How much do higher levels rest on the use of magic items?

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
User avatar
anglefish
Unkbartig
Posts: 850
Joined: Sun Jun 25, 2006 7:00 am

How much do higher levels rest on the use of magic items?

Post by anglefish »

I had a ton of them in AD&D and now they are requried in 3.5, how goes it with C&C?

User avatar
gideon_thorne
Maukling
Posts: 6176
Joined: Thu Mar 30, 2006 8:00 am
Contact:

Re: How much do higher levels rest on the use of magic items

Post by gideon_thorne »

I do believe its entirely possible to run a long term campaign with C&C and not see a single magic item.

Not vital in other words.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven

Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

User avatar
Combat_Kyle
Ulthal
Posts: 737
Joined: Mon May 01, 2006 7:00 am
Location: St. Paul, MN
Contact:

Post by Combat_Kyle »

I would concur, but some monsters require a magic item to hit. Other than that players can be fully independent without magic items.
_________________
CK the CK
"My goddess touched me at an early age."

-Grikis Valmorgen, Paladin

The beginnings of my homebrew campaign world and info for my play by chat game:
http://kbdekker.googlepages.com/home

Arioch
Red Cap
Posts: 381
Joined: Tue May 02, 2006 7:00 am

Post by Arioch »

Item are only as necessary as the Ck wants them, just like any edition of the D&D AD&D BXD etc.

In my games it is the character and the player not the gear that matter

ken
_________________
Gygax is to Gaming what Kirby was to comics

Alas poor Elric I was a thousand times more evil than you

Slice N Dice: Game and Pizza Parlour

WWBYD What would Brigham Young do ?
http://www.geocities.com/J_Elric_Smith/Index.html

Maliki
Lore Drake
Posts: 1523
Joined: Wed May 03, 2006 7:00 am

Post by Maliki »

I believe it is possible to run a C&C game at any level, without magic items. The CK would have to find other rewards for the players, but the game would go on.
_________________
Never throw rocks at a man with a Vorpal Sword!

PeelSeel2
Ulthal
Posts: 610
Joined: Mon May 01, 2006 7:00 am
Location: Wayne, NE

Post by PeelSeel2 »

Combat_Kyle wrote:
I would concur, but some monsters require a magic item to hit. Other than that players can be fully independent without magic items.

If I ran without magic items, they could be hit by higher level charcters, just like high HD critters attack as 'magic weapons'.
_________________
Labor to keep alive in your breast that little spark of celestial fire called conscience.

-George Washington

User avatar
gideon_thorne
Maukling
Posts: 6176
Joined: Thu Mar 30, 2006 8:00 am
Contact:

Post by gideon_thorne »

Combat_Kyle wrote:
I would concur, but some monsters require a magic item to hit.

Bring a monk.
Gives the class a bit of a chance to shine in this circumstance and puts forth the whole 'mysterious powers of the east' kind of thing.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven

Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

User avatar
JediOre
Red Cap
Posts: 340
Joined: Mon May 01, 2006 7:00 am
Location: Missouri

Post by JediOre »

I'd be boiled in camel oil if I stopped with the magic items.

And since my wife would supply the cook pot, I'll be insuring magical treasures appear from time to time.

Curse that "ring of DM control!"
In the words of my good friend Trevor, "Hey, put an arrow in that flying mummy! What could possibly happen?"

User avatar
Tadhg
Cleric of Zagyg
Posts: 10817
Joined: Mon May 01, 2006 7:00 am
Location: Somewhere in Time

Post by Tadhg »

I'm looking forward to magic at higher levels. For us, magic is an integral part of our fantasy/adventure world. Magical beings, creatures, items, weapons and spells make it the best it can be.

But I'm careful to limit all of that, so the magic can be fun and amazing when presented.
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

I'm definitely "there has to be magic" kind of gamer.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
anglefish
Unkbartig
Posts: 850
Joined: Sun Jun 25, 2006 7:00 am

Post by anglefish »

I don't have anything against toys.
But in previous editions there were more of a neccessity for one reason or another.

It's a lesson I learned from Pendragon. The less the players understand magic and less they need it to get the job done, the more wonderful it seems when it does crop up.

User avatar
JediOre
Red Cap
Posts: 340
Joined: Mon May 01, 2006 7:00 am
Location: Missouri

Post by JediOre »

Angelfish -- I like your style. That's my thoughts on magic as well. One of the things that I dislike about 3rd edition is the idea that magic is truely common place.
In the words of my good friend Trevor, "Hey, put an arrow in that flying mummy! What could possibly happen?"

User avatar
Jyrdan Fairblade
Unkbartig
Posts: 947
Joined: Thu May 11, 2006 7:00 am

Post by Jyrdan Fairblade »

Ditto.

I think an apt illustration of magic items and higher levels (at least in a game running on "standard" fantasy) is contained in an old Dragon Magazine editorial about a paladin and a demon, where the paladin is reduced to grappling the demon in mid-air, stabbing it with a dagger, because that was the only weapon he had that would harm the monster.
JediOre wrote:
I'd be boiled in camel oil if I stopped with the magic items.

User avatar
moriarty777
Renegade Mage
Posts: 3735
Joined: Fri Jul 07, 2006 7:00 am
Location: Montreal, Canada

Post by moriarty777 »

Combat_Kyle wrote:
I would concur, but some monsters require a magic item to hit. Other than that players can be fully independent without magic items.

I can immediately think of two solutions:

As opposed to an enchanted weapon, consider weapons of special material -- silver being an easy one or go more exotic (and expensive). You could also have a cleric bless (whether or not you want to go with the spell if up to the CK) the weapon or hero. By doing something like this, you could theoretically delay magical weapons or other items indefinately... or slow them down to a precious trickle.
Image

Post Reply