. I use AD&D XP awards.
6. specialty priest from 2nd edition.
7. many random tables from the DMG - magic items, treasure, etc.
8. AD&D monetary system.
9. Starting ages, but they are opcional to the player who can start the age he wishes as long as it makes sense.
10. Surprice.
11. similar iniciative rules.
12. spell descriptions (some are nastier in having no save, etc).
I'll continue later...
I've got just one question:
Why did you bring back percentages?
Why did you bring back percentages?
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
ssfsx17 wrote:
I've got just one question:
Why did you bring back percentages?
I would say percentages are fine - you can't emulate percentages with a d20 - it's just not possible.
I like what you've done with the ability chart - I have something very similar in mind as well.
One thing I would change on your chart is the Resurrection values:
18-24 I would make 99%
25 100%
but hey, that's me.
_________________
"If everyone was drunker, was beer cheaper? And if they were more drunk the further back one goes, is there a time when everyone was completely soused all of the time? And, could I go there?" -Davis Chenault
ssfsx17 wrote:
I've got just one question:
Why did you bring back percentages?
What phadeout said.
Sometimes diferent situations demand different mechanics.
The values can not be reproduced by the siege engine, unless you want to modify odds.
Good point.Quote:
One thing I would change on your chart is the Resurrection values:
18-24 I would make 99%
25 100%
but hey, that's me.
I just copyed the AD&D tables.
If the percentages are in five-percent increments, isn't that rather similar to d20?
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
- gideon_thorne
- Maukling
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Zulgyan wrote:
Yep.
But how would you determine CL?
Maybe by HD of creature provoking a system shock check o maybe by spell level in those cases.
An analisys of the odds should be made and check diferences.
The # of HD or level of a given opposition.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach
How does a crowbar/prybar affect Bend Bars?
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
I like the idea that Attack bonus is one half Damage bonus for strength. I find it balances high strength a lot more, especially when there is not HUGE bonuses like 3.x has to everything. The 2E ad&d chart for strength worked great, at 25 you had +7 Att/+14 Damage.
_________________
"If everyone was drunker, was beer cheaper? And if they were more drunk the further back one goes, is there a time when everyone was completely soused all of the time? And, could I go there?" -Davis Chenault
_________________
"If everyone was drunker, was beer cheaper? And if they were more drunk the further back one goes, is there a time when everyone was completely soused all of the time? And, could I go there?" -Davis Chenault
I never had much time for the AD&D Strength Tables. At Strength 16 you gett +1 to damage, at Strength 17 +1 to hit and damage, at 18 +1 to hit and +2 to damage, at Strength 18/01-50 +1 to hit and +3 to damage.
Still, if it were a 1:2 ratio in C&C you might end up with something like:
25: +7/+14
24: +6/+12
23: +5/+10
22: +4/+8
21: +3/+6
20: +2/+4
19: +1/+2
or
13-15: +1/+2
16-17: +2/+4
18-19: +3/+6
20-21: +4/+8
22-23: +5/+10
24-25: +6/+12
or
13-15: +1/+2
16-17: +2/+4
18: +3/+6
19: +4/+8
20: +5/+10
21: +6/+12
22: +7/+14
23: +8/+16
24: +9/+18
25: +10/+20
Personally, I am happier with a 1:1 ratio.
_________________
It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
Yoshida Kenko (1283-1350)
Still, if it were a 1:2 ratio in C&C you might end up with something like:
25: +7/+14
24: +6/+12
23: +5/+10
22: +4/+8
21: +3/+6
20: +2/+4
19: +1/+2
or
13-15: +1/+2
16-17: +2/+4
18-19: +3/+6
20-21: +4/+8
22-23: +5/+10
24-25: +6/+12
or
13-15: +1/+2
16-17: +2/+4
18: +3/+6
19: +4/+8
20: +5/+10
21: +6/+12
22: +7/+14
23: +8/+16
24: +9/+18
25: +10/+20
Personally, I am happier with a 1:1 ratio.
_________________
It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
Yoshida Kenko (1283-1350)
- csperkins1970
- Ulthal
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Tank wrote:
That table looks great. And I like the percentages. Not everything has to be a unified mechanic!
I'm in the unified mechanic camp BUT I'm digging the table. I like the 1st table you listed better than the second but that's just my preference. The only nitpick is that STRENGTH is misspelled at the top of your second table Zulgyan.
Nice work. Here's my simplified version (that limits ability scores to 25):
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.
- csperkins1970
- Ulthal
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ssfsx17 wrote:
How does a crowbar/prybar affect Bend Bars?
I'd give the person using a lever, such as a crowbar, a +2 modifier to their check.
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.